Quick Questions and Answers

You are either at war or you have open borders. Are you sure you don't have OB? Go to the Trade screen and mouse hover over the Open Borders item.

Yeah definitely sure. Open borders was an option in trade. Weren't at war either. Only thing I can think of is we had open borders once about 300 turns before this point so it might have kept renewing but as I said it was available for trade. I was also keeping an eye out for when trades ended and I can't recall open borders with Russia having ended before she settled those cities near me.
 
Hmmm, well they shouldn't be there (obviously -- that's why you posted). Last place to check would be Deal History in Diplomacy Overview.
 
Ahh I see what happened. I reloaded and had a look at one of the trades. I proposed 350g for her copper and she snuck in an open borders and I didn't realise. Pretty careless on my part.
 
Thank you Browd for your answers. One question still. Sometimes city states ask you to build a trade route with them. I remember sometimes doing this and not getting credit for it until I was friends with them. Have you experienced this too?
 
I have not. Building a road to a CS is a common quest that CSs announce. Completing the road will increase your influence with the CS enough to make friends or allies (depends what influence level you are starting at). But you don't have to be friends before starting the road.

The road does need to be part of a trade route back to your capital, but it is not, itself, a trade route that generates gold per turn the way a trade route inside your empire does. The only benefits of such a road are CS influence and faster movement.
 
Is there a Civ V patch update that can be downloaded anywhere? I don't see it on the site like I used to be able to find for Civ IV. I'm sure there is... but where is the link?
 
Patches automatically update via Steam, unless you have automatic updates turned off, in which case you should turn them back on to get the patches.
 
Been trying to acheive an culture victory on Immortal using a 4 city Tradition start. I do fine until I hit my last Policy tree when the top Civ that has been steamrolling the other AI's DoW's me. They typically are 1-2 unit upgrades past me and 3-4 times my military score. I try to stay in around 4th ( out of 8) as far as military score is concerned. Any more and I run into money issues. Any less and everyone seems to DoW me. What am I doing wrong?
 
Been trying to acheive an culture victory on Immortal using a 4 city Tradition start. I do fine until I hit my last Policy tree when the top Civ that has been steamrolling the other AI's DoW's me. They typically are 1-2 unit upgrades past me and 3-4 times my military score. I try to stay in around 4th ( out of 8) as far as military score is concerned. Any more and I run into money issues. Any less and everyone seems to DoW me. What am I doing wrong?

I've never tried that particular tactic, but it occurs to me that you need to be more militarily aggressive throughout your game. Get out there and raze some cities, or at the very least milk a couple nearby city states for XP. If your defensive units are promoted highly enough they can slaughter incoming forces in droves, even at a mild tech disadvantage. In particular, look to get 4x artillery with logistics and range upgrades (one for each city). March on most/all of your infantry with medic scattered around your remaining army should be enough to defend your borders against most comers. Logistics and blitz are wonderful force multipliers, particularly as experienced units cost the same upkeep as green troops.
 
Been trying to acheive an culture victory on Immortal using a 4 city Tradition start. I do fine until I hit my last Policy tree when the top Civ that has been steamrolling the other AI's DoW's me. They typically are 1-2 unit upgrades past me and 3-4 times my military score. I try to stay in around 4th ( out of 8) as far as military score is concerned. Any more and I run into money issues. Any less and everyone seems to DoW me. What am I doing wrong?

generally, at all difficulty levels its possible to keep positive relationships with the runaway or dominant AI but its not necessarily easy. small things like not unintentionally angering them can go a long way, even with irrational super-powers. use a spy to see if they are building a wonder you might be building. (move the spy out before it steals one.) if they are and you will snipe it from them then ask how necessary that wonder is. they will be angry with you for beating them to it. be careful who you renew DoFs with since they are warring with most of them. If you arent going to sign an RA then it isnt necessary. you can also try to keep them extended militarily by bribing wars with the few they arent at war with. that means spending money on them though, maybe at the cost of keeping a CS ally or two. if they bully your CS ally, maybe let them get away with it if isnt a culture or food CS.

it's tough but it's worth exploring diplo options with the powerhouse to keep them off you. and what others have said, wage a few of your own early wars to get some heavily promoted units for defense. logistics and +range units that are a tech or 2 behind can still hold them off with AIs weak tactics.
 
Hi,

I am playing as Arabia and had Byzantian as my "friend".

Meaning we had:
* Declaration of friendship
* I "tributed" ressources
* I traded
* I had a Pact with her

Then out of a sudden she denounces me - saying "working with me was a mistake".

I didn´t declare war on a DoF - spread my religion - touch her borders.

I cannot understand that move - I would like to punish her - the game does not list the DoF in the tooltip - but If i declare war now - I get the backstabber bonus for someone behaving stupidly.

Is this broken?

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Ok after hours of thinking I found out, that I had let a marble trade run out and that I beat her on a wonder (Madccu picaccu? - think +25% trade routes).

Now how could I have known she was working on that wonder? Or do friends get everything for free?
 
The road does need to be part of a trade route back to your capital, but it is not, itself, a trade route that generates gold per turn the way a trade route inside your empire does. The only benefits of such a road are CS influence and faster movement.

Like everything else it has a price tag for the road maintenance. The time the worker(s) spend on this they can be doing something else. In think the calculation is that you will pay a single GPT for every road inside your borders and those in no-man's land when connecting a CS. The roads inside a CS they pay for. :)

Usually I have needed the same roads strategically (CS is between me and a future enemy) so I have not razed them afterwards, but I think you can raze roads needed for the trade route safely after you get your influence.
 
Does improving gems, plantation luxuries, bananas and any resources on a jungle tile requiring clearing the jungle? I'm asking because I may want to preserve the jungle for the 2 science from the university.
 
Does improving gems, plantation luxuries, bananas and any resources on a jungle tile requiring clearing the jungle? I'm asking because I may want to preserve the jungle for the 2 science from the university.

yes. the jungle is removed if you place a plantation or a mine on it. only trading posts and roads dont remove the jungle. and you cant improve it by only having calendar. you must also have bronze working to clear the jungle.
 
And if the jungle has any resource on it (bananas, citrus, etc.) you can't build a trading post on that tile. Plantation, road/railroad and fort are the only options.
 
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