Quick Questions and Answers

In the Advanced Options you can choose different map types. The "Skirmish"-Maptype (<- May be Part of the Mappack-DLC) is a map that is land-only without water.
 
BE Achievements re: aliens.

Assumed there was an achievement for completing a game without killing an alien. ??? Don't know. So, in my last game I was going to try and do this. I did need to clear some aliens out of an area. I just moved some mixed units tile by tile allowing the aliens to attack me. Through this, they killed themselves over time. I was shocked when I got a rival warn me against killing alien life, and then the aliens went orange that next turn. Doesn't seem completely fair.

Is there such an achievement regarding aliens? I guess I can scan the list of achievements.
 
There is no achievement in the current listing for going a whole game without killing an alien. Conversely there are 2 achievements for exterminating aliens.

"The Only Good Bug is a Dead Bug" 500 Aliens Killed

and

"Making Way for a Hyperspace Bypass" Raze 100 Alien nests.
 
Can anybody explain the scoring ?
Comparing two games, in the second I had about the same number of tiles, more and bigger cities so more population, more techs, wonders and virtues, much higher affinity levels, more and better military. But I got only about 80%of the first game's score. Why ?
 
Was wondering, does the ai get quests as well?
 
Yes, the AI gets quests as well. That's been tricky, however, since in some of the early patches, certain quests were supposed to become available to the player and AI more or less at the same time, but if conditions on the map made it impossible for one of the AI factions to get that quest, then none of the factions would be given that quest.
 
To be more precise about which quests are given to the AI: It gets the basic quests, but all of the Affinity-Related Quests are filtered out.
 
Thanks! On a related note, do they also get to choose a colonists, spacecraft and cargo type?
 
Yes and no. They get random loadout that often doesn't fit the strategy they choose to play.
 
It was probably asked before, but I couldn't find anything, so...

Will I get the resources like Floatstone even if it's out the 3x3 tile range of a city? See my attachment.

Thanks! :)
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I just improved the tile. It seems that I still get the floatstone!
 

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Do lasercom satellites provide extra science for cities whose workable tiles are in range? Or are the "cities" just the city tiles? Is using multiple of them a good idea?



By the way, in my current game, an AI leader has an outpost close enough to my city to eventually clash borders (and it's my second city). How do I tell him to buzz off with the expansion? The option doesn't come up under the "discuss" menu.
 
Do lasercom satellites provide extra science for cities whose workable tiles are in range? Or are the "cities" just the city tiles? Is using multiple of them a good idea?.

The satellite says +15% Science in cities in range. Short answer: It provides extra science to cities not tiles.

If the city is working tiles that yield science, the satellite is technically affecting tiles indirectly in the sense that its multiplying the Science of the city which may be working the tile. But the Lasercom Satellite does not function like the Solar Collector where it make the tiles have more energy on them.

If I'm not mistaken, you can fit 2 cities under 1 satellite if you have the correct spacing.
 
The satellite says +15% Science in cities in range. Short answer: It provides extra science to cities not tiles.





If the city is working tiles that yield science, the satellite is technically affecting tiles indirectly in the sense that its multiplying the Science of the city which may be working the tile. But the Lasercom Satellite does not function like the Solar Collector where it make the tiles have more energy on them.





If I'm not mistaken, you can fit 2 cities under 1 satellite if you have the correct spacing.



Okay, so the city tile itself doesn't have to be in the satellite's range? Just the city's workable area?
 
Okay, so the city tile itself doesn't have to be in the satellite's range? Just the city's workable area?

Sorry if I wasn't clear enough, but its the other way around. The CITY must be in the satellite's coverage to get the effect. Otherwise you have a satellite doing nothing but blocking other satellites.
 
what is the interaction between orbital units and public security ? Does every satellite count for the virtue or just military ones ?
 
What do you mean by public security? There's no entry in the civilopedia for that.

Do you mean the all seer satellite, or the holomatrix? It only affects the cities whose city tiles are inside the satellite area of effect.

The orbital engineering virtue (+50% satellite duration) affects all orbital units, even miasma repulsors.
 
Is that explorer bug going to get fixed in RT?
 
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