Quick Questions and Answers

What is the exact combat penalty that units suffer when they are not at full health? I can't seem to find this anywhere in the civilopedia. :(
 
Is there some reason that longbowmen can't capture a city? I know they are ranged units, but that seems a little ridiculous. I've been "attacking" the same city for ages, and it only ever shoots at them without actually entering. (I'm right-clicking, not hitting "b").
I haven't tried this, but… try "m"oving and left-click to walk into the city?
 
Don't forget the keypad as well. the left side (7,4,1) and the right side(3,6,9)
 
Yep, I had a duplicate in mine as well after re-watching a science win to try and get a glimpse of the rocket.

The file you need is x:\Documents and Settings\<your username>\My Documents\My Games\Sid Meier's Civilization 5\Replays\HallOfFameDatabase.db (the path will be different if you aren't using XP, but I'm sure you can figure that out)

Open up that file with an sqlite database editor and just delete the duplicate entries. I used this one :http://www.sqliteexpert.com/download.html the personal version is free. When you open up the file it's pretty easy to see what you need to delete, back up the file before hand though, of course.

I found all this information using google from an obscure forum board, but I haven't got a link handy, it's pretty easy to sort out though. Have fun :)
Wow, thanks so much!
+1 rep for you :goodjob:

I'll try it out now.

By the way, reason I am asking is because I noticed an achievement didn't register because steam servers were down. Trying it again (finishing from a save before the win) didn't work anyway. I would complain that this is Steam's fault, but it's Steam providing the achievements system in the first place so that'd be a bit daft. :lol:
 
:):):):)ing barbarians...

What's up with the barbarians? I started world map and was lucky enough to only have three foes in total on EU/ASIA/AFRICA continent. I wiped them clean and started building, preparing for a nuclear war which I thought would be fun. Some 20 hours in, I'm starting to realize that's not gonna happen cause these barbarians are raping my ass. I spent a good amount of turns securing the ocean, preventing the barbarians from invading. Just now I'm starting to learn that these barbarian camps spawn at random? I mean, I quit the game after a new camp popped up out of nowhere. So I'm asking... securing the coast is of no use because camps are gonna spawn randomly no matter?

And another thing. I now I wasted 20+ hours, partly because of barbarians, but also because of these dumb, idiot workers. I read some place that automated workers worked well and that there was no need to micromanage anymore, well I must've misread. The only things these idiots put up are trade posts. I have food focus on in every city to no avail. I believe they're spastic about the trading posts because I'm having lots of red numbers in my economy, but the workers dont understand that if my empire doesn't grow the numbers aren't going blue either. I guess I'm asking, is there a way to have the workers not build improvments on already existing improvments, like in Civ4. I made tons of farms, only to have them turned into a tradepost due to automation.
 
In roughly what year should you be able to get the United Nations victory? I'm asking because I seem to be having trouble moving down the Tech Tree fast enough before the game runs out.

I set up my game as Alex and get 2 cities as quick as possible, then I add the third when I have enough happiness to support it. After that I mainly focus on building wonders and buildings which will increase my culture and my gold. I don't build more than 2 combat units, most of them are gifted to me after I become allies with city states. I also usually have about 2 workers going at once.

Am I missing something that could help me get to the United Nations vote? It just seems like I run out of time. Any tips/advice would be great, thanks.
 
Is there a distance to palace penalty for cities? I can play a huge map and simply move left to right taking every capital with horsemen. You seem to be able to continually build horse - just keep capitals and raze and pillage without worrying too much about anything. Seems a little to easy (works on immortal). The only thing slowing me down is waiting for the cities to raze so I get happy again

Also - can anyone explain movement? my horse have 4 moves - except sometimes they only move 1 - and what exactly does flanking mean? How do I flank? What's a zone of control and how do I use it.

Also how do I tell if arrow men can shoot - sometimes they decide to walk next to someone instead of shooting (used to do this with catas before I found horses are much better)

Cheers
 
Is there a distance to palace penalty for cities?

NO

Also - can anyone explain movement? my horse have 4 moves - except sometimes they only move 1

Moving through forest or hill or swamps or jungle takes 2 movement points instead of 1. Crossing a river spends all movement points.

and what exactly does flanking mean? How do I flank?
Flanking is when you have 2 or more units immediately next to the enemy.

What's a zone of control and how do I use it.
Never heard of it.

Also how do I tell if arrow men can shoot - sometimes they decide to walk next to someone instead of shooting (used to do this with catas before I found horses are much better)
Ranged units must be able to see their target, if the way is blocked by forest/jungle or hills, they can't shoot and have to get into position. A unit on top of a hill can see past the hill/jungle/other hills so it is able to shoot in all situations.
 
Thanks for all you replies; they're great

NO
Ranged units must be able to see their target, if the way is blocked by forest/jungle or hills, they can't shoot and have to get into position. A unit on top of a hill can see past the hill/jungle/other hills so it is able to shoot in all situations.

Is there away of telling from the UI if my arrow man will walk or shoot - some times I misread the map thinking they can shoot when they move. I have the problem when catapults don't fire but run in to their deaths; is there a visual clue that says they are going to move not shoot - I loose lots of units beacuse I can't tell what
they're going to do.
 
In roughly what year should you be able to get the United Nations victory? I'm asking because I seem to be having trouble moving down the Tech Tree fast enough before the game runs out.

I set up my game as Alex and get 2 cities as quick as possible, then I add the third when I have enough happiness to support it. After that I mainly focus on building wonders and buildings which will increase my culture and my gold. I don't build more than 2 combat units, most of them are gifted to me after I become allies with city states. I also usually have about 2 workers going at once.

Am I missing something that could help me get to the United Nations vote? It just seems like I run out of time. Any tips/advice would be great, thanks.

Any advice/ideas on this? My post keeps getting buried in the thread!
 
Any advice/ideas on this? My post keeps getting buried in the thread!
It seems like you have too few cities. Science output is very dependent on the number of cities/population you have. Build/conquer more cities to increase your tech rate.
 
Any advice/ideas on this? My post keeps getting buried in the thread!

If you're really getting frustrated and just generally dislike the turn limit, I believe disabling the time victory will mean you won't be under a deadline. Not a solution, but it will allow you to go for science without worrying about running out of turns. Time victory has to be the least satisfying way to win a civ game anyway :)

EDIT: @ PeiceOfMind: No worries, man :D Yeah, it seems to add in a new entry when you load up and play the last turn before winning a game. If you have any problems seeing which entries you need to delete just give me a shout or a PM, but I don't think you'll have any trouble.
 
Thanks for all you replies; they're great



Is there away of telling from the UI if my arrow man will walk or shoot - some times I misread the map thinking they can shoot when they move. I have the problem when catapults don't fire but run in to their deaths; is there a visual clue that says they are going to move not shoot - I loose lots of units beacuse I can't tell what
they're going to do.

Dont right click... press the ranged attack button on the left side of teh screen and the red borders will show you where you can shoot.
 
I've seen some conversations on bere about how great meritime city states are, but I don't know why. What's so great about them, and what benefits do they provide?

Thanks!

PS: I don't think anyone answered my first question. What's the penalty for raising cities?
 
I've seen some conversations on bere about how great meritime city states are, but I don't know why. What's so great about them, and what benefits do they provide?

Thanks!

PS: I don't think anyone answered my first question. What's the penalty for raising cities?

Maritime states give you free food basically, which is why people have been saying how good they are - too good at present, possibly. More food means your cities grow faster, and you can work more tiles for production or gold without worrying about keeping people fed. The bonuses increase from friend to allied and stack with each maritime city state.

There is a diplomatic penalty with other civs for razing cities, but none of this is transparent at the moment (the diplomacy in general needs a lot of balancing at this point anyway).

The other penalty is situational - to raze a city you have to annex it which will raise your unhappiness, more so than making the city a puppet. A city is razed one population a turn (so a size 10 city will be razed in 10 turns), you can stop the process while this is happening. You also cannot decide to puppet a city once you have annexed it.
 
I've seen some conversations on bere about how great meritime city states are, but I don't know why. What's so great about them, and what benefits do they provide?

EACH maritime city states provide free food to EACH city you own at friendly status. I currently get over 20 food per city. Since you can built trading posts on desert tiles, my city can be quiet productive instead of a drain. Don't need to build farms or food producing cities, just spam trading posts.

At Ally status they provide bonus science. I think I get around 10 beakers per city per turn. Don't need to build many science buildings.

PS: I don't think anyone answered my first question. What's the penalty for raising cities?

for raising cities it's an unhappiness penalty. I think 1 per population, but may be dependant upon the difficulty level or something.

If you mean razing, then it takes a extra turns before the razing happens and you get unhappiness that varies as well. I only got 1 turn for razing, but since I only razed the early part of the game, it was a low penalty. I see the AIs waiting 6 turns or maybe more.
 
Already tried to search for the answer but didn't find it.

How exactly can you get all your rocket parts in your capital, I can only move 1 piece there. If I try to move a second there they just switch places(if he has enough movement)

Am I missing a special button or something?
 
How exactly can you get all your rocket parts in your capital, I can only move 1 piece there. If I try to move a second there they just switch places(if he has enough movement)
Basically they should have 2 MP. After you move a spaceship part to your capital, you should be able to find a unit command: Build spaceship. After clicking this button the part will be incorporated into your spaceship and you can move another part of spaceship into your capital.

The command button looks like that:
56230744.png
 
What's a zone of control and how do I use it.

Never heard of it.

Its the 6 hex around a unit. If you are in or must pass through the zone of control of an enemy unit, your movement is decreased -halved, maybe- (running from combat made harder). Units also fight better with friendly military unit in their own zone of control, I think.



My question:

I have at times accepted cities as peace offering. I get the screen to accept as puppet or annex, and I select "puppet". Then, before I can end turn, I am forced to select production... in one or more of the puppets! The only way to do that that I have found is to annex them first. Then I can end the turn.

Is this a glitch or am I doing something wrong?
 
My question:

I have at times accepted cities as peace offering. I get the screen to accept as puppet or annex, and I select "puppet". Then, before I can end turn, I am forced to select production... in one or more of the puppets! The only way to do that that I have found is to annex them first. Then I can end the turn.

Is this a glitch or am I doing something wrong?

It's glitch that should be fixed in next patch, forcing the end of a turn (ctrl enter or something like that) circumvents this problem.


@marekb, thnx
 
Back
Top Bottom