Quick Questions and Answers

I can't say I'm certain, no, but as far as I know, the tile separation is hard coded without exceptions. Experimentation should reveal an answer.
 
I am currently unable to garrison in my capital city - it gives me the tooltip about being unable to garrison something where it already has one - trouble is the place is not garrisoned which is confirmed when I look at the unit list.

Any ideas?
Anyone? This is driving me batty (well, more batty than I usually am) ;)
 
How so you guys who play above Prince difficulty deal with the unhappeiness of finding more cities and the growing populace from those cities?

I have not played above prince yet, but I find it really helps if the next location has a luxury resource you don't have yet.
 
How difficult is Civ5 Gods&Kings?

I played Civ5 on release when it the game was broken, but understand the game has become more respectable and harder now. How does G&K deity compare to say Civ4 vanilla deity and Civ4BTS-deity?
 
Two minor annoyances ... playing vanilla, if it matters.

1. Trade routes breaking. I can understand how city A (on a different land mass from my capital) might lose its trade route connection, if an AI ship passes through the wrong place. But I'm getting these messages about city B, which is on the same land mass and has a perfectly fine unbroken road between B and the capital. Not at war, and no AI units in my territory as part of open borders. WTH?

2. Exit game warning. So, I use ctrl-S to save the game, and select a file name. It saves successfully. It's waiting at the "Next Turn" prompt. The very next keystroke I press is ESC, to bring up the menu, and I select exit to main menu. The game warns me, "you are exiting Civ 5 without saving your game, are you sure?" Seriously? I just saved, you idiot game. Is this fixed in a patch, or is this considered a feature?
 
SOrry if this is a regular question but couldnt read through all 122 pages!

Trying to move settler and warrior together cant find the group move command, its like ive gone back to Civ2 moving everything individually! Very painful. Anyway cant for the life of me find the button can someone please advise? Civ 5 G&K
 
SOrry if this is a regular question but couldnt read through all 122 pages!

Trying to move settler and warrior together cant find the group move command, its like ive gone back to Civ2 moving everything individually! Very painful. Anyway cant for the life of me find the button can someone please advise? Civ 5 G&K

You HAVE gone back to Civ 2 in this regard.
 
SOrry if this is a regular question but couldnt read through all 122 pages!

Trying to move settler and warrior together cant find the group move command, its like ive gone back to Civ2 moving everything individually! Very painful. Anyway cant for the life of me find the button can someone please advise? Civ 5 G&K

You're out of luck I'm afraid. I do not know of any other way to do it (it has been raised several times).
 
How so you guys who play above Prince difficulty deal with the unhappeiness of finding more cities and the growing populace from those cities?

I have not played above prince yet, but I find it really helps if the next location has a luxury resource you don't have yet.

don't found cities early without a luxury resource there.

early happiness buildings are nice (stone works and circus); there is a need for early happiness policies as well.

if I don't start with an abundance of luxury resources, I will sometimes micromanage my early city to growth, to control happiness. Get in there and switch that citizen from +2 food to +2 hammers, until things are under control.
 
Again, I'm not totally clear on the question you are asking.

With my play style, I have access to a workshop well and truly before a research lab. I need that to build a factory so for me it is essential. The research lab comes much later so there isn't a real issue of whether there is a beaker loss if you build it first.

I apologise if I'm not following your question.
 
Are there any ways to make civilizations start farther apart? Even on the largest maps I generate, it's a really annoying thing that's almost breaking the game for me. I can only get decent distance on Earth, otherwise whenever I start a huge map I always have two or three AI civilizations starting right up next to me. It ruins the whole point of a massive map to explore and they're invariably always angry and coveting my land.
 
Are there any ways to make civilizations start farther apart? Even on the largest maps I generate, it's a really annoying thing that's almost breaking the game for me. I can only get decent distance on Earth, otherwise whenever I start a huge map I always have two or three AI civilizations starting right up next to me. It ruins the whole point of a massive map to explore and they're invariably always angry and coveting my land.

some of the maps ive heard that are good for more space are Continents Plus and Pangea Plus. It moves the CSs to the edges and islands giving more general land mass early. I dont run into your crowding issue that often on regular maps though, but then i do i just load to another one. it doesnt take me many tries to find a right mix.

also, try adjusting the civ count. play a standard map but instead of 8 civs only have 7 or 6. or try a Large map with 8 civs instead of 10. you might get one by you but still have plenty of room to expand.
 
I just bought civ5 G&K to find out I can't play it looking to buy this new system will civ work on this?

AMD A6-3650
Processor Speed 2.6GHz
Processor Cores 2
RAM 6 GB DDR3
Hard Drive Capacity 1 TB
Hard Drive Speed (Revolutions Per Minute) 7200 RPM
Optical Drive DVD+/-RW
Graphics Card AMD Radeon 6410
Pre-loaded Operating System Windows 8

this is an option too

AMD A8-5500
Processor Speed 3.2 GHz
Processor Cores 4
RAM 8 GB DDR3
Hard Drive Capacity 1 TB
Hard Drive Speed (Revolutions Per Minute) 5400 RPM
Optical Drive 16X Super Multi DVD+/-RW
Graphics Card AMD HD 7350 Graphics
Pre-loaded Operating System Windows 8
 
I will go out on a limb here and say "no" to the dual core. I have a quad-core+ 12 GB of RAM and I had to halt a MP game with my friend at turn 250 because it stopped working; the PC had a mental breakdown. The CPU was running at 95-100%! We were running a huge map with continents, 14 civs and 42 City States. Yes, that is the biggest and baddest you can get in a MP game, I realize.

Also, I don't know how much of a memory hog that Win 8 is, but Win 7, I think, needs 2 GB just to run! If you are going to get that quad core, get 12-16 GB of RAM.

Marc

I just bought civ5 G&K to find out I can't play it looking to buy this new system will civ work on this?

AMD A6-3650
Processor Speed 2.6GHz
Processor Cores 2
RAM 6 GB DDR3
Hard Drive Capacity 1 TB
Hard Drive Speed (Revolutions Per Minute) 7200 RPM
Optical Drive DVD+/-RW
Graphics Card AMD Radeon 6410
Pre-loaded Operating System Windows 8

this is an option too

AMD A8-5500
Processor Speed 3.2 GHz
Processor Cores 4
RAM 8 GB DDR3
Hard Drive Capacity 1 TB
Hard Drive Speed (Revolutions Per Minute) 5400 RPM
Optical Drive 16X Super Multi DVD+/-RW
Graphics Card AMD HD 7350 Graphics
Pre-loaded Operating System Windows 8
 
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