Quick Questions and Answers

You understood me wrong. I was looking at the F2 screen and there was a -1 culture value in my city. I checked the city screen and there it said
1 culture from buildings
-2 from policies

Strange thing. Could be a patch related issues as it was a pre patch save loaded after patching

That seems the most likely explanation, then. I've seen lots of reports of weird stuff occuring when older saves are loaded with the new patch. :rolleyes:
 
What's the thought process on the best civilization if you're playing in a 2player v CPU game for going straight science?
 
I am unable to see the big icons on strategic/luxury resources. I have had this bug for quite sometime, but didn't bother much as the game was playable. But it is becoming harder to locate resources. Someone please help.

A screenshot is attached.
 

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Just recently I've had problems getting embarked units to land, or land where I want them to. They keep wanting to go along the coast rather than actually land. Any idea why? Any fix?
 
Just recently I've had problems getting embarked units to land, or land where I want them to. They keep wanting to go along the coast rather than actually land. Any idea why? Any fix?

I've noticed the same issue. I've also noticed that embarked units have to be "reminded" where they're going every now and then. They seems particularly prone to just stalling when transiting between land masses.
 
I am unable to see the big icons on strategic/luxury resources. I have had this bug for quite sometime, but didn't bother much as the game was playable. But it is becoming harder to locate resources. Someone please help.

A screenshot is attached.

It looks to me like you don't have them turned on. Click on the scroll icon (map options toggle) next to the mini-map, and check "resource icons" option.
 
Edit: Thought it would be better to have all my questions collected together rather than clogging up the boards.

1. I have lots of Egyptian Inflantory/Cavalry/Musketeers etc. And now that I have conquered the continent I am on, I am wondering how to get all of my troops over the seas, so that they can fight, say, Persia or England.
 
They need to be able to embark.

You've probably researched Optics at this point, so if any unit doesn't have the embarkation promotion, just have them end a turn within your borders.

If they're across deep water, you need ocean embarkation, which comes with the Astronomy technology.

When you're ready to embark, just order your land units to move into water, and they will be able to cross. Be sure to protect them with your combat ships, though, as moving any naval unit into an enemy embarked unit automatically kills the latter.
 
Ah, thank you!
I am in 1927 AD and ''finally'' got around the huge continent I'm on (I chose 12 civs, 24 city states and a 'huge' map). I'm stood on the brink of the 'Future Era', and Nuclear Fusion tech, and I suddenly realised I didn't know how to get my guys over to the other countries, haha!
 
2. I've just noticed as I built a Forge in one of the Japanese cities that I annex'ed into my empire, that I should have barraks for this city if I want the forge to work. I do not have barracks. Will the Forge kick into affect after I have completed building barracks, which I will do once forge completes?

3. To stop the above situation from happening again, is there a screen I can pull up which shows me exactly what a city has in it in terms of wonders/buildings?
E.G. Athens
Buildings:
- Theator
- Library

Wonders:
- Hanging Garden


4. Why is it that when I load a previously saved game I am not at the point where I saved it? Earlier today I loaded the save I made last night, and I had to finish off the Ottoman takeover I had done-then-saved last night all over again.

Thanks. :)
 
Ans. 2 The forge will reduce the time required to build units...but might not want to finish it until after the barracks are done as otherwise the units built won't get the barracks experience. The forge co$t$ money to maintain so want to get the max use out of it (and don't build it except in cities dedicated to making combat units).

Ans. 3 Yes. On the right side of the screen.

Ans. 4 Really? Maybe if you are using autosave names for save files it saves over after you saved it?
 
One question about Industrial Era:

Before entering that era, all my muskets were trained in 4 turns or so. But when I hit Industrial, they were ready in 2 turns.

How is that possible?

- Is production boosted when I got to Industrial?
- Or are all renaissance units cheaper now?
 
i just attacked a barbarian encampment, and won, but now i have a german brute.
I thought they were barbarian only units?????:confused:
 
i just attacked a barbarian encampment, and won, but now i have a german brute.
I thought they were barbarian only units?????:confused:

You must be playing the Germans. They have a special ability that sometimes gives them barbarian units when taking barbarian encampments.
 
Do the Great Person's specific building (like the scientist's academy) need to be worked within a city radius to get their benefit? Or can it just exist somewhere within your borders?

I'm not wild about replacing :c5food: and :c5production: with a flat :c5science:. What's the strat for using these guys?

My first full game of Civ5, my empire often popped great merchants but I was never quite sure what to do with them, outside of conducting trade missions to city states. (And worse, I was never quite sure what was causing them to spawn so much. :blush:)

Thanks in advance for any help you can give!
 
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