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I've got a somewhat noobish question regarding city placement. I'm not clear on whether putting a city directly ontop of a luxury, strategic, or ... sheep ... resource makes that resource unavailable or automatically develops the resource or gives the production/food/gold bonuses that would have been recieved for working the tile with a citizen.

I sometimes use that recommended highlight for settler placement but sometimes I'll try to plan long term on more diverse resources that are somewhat further away.

Thanks!

You get access to the strategic resource. I believe the returns have been improved. As an example, I have a city on an island with coal- I am getting four hammers and three food. (Unfortunately I don't have any other mined coal to compare it with). I earlier versions of the game you would get access to the resource but every city had a standard return.

I can't help with food/ luxury with a city on top.
 
I've got a somewhat noobish question regarding city placement. I'm not clear on whether putting a city directly ontop of a luxury, strategic, or ... sheep ... resource makes that resource unavailable or automatically develops the resource or gives the production/food/gold bonuses that would have been recieved for working the tile with a citizen.

I sometimes use that recommended highlight for settler placement but sometimes I'll try to plan long term on more diverse resources that are somewhat further away.

Thanks!

settling on lux will connect the tile if you have teched the appropriate tech. if you settle on an Ivory but dont have trapping yet you wont get the happiness from the lux. but when you do you will get it. you cant really do that with a strat as knowing where the strat is means youve unlocked the tech to use it (iron, horses, coal, oil, aluminum, uranium). but often you'll retroactively get a bonus when you find that you settled on coal or some later strat.

also, it is a common strategy to settle on luxes even if they arent the ideal tile (not on a hill or by a river, etc). since settling a city has a built in -4 happiness cost settling on a lux will negate that. lux resources only become unavailable when you place a Great Person improvement on it, though Im not sure if a Manufactory does that or not.
 
i thought so too, but i rarely settle GEs and pretty much never on any resource. thanks for clearing it up.
 
Since you're only settling a manufactory to maximize hammers in a city, settling it on an improvable resource or a hill is counterproductive.

The best formula is: Settle manufactory on grasslands or plains tile + improve the resource (or mine the hill tile) = hammers maximized.
 
the only time ive settled them is late game when im either gifted one from a CS or forgot that one was going to generate naturally. its pretty much only for Utopia since you can rush the UN and SciVC is saved for hubble rush. the handful of times ive settled it so late that all my needed tiles are worked anyway with a 35+ population. its either a hill or farm for me. at worst if it's a hill i lose a net 1 or 2 hammers which becomes negligible that late in the game. but the food loss is always better when you arent likely to get a pop for 15+ turns.
 
Agree. When I've done that, I've unemployed every citizen working a non-hammer food tile (I've usually had enough stored food to get through the turns needed to build Utopia without losing any population).
 
Is Civ 5 available other than through Steam?

Civ 5 is available for sale in many places, including digital stores like GreenManGaming and the boxed version at physical stores.
However Civ 5 is a Steamworks title which means every copy (including boxed with disc) must be activated on Steam. If you're installing from disc, it's likely you'll need to download a very large patch (more than a GB) at the time of activation before you can play the game.
 
You get access to the strategic resource. I believe the returns have been improved. As an example, I have a city on an island with coal- I am getting four hammers and three food. (Unfortunately I don't have any other mined coal to compare it with). I earlier versions of the game you would get access to the resource but every city had a standard return.

I can't help with food/ luxury with a city on top.

Just to clarify this, I found another source of coal and settled a city nearby and mined it.

With a city settled on coal on a hill I was getting four:hammers: and three food. With mining the coal (also on a hill) I was getting the anvil and no food. Both, of course, gave access to coal.
 
Do civs ever try to steal tech from non-capital cities? I can't remember them ever having taken from a city other than my capital, I'm wishing I'd paid more attention.
 
Obvious spot is on the desert tile between the iron and the marble. I'm not sure why you'd consider anywhere else, really. It uses up a worthless desert tile, gives easy access to marble and iron, AND is on the coast near seafood.

There's nothing wrong with that Marble tile. Iron is already available near Rome and it will be available in the not too distant future in the new city.
Also, settling on the Marble saves building a mine there and is close enough to the mountain giving access to an observatory as well as later wonders like Machu Pichu and Neuschwanstein. It's also a pretty good site for Petra., next to a desert.
The useless desert tile is there, sure, but settling one hex further up also lets you reach the more profitable hexes further north, improving growth.
 
Foreign trade routes? Can you make these and generate gold from them? If so, does that civ have to have open borders with you for you to generate the gold? Example: you build a route to a foreign city when you have open borders and then the open borders agreement ceases. Would you still be collecting tolls? What about city states? Can you make routes with them? Do they have to be friends or allies with you?
 
Global happiness & Local happiness? They started using these terms with the expansion. What do they mean?
 
Global happiness & Local happiness? They started using these terms with the expansion. What do they mean?

Local City happiness is happiness that is generated in a city and can only offset unhappiness from population in that city. It existed in vanilla, but wasn't emphasized (it showed up as the mechanism where happiness from circuses, coliseums, etc. was limited to the population of that city). In G&K, every happiness building in a city (circuses, coliseums, theaters, stadiums, stoneworks, and the new religious buildings -- cathedrals, pagodas, etc.) generates Local City Happiness. In fact, every religious belief that generates happiness (except the two happiness-giving founder beliefs) gives Local City Happiness.

Global Happiness is basically everything else--base happiness from difficulty level, happiness from luxuries, happiness from most social policies (except social policies that give happiness from buildings or military garrisons), happiness from Wonders, etc.

The effect of that this is that you can't jam a pagoda, circus, Colosseum, theater and other happiness buildings into a 3-pop city to offset unhappiness in other, larger cities.
 
Foreign trade routes? Can you make these and generate gold from them? If so, does that civ have to have open borders with you for you to generate the gold? Example: you build a route to a foreign city when you have open borders and then the open borders agreement ceases. Would you still be collecting tolls? What about city states? Can you make routes with them? Do they have to be friends or allies with you?

No foreigh trade routes in CiV. Only trade routes in CiV are inside your own empire. All trades with other civs is done through the Trade screen.
 
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