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Quick Questions and Answers

Discussion in 'Civ5 - General Discussions' started by ori, Sep 25, 2010.

  1. beetle

    beetle Deity

    Joined:
    Mar 19, 2004
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    6,163
    Location:
    Frederick, MD
    The Plus maps use extra scripting for the CS placement. So the CS get clumped and have modestly better terrain for themselves. Great Plains maps have four edges (no wrapping) and for GPP, the CS tend to be more along the edges. The Plus scripts will provide a little more room early, for both the player and AI. The Plus scripts also make an early CS worker steal more difficulty (since the CS are more remote). The fertility of both maps is the same. For some players, more initial space means a better start. Other players really struggle with the Plus script because they depend on the worker steal as well as the early gold and other buffs.

    Both scripts have the same chances for Salt, the same amount of luxes in total, and the same type and range of luxes. It is not uncommon for any one particular map to not provide every lux and bonus resources. Every map with have all the strategic resources. You will not get CS quests for luxes that are not available on a particular map.
     
  2. vadalaz

    vadalaz Emperor

    Joined:
    Sep 15, 2014
    Messages:
    1,201
    I've never seen Salt on normal Great Plains, yet it always spawns on GPP.
     
  3. chuckh89

    chuckh89 Prince

    Joined:
    Sep 30, 2013
    Messages:
    335
    Location:
    Woodridge, IL
    Agree

    Also,
    Great Plains PLUS only has North American Natural Wonders (Old Faithful, Grand Mesa, Barringer Crater)

    -
     
  4. rgduck

    rgduck Chieftain

    Joined:
    Mar 27, 2016
    Messages:
    33
    An AI notices my troops near his borders and I assure him they're just passing through the area. How many turns must pass before I can declare war without a diplo penalty?
     
  5. Bretwalda

    Bretwalda Warlord

    Joined:
    Sep 10, 2001
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    255
    Location:
    Budapest
    It is a very long time, I am not sure about turns. However you will get a notification "you kept your promise... "

    Sent from my ZP951 using Tapatalk
     
  6. beetle

    beetle Deity

    Joined:
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    Location:
    Frederick, MD
    It may be a very long time, or it may be it based where your units actually move to. No one has figured it out AFAIK. And there is no such notification. You get those for not buying tiles or not planting a city.
     
  7. Ansive

    Ansive Prince

    Joined:
    Aug 22, 2010
    Messages:
    387
    Yeah, if I plan to attack I just declare war when I get that notification.
    I'd rather have a bad start in the war than face the diplo penalty with all the world.

    I try to keep less than 3 units visible near or in the AI's land.

    Another strategy would be to make the AI declare war. But that is unlikely to work if you have a stronger force.
     
  8. psparky

    psparky Prince

    Joined:
    Feb 24, 2011
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    Does anyone have a rule of thumb for when to go for the gold medal on world's fair? Like, what % is usually needed to win. Also, do AI's ever contribute until silver (or bronze I guess) is secure and then stop contributing (meaning I may have more time than it appears)?

    Current game is quick speed/standard map 8 civs. If I understand correctly, this means total hammers needed is 350 * 0.67 * 8 = 1876. It's currently 63% complete and I have contributed 387 and as it stands am contributing 112 per turn (I could increase this to about 180 at some cost to other key builds). Silver medal is secure (yes, I meant to review the situation on the previous turn but remembered that a faction of a second after ending the turn :sad:) but should I now continue or switch to other builds?

    Thanks in advance for any help.
     
  9. Ansive

    Ansive Prince

    Joined:
    Aug 22, 2010
    Messages:
    387
    Don't switch.
    Unless you want to deny other civilizations the silver bonus, you should make sure to contribute 40 to 50% before switching to other builds.
    From what I've seen the AIs do not switch to other builds, the percentage goes away faster and faster.

    I usually leave cities to finish their current build before switching to the fair.
    But if I get the 33% completed notification and haven't started putting enough hammers into the project I go on red alert and contribute as much as I can until gold is secured.

    If I contribute to the project from turn 1 I can afford to leave one or two cities to build wonders.

    So to recap...
    - if you have good production you can postpone starting to work on the project until 33% is gone
    - if you already have 40-50% of the entire project you can safely switch to other builds, but denying other civs the silver medal might be worth it
     
  10. Bretwalda

    Bretwalda Warlord

    Joined:
    Sep 10, 2001
    Messages:
    255
    Location:
    Budapest
    I just put all of my cities on working this, then they finish it relatively fast and hopefully deny the AI some perks. (I have usually 3 non-puppet cities)

    Sent from my ZP951 using Tapatalk
     
  11. Sclb

    Sclb Emperor

    Joined:
    Jul 14, 2015
    Messages:
    1,283

    It depends a lot of difficulty levels. If it's below Immortals, you can afford to build wonders and other key buildings while doing WF. Otherwise you need to put most or all hammers into the project. On deity, you need to start it immediately when it's passed, work more hammer tiles than usual, and sometimes you even need to have hammer trade routes. It helps if you can get Chemistry if possible. If you have 4 city tradition, still it is possible to lose gold medal on deity but it isn't that common if you actually used all hammers.
     
  12. mcshame

    mcshame Warlord

    Joined:
    May 15, 2016
    Messages:
    114
    Hi there,

    New to the CIV franchise, mised it in my childhood. Just finished playing SMAX and loved it and ready to jump into Civ, figuring I would just start at CIV 5 (may go back to 4 later)

    I got CIV 5, complete edition on a Steam sale and would like to start with the best mod experience. I was looking at the threads and saw the following:
    1 - Community Patch
    2 - Community Balance
    3 - Community Expansion

    And then I saw a reference to Community Balance Overhaul....

    As the game has been around for a while, are some of these references obsolete? Should I be installing the Community Patch:
    http://forums.civfanatics.com/showthread.php?t=528034

    or just the community patch modpack?
    http://forums.civfanatics.com/showthread.php?t=553187

    Others that interested me were R.E.D., prehistoric mod and City Limits but I can live without if there will be issues. Any others I should consider for the best launch into the series?

    Thanks, appreciate the guidance
     
  13. mrddt

    mrddt Chieftain

    Joined:
    Jul 9, 2015
    Messages:
    52
    Can I upgrade my military units on a territory of another civ, if I have open borders with that civ? Do I have to have declaration of friendship in addition to that?
    Can I upgrade my units on a city-state's territory? Do I have to be their ally or just a friend is enough?
    Thank you!
     
  14. Browd

    Browd Dilettante Administrator

    Joined:
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    Location:
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    You can only upgrade units in your own territory.

    In friendly territory (CS friends or ally; major civ with open borders), you get the friendly territory healing bonus and can get the Optics embarkation promotion. No DOF required.
     
  15. Ansive

    Ansive Prince

    Joined:
    Aug 22, 2010
    Messages:
    387
    Does Venice free Merchant from Optics increase the cost of the of getting a great person? (scientist, engineer)

    If so, it might be worth getting a quick GL and Oracle for a scientist.
     
  16. Jarhead60

    Jarhead60 Chieftain

    Joined:
    May 11, 2015
    Messages:
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    Location:
    Jax Florida
    Playing G&K.
    If you have the godess of festivals pantheon (+1 faith/culture on wine/incense) and then choose monasteries (2 culture/faith +1 culture/faith for wine/incense) for follower belief does the +1 culture/faith for wine/incense from the pantheon stack with monasteries ending up with +2 culture/faith for each wine/incense tile worked. Or do you lose the +1 culture/faith for wine/incense from the pantheon once the city becomes religious thus ending up with 2 culture/faith plus one each for each wine/incense???
     
  17. Ansive

    Ansive Prince

    Joined:
    Aug 22, 2010
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    387
    They totally stack.

    The really funny situation is when you have the policy Religious tolerance and the city has your dominant religion and a few remaining pantheon followers.

    That's when you get 3 faith/culture from each resource with a monastery.
    Of course that is short lived, the pantheon followers eventually going away.
     
  18. Jarhead60

    Jarhead60 Chieftain

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    74
    Location:
    Jax Florida
    So if i am reading you correctly once the entire population is following the religion in the city the pantheon disappears? That's too bad.
     
  19. Ansive

    Ansive Prince

    Joined:
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    Your religion includes the pantheon bonus.
    I was just describing a weird situation where you can get the pantheon bonus twice.
     
  20. claudiupb

    claudiupb King

    Joined:
    Dec 29, 2014
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    Location:
    Romania
    This actually works the other way around. You need your city to not have any religion (just the pantheon that you get in all cities before founding a religion), and have some followers of your religion in that city. Then Religious Tolerance will give you "the Pantheon belief bonus of the second most popular religion", which in this case is your religion, and you get a double pantheon bonus (but don't get the other bonuses of your religion yet since the religion is not the majority in that city).

    So in this scenario you will never get 3 faith + 3 culture for a wine or incense tile since you cannot buy the monastery until you get the religion, and if you have a religion you lose the side effect that Religious Tolerance has.
     

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