The Really Advanced Setup mod has that functionality.
Game mechanics and algorithms...
Why do the civs hold grudges for centuries?
Why am I labeled "blood thirsty" when the civ asks for gold or resources and offer nothing in return and I refuse?
Why am I considered a "War Monger" if I am attacked and I chase them off my lands and subsequently take their cities? After all, they attacked me? They declared war.
Or, another civ asks me to join them in a war and when I do, and when I take cities, the civ that asked me to join then calls me a war monger the rest of the game.
To me, this all seems unfair and unrealistic. Is there a mod or some other way to balance this?
most players go tradition with a good capital, liberty if capital is bad.
Don't know about multiplayer, but complete kills just means a civ isn't eliminated until every last unit is killed. Since domination only requires capital capture, complete kills should have no effect on a domination victory (apart from the annoyance factor of a civ still wandering around, periodically denouncing you).
Hello Folks,
Two question themes:
1. Do I understand when to Puppet, Annex, Raze a captured city?
2. Let the enemy Civ keep one of their cities?
1. To Puppet, Annex, Raze (and for how long):
Make all cities a Puppet, generally, unless one of the following conditions occur:
Only ANNEX a Civs CAPITAL + Buy the COURTHOUSE for it immediately.
RAZE all cities that are in poor locations, such as desert, tundra, snow. You can sell one of its buildings per turn; therefore, sell the most expensive ones first. It takes City Population/2 -1 per turn, turns it will take to raze the city completely. Do not raze cities that have resources you need or has Wonders inside them. You can always STOP RAZING a city, if it gets to a low population level which you dont mind maintaining and its in a decent area.
2. Do not take over all of the other Civ's cities, let them keep one. I am not 100% clear why I see Deity players do this on YouTube, but I think it's because this allows you to trade with that City, have it as a Delegate count, and, you are not given Warmonger status by other Civs and City States. Tell me otherwise, please.
Thank you for any guidance. I am also want to know this to share the knowledge with my sister, who I MP with all of the time.
Regards,
Marc
Make all cities a Puppet, generally
Only ANNEX a Civs CAPITAL + Buy the COURTHOUSE for it immediately.
RAZE all cities that are in poor locations, such as desert, tundra, snow. You can sell one of its buildings per turn; therefore, sell the most expensive ones first. It takes City Population/2 -1 per turn, turns it will take to raze the city completely. Do not raze cities that have resources you need or has Wonders inside them.
You can always STOP RAZING a city, if it gets to a low population level which you dont mind maintaining and its in a decent area.
Do not take over all of the other Civ's cities, let them keep one. I am not 100% clear why I see Deity players do this on YouTube, but I think it's because this allows you to trade with that City, have it as a Delegate count, and, you are not given Warmonger status by other Civs and City States. Tell me otherwise, please.
the only application of this i can see is in MP
most players go tradition with a good capital, liberty if capital is bad.
[/QUOTE]Sorry not to reply, it just seemed more than a quick question and answer!
Correct.
You cannot buy a courthouse while city is in revolt, so unless you have the SP that gives you a free courthouse upon initial capture, nothing wrong with puppeting caps.
That is correct.
Don't stop razing if you can help it. It raises SP cost. Large cities are happiness problem, but if you pillaged farms before capture, you can starve them down without razing. Also, you can always sell or gift the city after razing it a bit and selling off best buildings.
Almost none of that, because they will hate you, and you already have warmonger status which won't go away by sparing one city. Warmonger status is greatly increased by eliminating a civ. So leaving one city does not make diplo better, but you avoid making diplo much, much worse.
Game mechanics and algorithms...
Why do the civs hold grudges for centuries?
Why am I labeled "blood thirsty" when the civ asks for gold or resources and offer nothing in return and I refuse?
Why am I considered a "War Monger" if I am attacked and I chase them off my lands and subsequently take their cities? After all, they attacked me? They declared war.
Or, another civ asks me to join them in a war and when I do, and when I take cities, the civ that asked me to join then calls me a war monger the rest of the game.
To me, this all seems unfair and unrealistic. Is there a mod or some other way to balance this?
Is there a way to pick and choose features between games?
For instance, the only thing that I like about Brave New World is the Caravans that remind me of CivIII days. I can not stand the "World Congress". Can I pick and choose the "best features" from G&K and BNW and play kind of a hybrid game?