Rafalaf
Chieftain
Does anyone know of any mods that basically make each turn equal to a shorter amount of time? Eg) 1 turn = 6 months rather than 1 turn = 1 year. I just need this for a scenario that I'm trying to construct.
Sorry, you would have to change the setting at the beginning and end of your turn, each and every turn.Now how do I make quick combat for AI players and regular combat with animations for my units?
From what I know, there is not. But I'm not really sure since if scarcely play with an AI teammate or any teammate as a matter of fact.Is there a command or something of that nature to prevent my AI teammate from making peace treaties?
I think I remember an old thread with people complaining that this was fun-killing behavior that pretty much proved that the feature is only useful for multi-player.Is there a command or something of that nature to prevent my AI teammate from making peace treaties?
Yes, however the original yield of the tile will be replaced by the city's yield instead.If a city is built on Deer, and it gets a Granary, will the city tile benefit from +2 food for being a city with a granary and +1 food for being a Deer tile in a city with a granary?
I don't have one. I am trying to set up an offline BNW game, with AI, i've chosen random map. And the last entry in advanced options is a starting era. I also don't have stuff like "World age" or "Temperature" but that does not bother me. Maybe i need to load a map? Come to think of it, i don't see any of the stuff that has to do with a terrain/map. Though i did try to choose continents, the earth one and some other and additional option selections were not "unlocked".On the right-hand side of Advanced Setup, the last Game Option (before Victory Types) is "Resources". From that drop-down menu, select "Sparse".
Thanks! I got it. It's just when I tried to select a map I selected those for which these options were not available (fractal, earth). I tried continents now and all of these options were there.Random map means random map. If you don’t actually want random, dselect that and you should be able to specify all options.
My experience is that they mostly spawn in old barb camp locations.Is it known how the game decides where to put antiquity/hidden antiquity sites?
Well it is not like lots of early wars cause lots of antiquity sites. The game decides how many to spawn over a very narrow range. If you do lots of early wars, a disproportionate number of them will be near your territory. But I have never heard of people claiming to have caused more than the usual number of sites to spawn.I heard it puts them at places where there were battles, so you can do lots of early wars to cause a lot of antiquity sites to pop up later. Is that true?
No, you need to build a trade unit (i.e., a Caravan or a Cargo Ship) and route it to the CS. The road building quests are different, and usually come up, so that probably won’t be wasted effort on your part.Does it count as a trade route if I connect my city with a city state via a street?
Because I got the quest to complete a trade route to a city state.