Quick Questions and Answers

I've tried that
... it selects a random available tech when all have been excluded.
... you lose the 25%+3 investment basically.

Oh man... you must have really been bored. :lol:
 
Btw, thanks RD-BH for your answers.

And, any more info on the price of purchasing tiles would be appreciated.
 
1) Price starts at 50:c5gold:
2) Every time you buy a tile, the price goes up 5:c5gold:
3) This increase is global
4) The culture expansion is tiered (I don't know how its calculated)
5) Each expansion tier multiplies the price (1x, 2x, 3x, 4x)
5.1) Buy tile in closest city (it will be in a lower tier)
6) Cultural expansion is unaffected by buying
7) Try to buy all current tier tiles in a city when buying
8) Buy less tiles situationally

starting cost:
Tier 1 50:c5gold:
Tier 2 100:c5gold:
Tier 3 150:c5gold:
Tier 4 200:c5gold:
Tier 5 I've never seen Tier 5s
...after buying one tile
Tier 1 55:c5gold:
Tier 2 110:c5gold:
Tier 3 165:c5gold:
Tier 4 220:c5gold:
... first screenshot
Tier 1 85:c5gold:
Tier 2 170:c5gold:
Tier 3 255:c5gold:
Tier 4 340:c5gold: note: Tier 4 is next to a Tier 2 (I don't know why)
Cultural expansion in 6 turns
... second screenshot (after buying both tier 1 tiles)
Tier 1 95:c5gold:
Tier 2 190:c5gold:
Tier 3 285:c5gold:
Tier 4 380:c5gold: (none available to buy)
Cultural expansion unchanged (6 turns)
 

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I'm allies with a military city-state, and he gives me a free unit; one of which is the Aztec UU, Jaguar, but there are no Aztecs in my game??
 
i cannot get Microsoft Visual Studio Shell (isolated)to load properly so I can use Modbuddy. It loads halfway and then wants a "path" put in. I have looked at the wiki and entered tthe path listed there. Any help would be appreciated. Thanks in advance.
 
if you lack a resource, can a resource-needed building disappear?

Moderator Action: Merged into Quick Questions thread.
 
How does the Great Wall boundary work? One time I purchased a bunch of land to connect one of my peripheral cities to the rest of my empire, thinking I could extend the boundary. Hell this was before I even put the darn thing into production. Some of my empires boundary was along the coastline but still. Why didn't the wall cover my third expansion?
 
I just started a game on the Mesopotamia map and all the city states are being conquered before they establish a city. Is there any reason for this? This did not happen with the last pactch. Thanks for any help.
 
How does the Great Wall boundary work? One time I purchased a bunch of land to connect one of my peripheral cities to the rest of my empire, thinking I could extend the boundary. Hell this was before I even put the darn thing into production. Some of my empires boundary was along the coastline but still. Why didn't the wall cover my third expansion?

The "boundary" for the Great Wall is a purely aesthetic element. If your entire empire is reasonably contiguous at the point you begin construction, it will encompass all your territory. Otherwise, some hexes may be "outside" the wall. Regardless of what it looks like, the benefits of the wall apply to all of your territory, everywhere, including subsequent additions and conquests.

I just started a game on the Mesopotamia map and all the city states are being conquered before they establish a city. Is there any reason for this? This did not happen with the last pactch. Thanks for any help.

On some map scripts some (many/all) city states sometimes spawn too close to each other or to major players to be able to found their cities. CS settlers are scripted to not be able to move, so they just sit there until captured by other civs or barbarians. This is somewhat more prevalent since the patch that increased the minimum distance between cities from 3 to 4, and happens more the higher the number of CS's in the game, relative to the map size. One memorable Earth game I started, there were 6 CS settlers visible from my starting position in Egypt, only one of which was able to settle. To fix it, start a new game. If you don't see conquest messages in the first few turns, they have spawned properly. It's a reported bug, not sure if there has been any attempt to fix it.
 
I've just found my installation folder of Civ5 contains 200+ Mb of weird-looking screenshots under \assets\colorkeys. I'm wondering whether the game requires them (for what?), or i can just delete them and see what happens :twitch:
 
HitmanDan96
where to find world builder
At first, you find it in Steam and download from there, as a part of Civ5 SDK (Software Development Kit), more instructions on downloading can be found, for example, in this thread.

After you install it, from the launcher you get access to a) WorldBuilder — to edit maps/scenarios 'offline', and b) FireTuner — to edit the game on-the-fly, more similar to Civ4 experience. And of course you get the rest of official modding tools for now. Much more info you can always get (or have got already, this thread doesn't seem so quick after all, no accusation meant) by searching this forum (good luck on that).
 
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