It seems that mods allowing more civs in play do it by replacing the DLL...and I'm pretty sure BAT replaces the DLL...so these would seem to be incompatible.
Please tell me if I'm wrong about that, but if I'm right is there a way to have both?
Merging is an exaggeration. Adjusting the maximum number of civs requires changing exactly one line. Recompiling the DLL from the changed source code is really the only hurdle if you are not familiar with that.
In CvDefines.h there is a line (line 27 in unmodded BtS) that defines MAX_CIV_PLAYERS to be 18.
If you want it to be 42, set it to 42. If you want it to be bigger than something like 61 (63? don't remember) you are fresh out of luck as that will cause a crash in the .exe.
If you use Custom Game instead of Play Now to start a game you can just add players at the end of the list via the dropdown (change it from Closed to AI for each one you want to add). You have to do that each time. Or you can adjust your mod's CIV4WorldInfo.xml if it you want it to always do so.
<BuildingInfo>
<BuildingClass>BUILDINGCLASS_BROTHERHOOD</BuildingClass>
<Type>BUILDING_BROTHERHOOD</Type>
<SpecialBuildingType>NONE</SpecialBuildingType>
<Description>Brotherhood Headquarters</Description>
<Civilopedia>TXT_KEY_BUILDING_UNITED_NATIONS_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_UNITED_NATIONS_STRATEGY</Strategy>
<Advisor>ADVISOR_GROWTH</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_UNITED_NATIONS</ArtDefineTag>
<MovieDefineTag>ART_DEF_MOVIE_UNITED_NATIONS</MovieDefineTag>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<bStateReligion>0</bStateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<FoundsCorporation>NONE</FoundsCorporation>
<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
<VictoryPrereq>NONE</VictoryPrereq>
<FreeStartEra>NONE</FreeStartEra>
<MaxStartEra>NONE</MaxStartEra>
<ObsoleteTech>NONE</ObsoleteTech>
<PrereqTech>NONE</PrereqTech>
<TechTypes/>
<Bonus>NONE</Bonus>
<PrereqBonuses/>
<ProductionTraits/>
<HappinessTraits/>
<NoBonus>NONE</NoBonus>
<PowerBonus>NONE</PowerBonus>
<FreeBonus>NONE</FreeBonus>
<iNumFreeBonuses>0</iNumFreeBonuses>
<FreeBuilding>NONE</FreeBuilding>
<FreePromotion>NONE</FreePromotion>
<CivicOption>NONE</CivicOption>
<GreatPeopleUnitClass>UNITCLASS_MERCHANT</GreatPeopleUnitClass>
<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
<iHurryAngerModifier>0</iHurryAngerModifier>
<bBorderObstacle>0</bBorderObstacle>
<bTeamShare>1</bTeamShare>
<bWater>0</bWater>
<bRiver>0</bRiver>
<bPower>0</bPower>
<bDirtyPower>0</bDirtyPower>
<bAreaCleanPower>0</bAreaCleanPower>
<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
<bForceTeamVoteEligible>1</bForceTeamVoteEligible>
<bCapital>0</bCapital>
<bGovernmentCenter>0</bGovernmentCenter>
<bGoldenAge>0</bGoldenAge>
<bAllowsNukes>0</bAllowsNukes>
<bMapCentering>0</bMapCentering>
<bNoUnhappiness>0</bNoUnhappiness>
<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
<bNeverCapture>0</bNeverCapture>
<bNukeImmune>1</bNukeImmune>
<bPrereqReligion>0</bPrereqReligion>
<bCenterInCity>0</bCenterInCity>
<iAIWeight>0</iAIWeight>
<iCost>1000</iCost>
<iHurryCostModifier>300</iHurryCostModifier>
<iAdvancedStartCost>-1</iAdvancedStartCost>
<iAdvancedStartCostIncrease>3</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iConquestProb>100</iConquestProb>
<iCitiesPrereq>0</iCitiesPrereq>
<iTeamsPrereq>3</iTeamsPrereq>
<iLevelPrereq>0</iLevelPrereq>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
<iAnarchyModifier>0</iAnarchyModifier>
<iGoldenAgeModifier>0</iGoldenAgeModifier>
<iGlobalHurryModifier>0</iGlobalHurryModifier>
<iExperience>0</iExperience>
<iGlobalExperience>0</iGlobalExperience>
<iFoodKept>0</iFoodKept>
<iAirlift>0</iAirlift>
<iAirModifier>0</iAirModifier>
<iAirUnitCapacity>0</iAirUnitCapacity>
<iNukeModifier>0</iNukeModifier>
<iNukeExplosionRand>0</iNukeExplosionRand>
<iFreeSpecialist>0</iFreeSpecialist>
<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
<iMaintenanceModifier>0</iMaintenanceModifier>
<iWarWearinessModifier>0</iWarWearinessModifier>
<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
<iHealRateChange>0</iHealRateChange>
<iHealth>0</iHealth>
<iAreaHealth>0</iAreaHealth>
<iGlobalHealth>0</iGlobalHealth>
<iHappiness>0</iHappiness>
<iAreaHappiness>0</iAreaHappiness>
<iGlobalHappiness>0</iGlobalHappiness>
<iStateReligionHappiness>0</iStateReligionHappiness>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
<iSpaceProductionModifier>0</iSpaceProductionModifier>
<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
<iTradeRoutes>0</iTradeRoutes>
<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
<iTradeRouteModifier>0</iTradeRouteModifier>
<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
<iGlobalPopulationChange>0</iGlobalPopulationChange>
<iFreeTechs>0</iFreeTechs>
<iDefense>0</iDefense>
<iBombardDefense>0</iBombardDefense>
<iAllCityDefense>0</iAllCityDefense>
<iEspionageDefense>0</iEspionageDefense>
<iAsset>20</iAsset>
<iPower>0</iPower>
<fVisibilityPriority>1.0</fVisibilityPriority>
<SeaPlotYieldChanges/>
<RiverPlotYieldChanges/>
<GlobalSeaPlotYieldChanges/>
<YieldChanges/>
<CommerceChanges/>
<ObsoleteSafeCommerceChanges/>
<CommerceChangeDoubleTimes>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>1000</iCommerce>
</CommerceChangeDoubleTimes>
<CommerceModifiers/>
<GlobalCommerceModifiers/>
<SpecialistExtraCommerces/>
<StateReligionCommerces/>
<CommerceHappinesses/>
<ReligionChanges/>
<SpecialistCounts/>
<FreeSpecialistCounts/>
<CommerceFlexibles/>
<CommerceChangeOriginalOwners>
<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
</CommerceChangeOriginalOwners>
<ConstructSound/>
<BonusHealthChanges/>
<BonusHappinessChanges/>
<BonusProductionModifiers/>
<UnitCombatFreeExperiences/>
<DomainFreeExperiences/>
<DomainProductionModifiers/>
<BuildingHappinessChanges/>
<PrereqBuildingClasses/>
<BuildingClassNeededs/>
<SpecialistYieldChanges/>
<BonusYieldModifiers/>
<ImprovementFreeSpecialists/>
<Flavors/>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
</BuildingInfo>
<BuildingInfo>
<BuildingClass>BUILDINGCLASS_UDI</BuildingClass>
<Type>BUILDING_UDI</Type>
<SpecialBuildingType>NONE</SpecialBuildingType>
<Description>UDI Headquarters</Description>
<Civilopedia>TXT_KEY_BUILDING_UNITED_NATIONS_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_UNITED_NATIONS_STRATEGY</Strategy>
<Advisor>ADVISOR_GROWTH</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_UNITED_NATIONS</ArtDefineTag>
<MovieDefineTag>ART_DEF_MOVIE_UNITED_NATIONS</MovieDefineTag>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<bStateReligion>0</bStateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<FoundsCorporation>NONE</FoundsCorporation>
<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
<VictoryPrereq>NONE</VictoryPrereq>
<FreeStartEra>NONE</FreeStartEra>
<MaxStartEra>NONE</MaxStartEra>
<ObsoleteTech>NONE</ObsoleteTech>
<PrereqTech>NONE</PrereqTech>
<TechTypes/>
<Bonus>NONE</Bonus>
<PrereqBonuses/>
<ProductionTraits/>
<HappinessTraits/>
<NoBonus>NONE</NoBonus>
<PowerBonus>NONE</PowerBonus>
<FreeBonus>NONE</FreeBonus>
<iNumFreeBonuses>0</iNumFreeBonuses>
<FreeBuilding>NONE</FreeBuilding>
<FreePromotion>NONE</FreePromotion>
<CivicOption>NONE</CivicOption>
<GreatPeopleUnitClass>UNITCLASS_MERCHANT</GreatPeopleUnitClass>
<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
<iHurryAngerModifier>0</iHurryAngerModifier>
<bBorderObstacle>0</bBorderObstacle>
<bTeamShare>1</bTeamShare>
<bWater>0</bWater>
<bRiver>0</bRiver>
<bPower>0</bPower>
<bDirtyPower>0</bDirtyPower>
<bAreaCleanPower>0</bAreaCleanPower>
<DiploVoteType>DIPLOVOTE_UDI</DiploVoteType>
<bForceTeamVoteEligible>1</bForceTeamVoteEligible>
<bCapital>0</bCapital>
<bGovernmentCenter>0</bGovernmentCenter>
<bGoldenAge>0</bGoldenAge>
<bAllowsNukes>0</bAllowsNukes>
<bMapCentering>0</bMapCentering>
<bNoUnhappiness>0</bNoUnhappiness>
<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
<bNeverCapture>0</bNeverCapture>
<bNukeImmune>1</bNukeImmune>
<bPrereqReligion>0</bPrereqReligion>
<bCenterInCity>0</bCenterInCity>
<iAIWeight>0</iAIWeight>
<iCost>1000</iCost>
<iHurryCostModifier>300</iHurryCostModifier>
<iAdvancedStartCost>-1</iAdvancedStartCost>
<iAdvancedStartCostIncrease>3</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iConquestProb>100</iConquestProb>
<iCitiesPrereq>0</iCitiesPrereq>
<iTeamsPrereq>3</iTeamsPrereq>
<iLevelPrereq>0</iLevelPrereq>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
<iAnarchyModifier>0</iAnarchyModifier>
<iGoldenAgeModifier>0</iGoldenAgeModifier>
<iGlobalHurryModifier>0</iGlobalHurryModifier>
<iExperience>0</iExperience>
<iGlobalExperience>0</iGlobalExperience>
<iFoodKept>0</iFoodKept>
<iAirlift>0</iAirlift>
<iAirModifier>0</iAirModifier>
<iAirUnitCapacity>0</iAirUnitCapacity>
<iNukeModifier>0</iNukeModifier>
<iNukeExplosionRand>0</iNukeExplosionRand>
<iFreeSpecialist>0</iFreeSpecialist>
<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
<iMaintenanceModifier>0</iMaintenanceModifier>
<iWarWearinessModifier>0</iWarWearinessModifier>
<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
<iHealRateChange>0</iHealRateChange>
<iHealth>0</iHealth>
<iAreaHealth>0</iAreaHealth>
<iGlobalHealth>0</iGlobalHealth>
<iHappiness>0</iHappiness>
<iAreaHappiness>0</iAreaHappiness>
<iGlobalHappiness>0</iGlobalHappiness>
<iStateReligionHappiness>0</iStateReligionHappiness>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
<iSpaceProductionModifier>0</iSpaceProductionModifier>
<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
<iTradeRoutes>0</iTradeRoutes>
<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
<iTradeRouteModifier>0</iTradeRouteModifier>
<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
<iGlobalPopulationChange>0</iGlobalPopulationChange>
<iFreeTechs>0</iFreeTechs>
<iDefense>0</iDefense>
<iBombardDefense>0</iBombardDefense>
<iAllCityDefense>0</iAllCityDefense>
<iEspionageDefense>0</iEspionageDefense>
<iAsset>20</iAsset>
<iPower>0</iPower>
<fVisibilityPriority>1.0</fVisibilityPriority>
<SeaPlotYieldChanges/>
<RiverPlotYieldChanges/>
<GlobalSeaPlotYieldChanges/>
<YieldChanges/>
<CommerceChanges/>
<ObsoleteSafeCommerceChanges/>
<CommerceChangeDoubleTimes>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>1000</iCommerce>
</CommerceChangeDoubleTimes>
<CommerceModifiers/>
<GlobalCommerceModifiers/>
<SpecialistExtraCommerces/>
<StateReligionCommerces/>
<CommerceHappinesses/>
<ReligionChanges/>
<SpecialistCounts/>
<FreeSpecialistCounts/>
<CommerceFlexibles/>
<CommerceChangeOriginalOwners>
<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
</CommerceChangeOriginalOwners>
<ConstructSound/>
<BonusHealthChanges/>
<BonusHappinessChanges/>
<BonusProductionModifiers/>
<UnitCombatFreeExperiences/>
<DomainFreeExperiences/>
<DomainProductionModifiers/>
<BuildingHappinessChanges/>
<PrereqBuildingClasses/>
<BuildingClassNeededs/>
<SpecialistYieldChanges/>
<BonusYieldModifiers/>
<ImprovementFreeSpecialists/>
<Flavors/>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
</BuildingInfo>
<BuildingClassInfo>
<Type>BUILDINGCLASS_BROTHERHOOD</Type>
<Description>Brotherhood Headquarters</Description>
<iMaxGlobalInstances>1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
<iExtraPlayerInstances>0</iExtraPlayerInstances>
<bNoLimit>0</bNoLimit>
<bMonument>0</bMonument>
<DefaultBuilding>BUILDING_BROTHERHOOD</DefaultBuilding>
<VictoryThresholds/>
</BuildingClassInfo>
<BuildingClassInfo>
<Type>BUILDINGCLASS_UDI</Type>
<Description>UDI Headquarters</Description>
<iMaxGlobalInstances>1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
<iExtraPlayerInstances>0</iExtraPlayerInstances>
<bNoLimit>0</bNoLimit>
<bMonument>0</bMonument>
<DefaultBuilding>BUILDING_UDI</DefaultBuilding>
<VictoryThresholds/>
</BuildingClassInfo>
<VoteSourceInfo>
<Type>DIPLOVOTE_BROTHERHOOD</Type>
<Description>Brotherhood Headquarters</Description>
<PopupText>TXT_KEY_POPUP_CHOOSE_ELECTION</PopupText>
<SecretaryGeneralText>TXT_KEY_SECRETARY_GENERAL</SecretaryGeneralText>
<iVoteInterval>5</iVoteInterval>
<FreeSpecialist>NONE</FreeSpecialist>
<Civic>CIVIC_BROTHERHOOD</Civic>
<ReligionYields/>
<ReligionCommerces/>
</VoteSourceInfo>
<VoteSourceInfo>
<Type>DIPLOVOTE_UDI</Type>
<Description>UDI Headquarters</Description>
<PopupText>TXT_KEY_POPUP_CHOOSE_ELECTION</PopupText>
<SecretaryGeneralText>TXT_KEY_SECRETARY_GENERAL</SecretaryGeneralText>
<iVoteInterval>5</iVoteInterval>
<FreeSpecialist>NONE</FreeSpecialist>
<Civic>CIVIC_UDI</Civic>
<ReligionYields/>
<ReligionCommerces/>
</VoteSourceInfo>
<VoteInfo>
<Type>VOTE_BROTHERHOOD_SECRETARY_GENERAL</Type>
<Description>TXT_KEY_VOTE_SECRETARY_GENERAL</Description>
<iPopulationThreshold>40</iPopulationThreshold>
<bCityVoting>0</bCityVoting>
<bCivVoting>0</bCivVoting>
<iMinVoters>3</iMinVoters>
<iStateReligionVotePercent>0</iStateReligionVotePercent>
<iTradeRoutes>0</iTradeRoutes>
<bSecretaryGeneral>1</bSecretaryGeneral>
<bVictory>0</bVictory>
<bFreeTrade>0</bFreeTrade>
<bNoNukes>0</bNoNukes>
<bDefensivePact>0</bDefensivePact>
<bOpenBorders>0</bOpenBorders>
<bForcePeace>0</bForcePeace>
<bForceNoTrade>0</bForceNoTrade>
<bForceWar>0</bForceWar>
<bAssignCity>0</bAssignCity>
<ForceCivics/>
<DiploVotes>
<DiploVote>
<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
<bValid>1</bValid>
</DiploVote>
</DiploVotes>
</VoteInfo>
<VoteInfo>
<Type>VOTE_BROTHERHOOD_SINGLE_CURRENCY</Type>
<Description>TXT_KEY_VOTE_SINGLE_CURRENCY</Description>
<iPopulationThreshold>51</iPopulationThreshold>
<bCityVoting>0</bCityVoting>
<bCivVoting>0</bCivVoting>
<iMinVoters>3</iMinVoters>
<iStateReligionVotePercent>0</iStateReligionVotePercent>
<iTradeRoutes>1</iTradeRoutes>
<bSecretaryGeneral>0</bSecretaryGeneral>
<bVictory>0</bVictory>
<bFreeTrade>0</bFreeTrade>
<bNoNukes>0</bNoNukes>
<bDefensivePact>0</bDefensivePact>
<bOpenBorders>0</bOpenBorders>
<bForcePeace>0</bForcePeace>
<bForceNoTrade>0</bForceNoTrade>
<bForceWar>0</bForceWar>
<bAssignCity>0</bAssignCity>
<ForceCivics/>
<DiploVotes>
<DiploVote>
<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
<bValid>1</bValid>
</DiploVote>
</DiploVotes>
</VoteInfo>
<VoteInfo>
<Type>VOTE_BROTHERHOOD_FREE_TRADE</Type>
<Description>TXT_KEY_VOTE_FREE_TRADE</Description>
<iPopulationThreshold>51</iPopulationThreshold>
<bCityVoting>0</bCityVoting>
<bCivVoting>0</bCivVoting>
<iMinVoters>3</iMinVoters>
<iStateReligionVotePercent>0</iStateReligionVotePercent>
<iTradeRoutes>0</iTradeRoutes>
<bSecretaryGeneral>0</bSecretaryGeneral>
<bVictory>0</bVictory>
<bFreeTrade>1</bFreeTrade>
<bNoNukes>0</bNoNukes>
<bDefensivePact>0</bDefensivePact>
<bOpenBorders>0</bOpenBorders>
<bForcePeace>0</bForcePeace>
<bForceNoTrade>0</bForceNoTrade>
<bForceWar>0</bForceWar>
<bAssignCity>0</bAssignCity>
<ForceCivics/>
<DiploVotes>
<DiploVote>
<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
<bValid>1</bValid>
</DiploVote>
</DiploVotes>
</VoteInfo>
<VoteInfo>
<Type>VOTE_BROTHERHOOD_FORCE_PEACE</Type>
<Description>TXT_KEY_VOTE_UN_FORCE_PEACE</Description>
<iPopulationThreshold>40</iPopulationThreshold>
<bCityVoting>0</bCityVoting>
<bCivVoting>0</bCivVoting>
<iMinVoters>3</iMinVoters>
<iStateReligionVotePercent>0</iStateReligionVotePercent>
<iTradeRoutes>0</iTradeRoutes>
<bSecretaryGeneral>0</bSecretaryGeneral>
<bVictory>0</bVictory>
<bFreeTrade>0</bFreeTrade>
<bNoNukes>0</bNoNukes>
<bDefensivePact>0</bDefensivePact>
<bOpenBorders>0</bOpenBorders>
<bForcePeace>1</bForcePeace>
<bForceNoTrade>0</bForceNoTrade>
<bForceWar>0</bForceWar>
<bAssignCity>0</bAssignCity>
<ForceCivics/>
<DiploVotes>
<DiploVote>
<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
<bValid>1</bValid>
</DiploVote>
</DiploVotes>
</VoteInfo>
<VoteInfo>
<Type>VOTE_BROTHERHOOD_FORCE_NO_TRADE</Type>
<Description>TXT_KEY_UN_VOTE_FORCE_NO_TRADE</Description>
<iPopulationThreshold>62</iPopulationThreshold>
<bCityVoting>0</bCityVoting>
<bCivVoting>0</bCivVoting>
<iMinVoters>3</iMinVoters>
<iStateReligionVotePercent>0</iStateReligionVotePercent>
<iTradeRoutes>0</iTradeRoutes>
<bSecretaryGeneral>0</bSecretaryGeneral>
<bVictory>0</bVictory>
<bFreeTrade>0</bFreeTrade>
<bNoNukes>0</bNoNukes>
<bDefensivePact>0</bDefensivePact>
<bOpenBorders>0</bOpenBorders>
<bForcePeace>0</bForcePeace>
<bForceNoTrade>1</bForceNoTrade>
<bForceWar>0</bForceWar>
<bAssignCity>0</bAssignCity>
<ForceCivics/>
<DiploVotes>
<DiploVote>
<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
<bValid>1</bValid>
</DiploVote>
</DiploVotes>
</VoteInfo>
<VoteInfo>
<Type>VOTE_BROTHERHOOD_FORCE_WAR</Type>
<Description>TXT_KEY_UN_VOTE_FORCE_WAR</Description>
<iPopulationThreshold>62</iPopulationThreshold>
<bCityVoting>0</bCityVoting>
<bCivVoting>0</bCivVoting>
<iMinVoters>3</iMinVoters>
<iStateReligionVotePercent>0</iStateReligionVotePercent>
<iTradeRoutes>0</iTradeRoutes>
<bSecretaryGeneral>0</bSecretaryGeneral>
<bVictory>0</bVictory>
<bFreeTrade>0</bFreeTrade>
<bNoNukes>0</bNoNukes>
<bDefensivePact>0</bDefensivePact>
<bOpenBorders>0</bOpenBorders>
<bForcePeace>0</bForcePeace>
<bForceNoTrade>0</bForceNoTrade>
<bForceWar>1</bForceWar>
<bAssignCity>0</bAssignCity>
<ForceCivics/>
<DiploVotes>
<DiploVote>
<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
<bValid>1</bValid>
</DiploVote>
</DiploVotes>
</VoteInfo>
<VoteInfo>
<Type>VOTE_BROTHERHOOD_ASSIGN_CITY</Type>
<Description>TXT_KEY_VOTE_UN_ASSIGN_CITY</Description>
<iPopulationThreshold>62</iPopulationThreshold>
<bCityVoting>0</bCityVoting>
<bCivVoting>0</bCivVoting>
<iMinVoters>3</iMinVoters>
<iStateReligionVotePercent>0</iStateReligionVotePercent>
<iTradeRoutes>0</iTradeRoutes>
<bSecretaryGeneral>0</bSecretaryGeneral>
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Its been to long since I've ask a noob question
ok so I reinstalled cIV, and I need to update to version 3.19 but I can't. When I download the installer via the internet, once I hit install (after several next buttons) it seizes to work, and it says "the program is not responding"
When I load via the advanced button on the cIV main menu, it downlaods, I press ok and closes civ. but when I open it back up it is still 3.17. Yes ive restarted my computer several times. The only difference I see when it updates this way is it creats a BTS folder in libraries/documents/my games/Beyond the sword (while my complete edition cIV is installed in C: Program Files (x86)/2k Games/Firaxis Games/Sid Meier's Civilization 4 Complete/Beyond the Sword). the only thing is that the new created BTS folder is completely empty, all it has is all the typical folders (assets, mods, xml, art, etc) but they are all empty. Only exception is the Patch folder has 3.19 path installer in there (also seizes to work at same spot)
Not sure what is happening, ive isntalled in on this before. I beleive it is because I am on Windows 8 - any suggestions?
Two ideas I had
1)Civ is installing the patch in the wrong place, any way to change where cIV thinks it is installed?
2)What files does the update effect? If I copy the BTS folders from someone who has 3.19 and place them in my BTS folder, would it technically be updated?
I'm pretty sure it isn't related to win8, I've had that (and now 8.1 preview) for a long time now and the patcher has worked fine every time I've needed to use it. Did you dl it from the Downloads section on CFC?