Quick Modding Questions Thread

If you have graphics defined in an Art Defines XML, but the game can't find it, it will result in a CTD.
 
It seems that mods allowing more civs in play do it by replacing the DLL...and I'm pretty sure BAT replaces the DLL...so these would seem to be incompatible.

Please tell me if I'm wrong about that, but if I'm right is there a way to have both?
 
How i can know, how much population will be used, when i draft units?

" iConscription = The number of this unit that can be drafted. "

" iMaxConscript = Specifies if a player can draft units, and how many of them each turn. "

" iAsset = Affects the AI's behaviour towards it in some way. " <-- What this really do?
 
It seems that mods allowing more civs in play do it by replacing the DLL...and I'm pretty sure BAT replaces the DLL...so these would seem to be incompatible.

Please tell me if I'm wrong about that, but if I'm right is there a way to have both?

You would need both mods Source code, and then you would have to merge the right code and compile a new .dll, if you want to undertake this task you will need to read the tutorials on things like compiling the .dll.
 
Merging is an exaggeration. Adjusting the maximum number of civs requires changing exactly one line. Recompiling the DLL from the changed source code is really the only hurdle if you are not familiar with that.
 
Merging is an exaggeration. Adjusting the maximum number of civs requires changing exactly one line. Recompiling the DLL from the changed source code is really the only hurdle if you are not familiar with that.

So this has been a learning experience, and I probably now know just enough to be mind bendingly dangerous...

Pursued a "simple" tutorial on compiling the dll, and got all the tools installed for doing the job...this was challenge one, and wasn't too tough, but consumed a bit of time with downloads and such.

Searched for the source code for BAT, figured out that what I really needed was the source code for BULL since its actually the dll part, searched for that. This was challenge two, and was somewhat difficult because people who have a clue what they are doing know generally where to look for it so there wasn't a lot of direction. I was not that guy and needed direction. Basically I wouldn't know source code if it was staring me in the face, which it turned out that it was.

Now I could really use some help. There are about 200 files of source code, all with moderate-to-severely cryptic names. They also all seem to have hundreds of lines at least. Could I get a hint as to how to look for the one line to change?
 
In CvDefines.h there is a line (line 27 in unmodded BtS) that defines MAX_CIV_PLAYERS to be 18.

If you want it to be 42, set it to 42. If you want it to be bigger than something like 61 (63? don't remember) you are fresh out of luck as that will cause a crash in the .exe.
 
In CvDefines.h there is a line (line 27 in unmodded BtS) that defines MAX_CIV_PLAYERS to be 18.

If you want it to be 42, set it to 42. If you want it to be bigger than something like 61 (63? don't remember) you are fresh out of luck as that will cause a crash in the .exe.

How do I get the huge map to generate with more than ten plus one? I'd actually be satisfied with eighteen.
 
If you use Custom Game instead of Play Now to start a game you can just add players at the end of the list via the dropdown (change it from Closed to AI for each one you want to add). You have to do that each time. Or you can adjust your mod's CIV4WorldInfo.xml if it you want it to always do so.
 
Is there a way to prevent a Theocratic Civ from being gifted a missionary of another religion?
 
If you use Custom Game instead of Play Now to start a game you can just add players at the end of the list via the dropdown (change it from Closed to AI for each one you want to add). You have to do that each time. Or you can adjust your mod's CIV4WorldInfo.xml if it you want it to always do so.

:hammer2:

Well, it was a learning experience. How come I never tried that? Just saw ten slots and figured that was that.
 
BuildingInfos:
Spoiler :
PHP:
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BROTHERHOOD</BuildingClass>
			<Type>BUILDING_BROTHERHOOD</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>Brotherhood Headquarters</Description>
			<Civilopedia>TXT_KEY_BUILDING_UNITED_NATIONS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_UNITED_NATIONS_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_UNITED_NATIONS</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_UNITED_NATIONS</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes/>
			<Bonus>NONE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_MERCHANT</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
			<bForceTeamVoteEligible>1</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>1000</iCost>
			<iHurryCostModifier>300</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>3</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>3</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>20</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_UDI</BuildingClass>
			<Type>BUILDING_UDI</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>UDI Headquarters</Description>
			<Civilopedia>TXT_KEY_BUILDING_UNITED_NATIONS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_UNITED_NATIONS_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_UNITED_NATIONS</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_UNITED_NATIONS</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes/>
			<Bonus>NONE</Bonus>
			<PrereqBonuses/>
			<ProductionTraits/>
			<HappinessTraits/>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_MERCHANT</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>DIPLOVOTE_UDI</DiploVoteType>
			<bForceTeamVoteEligible>1</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>1000</iCost>
			<iHurryCostModifier>300</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>3</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>3</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>20</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<GlobalSeaPlotYieldChanges/>
			<YieldChanges/>
			<CommerceChanges/>
			<ObsoleteSafeCommerceChanges/>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers/>
			<GlobalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<StateReligionCommerces/>
			<CommerceHappinesses/>
			<ReligionChanges/>
			<SpecialistCounts/>
			<FreeSpecialistCounts/>
			<CommerceFlexibles/>
			<CommerceChangeOriginalOwners>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
				<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
			</CommerceChangeOriginalOwners>
			<ConstructSound/>
			<BonusHealthChanges/>
			<BonusHappinessChanges/>
			<BonusProductionModifiers/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<BuildingHappinessChanges/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<SpecialistYieldChanges/>
			<BonusYieldModifiers/>
			<ImprovementFreeSpecialists/>
			<Flavors/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>

BuildingClassInfos:
Spoiler :
PHP:
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_BROTHERHOOD</Type>
			<Description>Brotherhood Headquarters</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iExtraPlayerInstances>0</iExtraPlayerInstances>
			<bNoLimit>0</bNoLimit>
			<bMonument>0</bMonument>
			<DefaultBuilding>BUILDING_BROTHERHOOD</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_UDI</Type>
			<Description>UDI Headquarters</Description>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iExtraPlayerInstances>0</iExtraPlayerInstances>
			<bNoLimit>0</bNoLimit>
			<bMonument>0</bMonument>
			<DefaultBuilding>BUILDING_UDI</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>

VoteSourceInfos:
Spoiler :
PHP:
		<VoteSourceInfo>
			<Type>DIPLOVOTE_BROTHERHOOD</Type>
			<Description>Brotherhood Headquarters</Description>
			<PopupText>TXT_KEY_POPUP_CHOOSE_ELECTION</PopupText>
			<SecretaryGeneralText>TXT_KEY_SECRETARY_GENERAL</SecretaryGeneralText>
			<iVoteInterval>5</iVoteInterval>
			<FreeSpecialist>NONE</FreeSpecialist>
			<Civic>CIVIC_BROTHERHOOD</Civic>
			<ReligionYields/>
			<ReligionCommerces/>
		</VoteSourceInfo>
		<VoteSourceInfo>
			<Type>DIPLOVOTE_UDI</Type>
			<Description>UDI Headquarters</Description>
			<PopupText>TXT_KEY_POPUP_CHOOSE_ELECTION</PopupText>
			<SecretaryGeneralText>TXT_KEY_SECRETARY_GENERAL</SecretaryGeneralText>
			<iVoteInterval>5</iVoteInterval>
			<FreeSpecialist>NONE</FreeSpecialist>
			<Civic>CIVIC_UDI</Civic>
			<ReligionYields/>
			<ReligionCommerces/>
		</VoteSourceInfo>
VoteInfo:
Spoiler :
PHP:
		<VoteInfo>
			<Type>VOTE_BROTHERHOOD_SECRETARY_GENERAL</Type>
			<Description>TXT_KEY_VOTE_SECRETARY_GENERAL</Description>
			<iPopulationThreshold>40</iPopulationThreshold>
			<bCityVoting>0</bCityVoting>
			<bCivVoting>0</bCivVoting>
			<iMinVoters>3</iMinVoters>
			<iStateReligionVotePercent>0</iStateReligionVotePercent>
			<iTradeRoutes>0</iTradeRoutes>
			<bSecretaryGeneral>1</bSecretaryGeneral>
			<bVictory>0</bVictory>
			<bFreeTrade>0</bFreeTrade>
			<bNoNukes>0</bNoNukes>
			<bDefensivePact>0</bDefensivePact>
			<bOpenBorders>0</bOpenBorders>
			<bForcePeace>0</bForcePeace>
			<bForceNoTrade>0</bForceNoTrade>
			<bForceWar>0</bForceWar>
			<bAssignCity>0</bAssignCity>
			<ForceCivics/>
			<DiploVotes>
				<DiploVote>
					<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
					<bValid>1</bValid>
				</DiploVote>
			</DiploVotes>
		</VoteInfo>
		<VoteInfo>
			<Type>VOTE_BROTHERHOOD_SINGLE_CURRENCY</Type>
			<Description>TXT_KEY_VOTE_SINGLE_CURRENCY</Description>
			<iPopulationThreshold>51</iPopulationThreshold>
			<bCityVoting>0</bCityVoting>
			<bCivVoting>0</bCivVoting>
			<iMinVoters>3</iMinVoters>
			<iStateReligionVotePercent>0</iStateReligionVotePercent>
			<iTradeRoutes>1</iTradeRoutes>
			<bSecretaryGeneral>0</bSecretaryGeneral>
			<bVictory>0</bVictory>
			<bFreeTrade>0</bFreeTrade>
			<bNoNukes>0</bNoNukes>
			<bDefensivePact>0</bDefensivePact>
			<bOpenBorders>0</bOpenBorders>
			<bForcePeace>0</bForcePeace>
			<bForceNoTrade>0</bForceNoTrade>
			<bForceWar>0</bForceWar>
			<bAssignCity>0</bAssignCity>
			<ForceCivics/>
			<DiploVotes>
				<DiploVote>
					<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
					<bValid>1</bValid>
				</DiploVote>
			</DiploVotes>
		</VoteInfo>
		<VoteInfo>
			<Type>VOTE_BROTHERHOOD_FREE_TRADE</Type>
			<Description>TXT_KEY_VOTE_FREE_TRADE</Description>
			<iPopulationThreshold>51</iPopulationThreshold>
			<bCityVoting>0</bCityVoting>
			<bCivVoting>0</bCivVoting>
			<iMinVoters>3</iMinVoters>
			<iStateReligionVotePercent>0</iStateReligionVotePercent>
			<iTradeRoutes>0</iTradeRoutes>
			<bSecretaryGeneral>0</bSecretaryGeneral>
			<bVictory>0</bVictory>
			<bFreeTrade>1</bFreeTrade>
			<bNoNukes>0</bNoNukes>
			<bDefensivePact>0</bDefensivePact>
			<bOpenBorders>0</bOpenBorders>
			<bForcePeace>0</bForcePeace>
			<bForceNoTrade>0</bForceNoTrade>
			<bForceWar>0</bForceWar>
			<bAssignCity>0</bAssignCity>
			<ForceCivics/>
			<DiploVotes>
				<DiploVote>
					<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
					<bValid>1</bValid>
				</DiploVote>
			</DiploVotes>
		</VoteInfo>
		<VoteInfo>
			<Type>VOTE_BROTHERHOOD_FORCE_PEACE</Type>
			<Description>TXT_KEY_VOTE_UN_FORCE_PEACE</Description>
			<iPopulationThreshold>40</iPopulationThreshold>
			<bCityVoting>0</bCityVoting>
			<bCivVoting>0</bCivVoting>
			<iMinVoters>3</iMinVoters>
			<iStateReligionVotePercent>0</iStateReligionVotePercent>
			<iTradeRoutes>0</iTradeRoutes>
			<bSecretaryGeneral>0</bSecretaryGeneral>
			<bVictory>0</bVictory>
			<bFreeTrade>0</bFreeTrade>
			<bNoNukes>0</bNoNukes>
			<bDefensivePact>0</bDefensivePact>
			<bOpenBorders>0</bOpenBorders>
			<bForcePeace>1</bForcePeace>
			<bForceNoTrade>0</bForceNoTrade>
			<bForceWar>0</bForceWar>
			<bAssignCity>0</bAssignCity>
			<ForceCivics/>
			<DiploVotes>
				<DiploVote>
					<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
					<bValid>1</bValid>
				</DiploVote>
			</DiploVotes>
		</VoteInfo>
		<VoteInfo>
			<Type>VOTE_BROTHERHOOD_FORCE_NO_TRADE</Type>
			<Description>TXT_KEY_UN_VOTE_FORCE_NO_TRADE</Description>
			<iPopulationThreshold>62</iPopulationThreshold>
			<bCityVoting>0</bCityVoting>
			<bCivVoting>0</bCivVoting>
			<iMinVoters>3</iMinVoters>
			<iStateReligionVotePercent>0</iStateReligionVotePercent>
			<iTradeRoutes>0</iTradeRoutes>
			<bSecretaryGeneral>0</bSecretaryGeneral>
			<bVictory>0</bVictory>
			<bFreeTrade>0</bFreeTrade>
			<bNoNukes>0</bNoNukes>
			<bDefensivePact>0</bDefensivePact>
			<bOpenBorders>0</bOpenBorders>
			<bForcePeace>0</bForcePeace>
			<bForceNoTrade>1</bForceNoTrade>
			<bForceWar>0</bForceWar>
			<bAssignCity>0</bAssignCity>
			<ForceCivics/>
			<DiploVotes>
				<DiploVote>
					<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
					<bValid>1</bValid>
				</DiploVote>
			</DiploVotes>
		</VoteInfo>
		<VoteInfo>
			<Type>VOTE_BROTHERHOOD_FORCE_WAR</Type>
			<Description>TXT_KEY_UN_VOTE_FORCE_WAR</Description>
			<iPopulationThreshold>62</iPopulationThreshold>
			<bCityVoting>0</bCityVoting>
			<bCivVoting>0</bCivVoting>
			<iMinVoters>3</iMinVoters>
			<iStateReligionVotePercent>0</iStateReligionVotePercent>
			<iTradeRoutes>0</iTradeRoutes>
			<bSecretaryGeneral>0</bSecretaryGeneral>
			<bVictory>0</bVictory>
			<bFreeTrade>0</bFreeTrade>
			<bNoNukes>0</bNoNukes>
			<bDefensivePact>0</bDefensivePact>
			<bOpenBorders>0</bOpenBorders>
			<bForcePeace>0</bForcePeace>
			<bForceNoTrade>0</bForceNoTrade>
			<bForceWar>1</bForceWar>
			<bAssignCity>0</bAssignCity>
			<ForceCivics/>
			<DiploVotes>
				<DiploVote>
					<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
					<bValid>1</bValid>
				</DiploVote>
			</DiploVotes>
		</VoteInfo>
		<VoteInfo>
			<Type>VOTE_BROTHERHOOD_ASSIGN_CITY</Type>
			<Description>TXT_KEY_VOTE_UN_ASSIGN_CITY</Description>
			<iPopulationThreshold>62</iPopulationThreshold>
			<bCityVoting>0</bCityVoting>
			<bCivVoting>0</bCivVoting>
			<iMinVoters>3</iMinVoters>
			<iStateReligionVotePercent>0</iStateReligionVotePercent>
			<iTradeRoutes>0</iTradeRoutes>
			<bSecretaryGeneral>0</bSecretaryGeneral>
			<bVictory>0</bVictory>
			<bFreeTrade>0</bFreeTrade>
			<bNoNukes>0</bNoNukes>
			<bDefensivePact>0</bDefensivePact>
			<bOpenBorders>0</bOpenBorders>
			<bForcePeace>0</bForcePeace>
			<bForceNoTrade>0</bForceNoTrade>
			<bForceWar>0</bForceWar>
			<bAssignCity>1</bAssignCity>
			<ForceCivics/>
			<DiploVotes>
				<DiploVote>
					<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
					<bValid>1</bValid>
				</DiploVote>
			</DiploVotes>
		</VoteInfo>
		<VoteInfo>
			<Type>VOTE_BROTHERHOOD_OPEN_BORDERS</Type>
			<Description>TXT_KEY_VOTE_OPEN_BORDERS</Description>
			<iPopulationThreshold>51</iPopulationThreshold>
			<bCityVoting>0</bCityVoting>
			<bCivVoting>0</bCivVoting>
			<iMinVoters>3</iMinVoters>
			<iStateReligionVotePercent>0</iStateReligionVotePercent>
			<iTradeRoutes>0</iTradeRoutes>
			<bSecretaryGeneral>0</bSecretaryGeneral>
			<bVictory>0</bVictory>
			<bFreeTrade>0</bFreeTrade>
			<bNoNukes>0</bNoNukes>
			<bDefensivePact>0</bDefensivePact>
			<bOpenBorders>1</bOpenBorders>
			<bForcePeace>0</bForcePeace>
			<bForceNoTrade>0</bForceNoTrade>
			<bForceWar>0</bForceWar>
			<bAssignCity>0</bAssignCity>
			<ForceCivics/>
			<DiploVotes>
				<DiploVote>
					<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
					<bValid>1</bValid>
				</DiploVote>
			</DiploVotes>
		</VoteInfo>
		<VoteInfo>
			<Type>VOTE_BROTHERHOOD_DEFENSIVE_PACT</Type>
			<Description>TXT_KEY_VOTE_DEFENSIVE_PACT</Description>
			<iPopulationThreshold>51</iPopulationThreshold>
			<bCityVoting>0</bCityVoting>
			<bCivVoting>0</bCivVoting>
			<iMinVoters>3</iMinVoters>
			<iStateReligionVotePercent>0</iStateReligionVotePercent>
			<iTradeRoutes>0</iTradeRoutes>
			<bSecretaryGeneral>0</bSecretaryGeneral>
			<bVictory>0</bVictory>
			<bFreeTrade>0</bFreeTrade>
			<bNoNukes>0</bNoNukes>
			<bDefensivePact>1</bDefensivePact>
			<bOpenBorders>0</bOpenBorders>
			<bForcePeace>0</bForcePeace>
			<bForceNoTrade>0</bForceNoTrade>
			<bForceWar>0</bForceWar>
			<bAssignCity>0</bAssignCity>
			<ForceCivics/>
			<DiploVotes>
				<DiploVote>
					<DiploVoteType>DIPLOVOTE_BROTHERHOOD</DiploVoteType>
					<bValid>1</bValid>
				</DiploVote>
			</DiploVotes>
		</VoteInfo>
All is similar for UDI.


I make two new Civics BROTHERHOOD and UDI, they which choose UDI they can only vote in DIPLOVOTE_UDI, and vice versa. Some Leaders choose Brotherhood, some choose UDI, and all leaders can vote in both DIPLOVOTEs, similar like UN. I don't want that. If I or some Al Leader choose UDI, we can only vote in UDI, we don't want to vote in BROTHERHOOD. Look spoiler. I am copy from my xml. What is problem? Please help me, thank you.
 
Its been to long since I've ask a noob question :lol:

ok so I reinstalled cIV, and I need to update to version 3.19 but I can't. When I download the installer via the internet, once I hit install (after several next buttons) it seizes to work, and it says "the program is not responding"

When I load via the advanced button on the cIV main menu, it downlaods, I press ok and closes civ. but when I open it back up it is still 3.17. Yes ive restarted my computer several times. The only difference I see when it updates this way is it creats a BTS folder in libraries/documents/my games/Beyond the sword (while my complete edition cIV is installed in C: Program Files (x86)/2k Games/Firaxis Games/Sid Meier's Civilization 4 Complete/Beyond the Sword). the only thing is that the new created BTS folder is completely empty, all it has is all the typical folders (assets, mods, xml, art, etc) but they are all empty. Only exception is the Patch folder has 3.19 path installer in there (also seizes to work at same spot)

Not sure what is happening, ive isntalled in on this before. I beleive it is because I am on Windows 8 - any suggestions?

Two ideas I had
1)Civ is installing the patch in the wrong place, any way to change where cIV thinks it is installed?
2)What files does the update effect? If I copy the BTS folders from someone who has 3.19 and place them in my BTS folder, would it technically be updated?
 
Its been to long since I've ask a noob question :lol:

ok so I reinstalled cIV, and I need to update to version 3.19 but I can't. When I download the installer via the internet, once I hit install (after several next buttons) it seizes to work, and it says "the program is not responding"

When I load via the advanced button on the cIV main menu, it downlaods, I press ok and closes civ. but when I open it back up it is still 3.17. Yes ive restarted my computer several times. The only difference I see when it updates this way is it creats a BTS folder in libraries/documents/my games/Beyond the sword (while my complete edition cIV is installed in C: Program Files (x86)/2k Games/Firaxis Games/Sid Meier's Civilization 4 Complete/Beyond the Sword). the only thing is that the new created BTS folder is completely empty, all it has is all the typical folders (assets, mods, xml, art, etc) but they are all empty. Only exception is the Patch folder has 3.19 path installer in there (also seizes to work at same spot)

Not sure what is happening, ive isntalled in on this before. I beleive it is because I am on Windows 8 - any suggestions?

Two ideas I had
1)Civ is installing the patch in the wrong place, any way to change where cIV thinks it is installed?
2)What files does the update effect? If I copy the BTS folders from someone who has 3.19 and place them in my BTS folder, would it technically be updated?

I'm pretty sure it isn't related to win8, I've had that (and now 8.1 preview) for a long time now and the patcher has worked fine every time I've needed to use it. Did you dl it from the Downloads section on CFC?
 
I'm pretty sure it isn't related to win8, I've had that (and now 8.1 preview) for a long time now and the patcher has worked fine every time I've needed to use it. Did you dl it from the Downloads section on CFC?

Yes, Ive downloaded from 3 or 4. Also when update it via cIV advanced menu, it doesnt actually update it but it also leaves a 3.19 installed on my comp for me, and if I use that one, same problem
 
I suggest grabbing the 3.17 patch. Try to use it before 3.19. The game may say that it is 3.17 but in at least some versions of the Complete type packages there was some weirdness in the registry data that prevented the 3.19 patch from installing which is corrected by applying the 3.17 patch first.
 
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