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Quick Questions and Answers

I usually road and railroad all hexes in friendly city states so that my units are not blocked in case I need to pass through. Is there any drawback on this strategy? Does it bankrupt the city states? (I am not paying for those roads/railroads, am I? I know I pay for those in neutral territory built by me)
 
I usually road and railroad all hexes in friendly city states so that my units are not blocked in case I need to pass through. Is there any drawback on this strategy? Does it bankrupt the city states? (I am not paying for those roads/railroads, am I? I know I pay for those in neutral territory built by me)
You don't pay for them when built in a City State. Also, as far as I know, it does not bankrupt them.
 
Question: Does a small stuff pack (like the Denmark one) have the same system patches as the full expansion packs (like Gods and Kings)?

I've had this problem where workers who're improving an area will suddenly stop. I've read that simply giving them the same orders will eventually get the job done, but that's just annoying. I've also read this is a common glitch that's solved by getting expansions where there is a patch that solves this. Due to financial constraints, I can't currently afford to buy a full expansion pack, so I was wondering if the smaller ones (the ones for about £2.99) also had this patch.
 
From your description of the problem you are trying to fix, none of the small DLC will serve your needs. You are probably going to have to buy one of the expansions.
 
...so I was wondering if the smaller ones (the ones for about £2.99) also had this patch.
I have not experienced this bug myself, but I have followed a few threads. As I understand, this is a problem specific to the original base game (vanilla) and the behavior has not been patched. So you need one of the upgrade deals that includes G&K. I am pretty sure the civ packs do not include G&K.
 
Question: If I play a multiplayer game with the dynamic timer on (that is, the timer is turned on but no time has been specified), the game speed is Quick, and every turn ends by exhausting the timer, how long will it take to reach the Time Victory at the end of turn 330?
 
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Question: Is there a playable mac demo for Civ 5 somewhere?
I cannot remember if there was, but it would have been for the original version, which is not actually fair advertisement for the BNW version. You might try the App Store version which I know makes it pretty straightforward to get refunds for games which are no good. I have not tried to get a refund from Steam.
 
thanks, just wanna see how good it runs on my comp before I buy it, oh well.
There dedicated not-dead-yet thread on this question on the Mac forum. There were compatible iMacs back in 2008. But I get the impression that Air owners still have issues!

Anyway, post in that thread, and I bet you hear back from someone with a similar model.
 
On steam you get a refund it you request one within 14 days of your purchase and played less than 2 hours. I got a few refunds without trouble, it takes a day or two if I remember. But you don't get your money back, they get added to your steam wallet, and I don't think you can withdraw them, just use them to purchase other games.
 
How does city center tile yield work?

My current problem is I want to know the yield after I settle on an oasis, and whether it will get the Bazaar and Petra bonus or not (It's a very sweet Petra spot I just cannot give up).
 
In general, you should not settle on an oasis. Settling removes the oasis feature from the tile, meaning you just settled on a dry desert tile, yielding 2 food and 1 hammer, plus the palace yield and anything else you build in the city center (such as granary, etc.). You will get the normal Petra yield from the city center, but because the oasis is removed, you don't get the Bazaar gold bonus for the oasis (since the oasis is no more) and adjacent tiles do not have fresh water access (since they are no longer adjacent to an oasis), which means their yields (even with Petra) are bleh. Far better to settle next to the oasis.
 
Thanks! I just looked at it again and right east of the oasis there is desert,salt tile. Settling there means my city center will get the salt's +1food/gold plus the resource?
 
Yep, but you won't get the extra yield from a salt mine. Why are you focusing so much on your center city tile yield. I obviously don't see your map, but from your descriptions I would be inclined to just settle next to the oasis or next to the salt tile and go from there.
 
Because i want to know those little bits of information. I believe they will help improve my games in the future even if it's the most trivial info. Thanks again for the answers.
 
You get a minimum of 2:c5food: 1:c5production:, even if the tile will not normally give that. For example a desert flat tile does not provide any yield but with a city it will provide 2:c5food: 1:c5production:; a hill tile provides 2:c5production: but with a city will provide 2:c5food:2:c5production:; grassland with wine provides 2:c5food:2:c5gold:, but with a city you get 2:c5food:1:c5production:2:c5gold:.
The tile under the city is not improved, so you won't get the benefits of a mine if you settle on hill, or a farm on grassland, etc. But having the city on strategic/luxuries will connect them to the empire.

The city also counts as an improvement for buildings which require the tile to be improved. For example a city on horses can build the Circus, a city on Iron can build Forge and will get the +1:c5production: for the city tile.
 
@Equilin, the only real buff you can give a city is to settle on a hill. Everything else (flat desert/grassland/plain/tundra) gives 2 food, 1 hammer to the city center. People settle on lux because it unlocks the happy quicker, but that usually means one less tile to work (all game long). An exception is desert lux (incense on desert, for example) where, even after being improved, the tile is not good enough to work.
 
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