I haven't tried this, but try "m"oving and left-click to walk into the city?Is there some reason that longbowmen can't capture a city? I know they are ranged units, but that seems a little ridiculous. I've been "attacking" the same city for ages, and it only ever shoots at them without actually entering. (I'm right-clicking, not hitting "b").
Wow, thanks so much!Yep, I had a duplicate in mine as well after re-watching a science win to try and get a glimpse of the rocket.
The file you need is x:\Documents and Settings\<your username>\My Documents\My Games\Sid Meier's Civilization 5\Replays\HallOfFameDatabase.db (the path will be different if you aren't using XP, but I'm sure you can figure that out)
Open up that file with an sqlite database editor and just delete the duplicate entries. I used this one :http://www.sqliteexpert.com/download.html the personal version is free. When you open up the file it's pretty easy to see what you need to delete, back up the file before hand though, of course.
I found all this information using google from an obscure forum board, but I haven't got a link handy, it's pretty easy to sort out though. Have fun![]()
Is there a distance to palace penalty for cities?
Also - can anyone explain movement? my horse have 4 moves - except sometimes they only move 1
Flanking is when you have 2 or more units immediately next to the enemy.and what exactly does flanking mean? How do I flank?
Never heard of it.What's a zone of control and how do I use it.
Ranged units must be able to see their target, if the way is blocked by forest/jungle or hills, they can't shoot and have to get into position. A unit on top of a hill can see past the hill/jungle/other hills so it is able to shoot in all situations.Also how do I tell if arrow men can shoot - sometimes they decide to walk next to someone instead of shooting (used to do this with catas before I found horses are much better)
NO
Ranged units must be able to see their target, if the way is blocked by forest/jungle or hills, they can't shoot and have to get into position. A unit on top of a hill can see past the hill/jungle/other hills so it is able to shoot in all situations.
In roughly what year should you be able to get the United Nations victory? I'm asking because I seem to be having trouble moving down the Tech Tree fast enough before the game runs out.
I set up my game as Alex and get 2 cities as quick as possible, then I add the third when I have enough happiness to support it. After that I mainly focus on building wonders and buildings which will increase my culture and my gold. I don't build more than 2 combat units, most of them are gifted to me after I become allies with city states. I also usually have about 2 workers going at once.
Am I missing something that could help me get to the United Nations vote? It just seems like I run out of time. Any tips/advice would be great, thanks.
It seems like you have too few cities. Science output is very dependent on the number of cities/population you have. Build/conquer more cities to increase your tech rate.Any advice/ideas on this? My post keeps getting buried in the thread!
Any advice/ideas on this? My post keeps getting buried in the thread!
Thanks for all you replies; they're great
Is there away of telling from the UI if my arrow man will walk or shoot - some times I misread the map thinking they can shoot when they move. I have the problem when catapults don't fire but run in to their deaths; is there a visual clue that says they are going to move not shoot - I loose lots of units beacuse I can't tell what
they're going to do.
I've seen some conversations on bere about how great meritime city states are, but I don't know why. What's so great about them, and what benefits do they provide?
Thanks!
PS: I don't think anyone answered my first question. What's the penalty for raising cities?
I've seen some conversations on bere about how great meritime city states are, but I don't know why. What's so great about them, and what benefits do they provide?
PS: I don't think anyone answered my first question. What's the penalty for raising cities?
Basically they should have 2 MP. After you move a spaceship part to your capital, you should be able to find a unit command: Build spaceship. After clicking this button the part will be incorporated into your spaceship and you can move another part of spaceship into your capital.How exactly can you get all your rocket parts in your capital, I can only move 1 piece there. If I try to move a second there they just switch places(if he has enough movement)
What's a zone of control and how do I use it.
Never heard of it.
My question:
I have at times accepted cities as peace offering. I get the screen to accept as puppet or annex, and I select "puppet". Then, before I can end turn, I am forced to select production... in one or more of the puppets! The only way to do that that I have found is to annex them first. Then I can end the turn.
Is this a glitch or am I doing something wrong?