Acken
Deity
They do try to move great works if they perceive a danger but I wouldn't be surprised the function isn't very efficient.
They do try to move great works if they perceive a danger but I wouldn't be surprised the function isn't very efficient.
i take it this will be seen on emperor and above
There does not need to be a road connection for cities to benefit from the luxuries. They just need to be there. Either improve a luxury that is within your cultural borders, plant a city right on the luxury (and have the required tech to benefit from that luxury), or get it form a trade deal with the AI or from a city state (if you are allied with a city state you get the benefit from it's luxuries and strategic resources just as you have them yourself but you can't trade them). If you don't have any improved citrus it the territory maybe you got an alliance with a city state that has (sometimes you perform quests without even noticing).
Thanks for the reply.
I've gone and removed the roads I put in to link bonuses. Now I just have my 3 cities linked. Works well for moving my Spearmen around to deal with barbarians.
Am I right in thinking that only Luxury and Strategic resources can be traded to other civs? It does appear that way, but I just wanted to confirm.
Right. Of course you can also 'trade' production and food yields to your own cities via caravans and cargo ships, once you've researched the right techsThanks for the reply.
I've gone and removed the roads I put in to link bonuses. Now I just have my 3 cities linked. Works well for moving my Spearmen around to deal with barbarians.
Am I right in thinking that only Luxury and Strategic resources can be traded to other civs? It does appear that way, but I just wanted to confirm.
Well you cant trade food with them... you can trade luxury and strategic resources and cities. Science trading comes with the RA and thats it.
So are the bonus resources like stone and deer only useful for the cities that can work them?
According to the game,I have the following reasons for Unhappiness;
123 total Unhappiness from all sources.
0 generated from number of Cities
111 generated by Population
12.75 generated by Specialists
I only have a happiness level of 31
a)Should I stop building hospitals to keep the population from growing?According to the Civiliopedia, the hospitals are built if you want to have a big population.So the solution is to stop building hospitals?
b)How did I end up generating "12.75 specialists"?I want to stop generating them if it causes Unhappiness.
c)How do I cut down the population and how do I stop the population from growing further?I'm playing Russia in a scenario and I'm having trouble with too many citizens.
really i see a problem but that's not the population... i mean you have 31 happiness what are you worring about?![]()
Keep in mind that the yellow number at the top of the main game screen is you're overall happiness surplus, after your unhappiness has been deducted.It's keeps on getting less as the turns pass by.![]()
Yes.The one I'm using is one of those mod which you use to get new units.Are you playing with a mod ? You shouldn't get 0 from cities.
Yes.The one I'm using is one of those mod which you use to get new units.