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Originally posted by Darzee
I was just wondering if you more experienced players could give me some tips on commerical problems (as in, I don't make enough money) that I run into in the late ancient age. I find that in the early game I can do ok while having the science slider at 70-90% but not too long after that I get the nifty little "You're treasury is running dangerous..." message and am forced to get it down to about 60% and then, not too long after that I notice that I'm losing up to 4 gold per turn and (as I never really have a chance to accumulate much wealth) my treasury runs quite low again (maybe around 30-50).

I am currently playing on Chieftan and can dominate pretty easily but I want to win one more game before I move up. My play habits include getting nearly every improvement in every city I make (I almost always start a barracks going right after city creation then to granary, temple, ect.. unless units are needed for war). I read an article that adviced me not to get wonders so I don't at the current difficulty.

Any tips on getting myself more money or just my gameplay in general? And any articles that might help me out (shorter please!) would be great too. Thanks!


To deal with the problems you describe, get they Pyramids right away and Sun Tzu ASAP. In the later times get Adam Smith. These will all greatly cut your overhead costs. And since you're playing chieftan you should be able to get them, as a new Warlord you might have to take the Pyramids away from someone else.
 
Any tips on getting myself more money or just my gameplay in general? And any articles that might help me out (shorter please!) would be great too. Thanks!

Try re-organizing your cities. Try making some tax collectors (unless they're already giving you a lot of profit!) and have your citizens get more commerce. Also try building a lot of cities and having those cities "build" wealth. However, you might be running into a problem by doing that. Look at your cities and their improvements and see if the city really needs them. If not, right-click the improvement and click "Sell" so that you don't have to pay money per turn on that improvement. Unless the city needs the improvements, try to keep it to a minimum. Don't be afraid to cut back on science as long as you don't fall too far behind (the exception to this is Space victory.) Keep in mind that the extra cash that you make can be used to buy technology from an advanced friend and then sell it to other civilizations that aren't as advanced (you should gain most of the money spent back if you sell it enough.)
 
My citizens keep initiating a revolt - they don't appear to like democracy anymore... Is there a limit on the numer of cities I can have in a democracy? I have quite a large nation already, but want to grow it bigger... Not happy...
 
Try spending more money on the luxury slider, or aquire more lux's. Or both. Make sure you have marketplaces in your cities, those boost smiley faces from luxurys. Temples and cathedrals help, too.
 
Oh, just reading some other things on here I am thinking it may be due to war weariness - I've been at war for decades with onyl a few years of peace in between...

I have about 150 tanks and 250 mech inf and 50 artilary and 50 ICBM's (about double the rest of the world combined) so there's no risk of me being threatened by other civilisations during my anarchy (indeed I continued to conquer the french :) but it's ****ting me!
 
Oh yeah. Get out of Demo if you're going to start wars. Demo isn't good for offensive wars, although if you can trick the AI into attacking you, you can do it for a few turns in demo.
 
I've been a democracy for the last 800 years and during that time spent about half of it at war... I now control 60% of the land mass...

It has been very effective for me thus-far, but is getting cumbersome - 2/3 of my cities produce nothing due to corruption... :(
 
Well, communism will average that corruption out over all the cities. But this means while your far-flung cities can produce, your core cities will have higher corruption.
 
well I have twice as many far-flung cities than core cities, so that's probably a good compromise! :)

Thaks. :)
 
Originally posted by Turner_727
Oh yeah. Get out of Demo if you're going to start wars. Demo isn't good for offensive wars, although if you can trick the AI into attacking you, you can do it for a few turns in demo.

How effective is Universal Suffrage in reducing WW?
 
Works better in Repuplic than Demo, but every little bit helps.

Of course, add in police stations in every town, that helps too.

As for actual numbers, I don't have those at my fingertips. You could try searching on Universal Sufferage and see if anyone has any hard numbers. Or Weariness, that might work too.
 
Thanks. I've just become a Democracy and am about to launch a series of wars to cripple the other civs . . . with Universal Suffrage and police stations in important cities, can anyone give me an idea of how many turns of unjustified preemptive war I can wage before WW starts to create major unhappiness? I think my Sipahi and RR construction crews can do the job on most of my future enemies in about 5 turns. The problem is of course when you've fulfilled your objectives, taken their best cities and land and crippled their ability to threaten you in the future or to proliferate tech (I'm playing at warlord), and they won't meet your envoy to save their life!
 
I think you can get away with it in 5 turns. But make sure you don't go much beyond that.

It will cripple your economy, but if you can afford it turn the govenor on to manage moods only. This will keep you out of anarchy for a few more turns, but it will tank your economy. So only do this if you can afford it. Of course, you could manually do it each turn, but that gets tedious.
 
I've been wondering if there is a thread for "how reputation is calculated" (I've read Bamspeedy's "AI Attitude").

I really need to know it to improve my current game, as no one is willing to trade GPT. I can't see in anyway that I've broken a deal...
 
Originally posted by Tarzus
I've been wondering if there is a thread for "how reputation is calculated" (I've read Bamspeedy's "AI Attitude").

I really need to know it to improve my current game, as no one is willing to trade GPT. I can't see in anyway that I've broken a deal...
Can't think of a thread right now, but I have some things to say on the subject.

- Before Marketplaces, it's hard to get GPT deals anyway, so it may have nothing to do with your reputation.

- If a deal is broken, you suffer a reputation hit, no matter what causes the deal to break.
Let's say you're delivering luxuries to civ A. It's a land route, because either you or civ A have no harbors. The trade route runs through the territory of civ B.
Now suddenly civ B declares war on you. No matter how much you wanted to keep your part of the deal, the trade route simply can't continue through enemy territory, so it is broken and it is you who suffers a reputation hit!
(I think, but don't know for sure, that the same is true if not you and civ B, but civ A and civ B are warring.)
The only workaround is to increase your choice of trading possibilities, so build harbors (you may even want to donate Map Making to civ A) and airports.

- Having a Military Alliance with civ C against civ D, and making peace with civ D before 20 turns of war have passed, makes you unreliable in the eyes of civ C and all other civs that know civ C.
 
If a deal is broken, you suffer a reputation hit, no matter what causes the deal to break.[snip]The only workaround is to increase your choice of trading possibilities, so build harbors (you may even want to donate Map Making to civ A) and airports.

I read somewhere that you get a smaller rep hitif there is gold per turn going in both directions. Eg. if you would trade civ A giving you silks for you giving them 20 gpt, and it gets broken, you suffer a major rep hit. If you trade silks and 1 gpt for 21 gpt the rep hit is much less. I have not tested it, but I read it somewhere on this site.

HTH
 
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