Quick Questions and Answers

I have a question about experience of units.How can see exactly the experience of a unit(28,36,45 examples)? In Civ IV is very simple,the level of a unit,experience,next level are shown.
 
@catalin72, if you mouse-over the experience bar of one your units, there will be a pop showing level, current experience, and experience needed for the next level.
 
First time with Gods and Kings so if I use a Missionary on a city state can it eventually totally change over to my religeon and give me all the benefits that one of my cities do?
 
Not all of the benefits. Any benefits that accrue only to the city in which the religion appears will accrue only to the CS itself. Any benefits (like certain founder beliefs) that give the religion founder benefits from followers of your religion in foreign cities (or in CS cities specifically) will accrue to you. So, what you get depends on what beliefs you have, and the results vary by specific beliefs.
 
Not all of the benefits. Any benefits that accrue only to the city in which the religion appears will accrue only to the CS itself. Any benefits (like certain founder beliefs) that give the religion founder benefits from followers of your religion in foreign cities (or in CS cities specifically) will accrue to you. So, what you get depends on what beliefs you have, and the results vary by specific beliefs.
Thank you so much
 
PROMOTIONS !! Okay I've been promoting my archers and crossbows up the wazoo...lol I select the "cover from attacks" anyway HOW LONG til I get the OPTION to shoot twice???? I'm on turn 155 and I want it bad..
Is there a particular order to get that? Or just more experience and if so how much..signed Frustrated!
 
You are looking for the Logistics promotion, which for archers, xbows, etc. is available after you have either of the following:

Accuracy III
Barrage III

Typically players will beeline down either the Accuracy or Barrage path. Bouncing around to take both sets of promotions, or choosing Cover and Medic promotions, will just make it take longer to get to Logistics. The utility of March (available after Accuracy II or Barrage II) is debatable, since it does allow a ranged unit to remain in combat a bit longer before retreating to heal, thereby accumulating more XP before pausing to heal, but it also drives up the cost (and time) to get Logistics.
 
You are looking for the Logistics promotion, which for archers, xbows, etc. is available after you have either of the following:

Accuracy III
Barrage III

Typically players will beeline down either the Accuracy or Barrage path. Bouncing around to take both sets of promotions, or choosing Cover and Medic promotions, will just make it take longer to get to Logistics. The utility of March (available after Accuracy II or Barrage II) is debatable, since it does allow a ranged unit to remain in combat a bit longer before retreating to heal, thereby accumulating more XP before pausing to heal, but it also drives up the cost (and time) to get Logistics.
So I just Save the promotions?? I didn't know you could do that!
 
No, you don't save promotions. Just don't take the wrong promotions. If you want Logistics for an Archer, for example, beeline your promotions -- e.g., first take Accuracy I, then Accuracy II, then Accuracy III, and then Logistics -- 4 promotions.

If you don't care how long it takes to get to Logistics, feel free to wander aimlessly around the promotion tree -- first taking Accuracy I, then Barrage I, then Accuracy II, then Barrage II, then Cover I, then March (at this point, you're at 6 promotions and counting) -- churning through massive amounts of XP (without -- in this example -- getting around to taking one of the two promotions that unlocks Logistics).
 
No, you don't save promotions. Just don't take the wrong promotions. If you want Logistics for an Archer, for example, beeline your promotions -- e.g., first take Accuracy I, then Accuracy II, then Accuracy III, and then Logistics -- 4 promotions.

If you don't care how long it takes to get to Logistics, feel free to wander aimlessly around the promotion tree -- first taking Accuracy I, then Barrage I, then Accuracy II, then Barrage II, then Cover I, then March (at this point, you're at 6 promotions and counting) -- churning through massive amounts of XP (without -- in this example -- getting around to taking one of the two promotions that unlocks Logistics).

Yes but you can save promotions if you select it from advanced options
 
Saving promotions is irrelevant to his question. First, saving promotions doesn't earn you XP any faster, so you always need the same amount of XP to get to Logistics, whether you save promotions or not.

Second, you can save all the promotions you like, but if you select the wrong promotions when you do select promotions, you still won't get to Logistics.
 
Hi guys

I'm new to the Civ world and I love it. I just have one question because I can't build atomic bombs. I researched everything and have the manhatten project. (it was a wonder, right?) and I see it on the map. Atomic bombs os still greyed out and it sais I have to build the manhatten project which I already have... it bothers me.
 
What's the scenario that's the quickest-playing? I haven't played any of the scenarios, but I sometimes want the fun of Civ game mechanics without the huge time investment of starting from pop 1 and running to capturing seven capitals. I feel as though scenarios might be my answer.
 
I just have one question because I can't build atomic bombs.
Do you have Uranium?

I feel as though scenarios might be my answer.
I have been disappointed with the scenarios, so I do not think they will help you. (1) They seem kind of shallow to me, but I have not had the patience to try them all. None of the ones I have played really seemed worth the bother to replay. (2) Most of them use Vanilla rules or special rules, thus omitting the most interesting aspects of BNW. They just seem awkward and incomplete after playing BNW. Just the shift from a base 10 hp system to base 100 hp makes a remarkable difference, and I think pretty much all the scenarios skip religion, tourism, and ideologies. The fact that the devs could not be bothered to update the scenarios to use basic BNW game mechanics I think says a lot about what Firaxis thinks of them. It is a real missed opportunity IMHO. The Civ IV BTS scenarios were fantastic, so Firaxis really dropped the ball here.

Have your tried the advance era starts? How about quick pace?
 
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They actually upgraded one scenario, Conquest of the New World. It is I think the most interesting one and it has a built in advanced start, so new cities will have higher population and start with buildings like granaries, monuments, etc.
Another good one is Into the Renaissance, this one does not modify rules too much (the winning condition is modified a lot tough) and is based on G&K expansion so it has religion. Another good one based on G&K is Fall of Rome.
Wonders of the Ancient World and Rise of the Mongols were also interesting but they are based on Vanilla civ and the combat system seems rather random.
Some of them have been "upgraded" to BNW by modders and are worth playing (there is a Wonders of the Ancient World Deluxe scenario which is pretty decent).
 
Modding question regarding the visual presentation of the tech tree: Currently all eras have two columns each with the exception of Ancient and Information which have three. I would like for every era to have three columns. How would I go about doing that? Is it a .lua thing?
 
I would advise that you post this question in the Civ 5 - Creation & Customization forum. If any Civ 5 modders stumble across your post above, it will be pure happenstance.
 
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