Quick Questions / Quick Answers

Hi guys. I've started my first game with the CP (core only, version from December), and I'm finding things more different to the base game than I anticipated. I've read the changelog but is there something more I should read to understand the changes? My main reason for trying this mod was to increase the difficulty (I play at emperor) without giving the AI's the additional starting bonuses that moving up would entail, but it feels like maybe too much has changed for my taste.

After about 60 turns at quick speed, the specific things I have seen were:

1. Social policy choices are affecting attitude

2. An AI offered me just an embassy for a lux, but would not pay even 1gpt. Was this likely because he only had 1 or 2 gpt, or because of our different SP choices making him unwilling to trade without a huge gain?

3. When I founded a religion, I got an additional notification about Primary Religion, which included a note that reformation beliefs would only benefit the founder. Does this mean that Jesuit Education, for example, now only applies to the founder?

4. The religious pressure numbers were much more varied than in the base game. Looks like it will be hard to spread natually.

I can see a likely explanation for point 2 in the changelog, but even there the change seems much more drastic than I expected.

Thanks in advance for any guidance or references.
 
Is there a specific situation in which a defensive pact is null and void? I'm almost finished with a crazy fun game where the Incans became the dominant superpower. I made DPs with Brazil and Morocco, and once I felt it appropriate, I began to poke at the Incans until they declared war. My 2 vassals, my CS allies, and Morocco went to war with them, but Brazil managed to stay out of it somehow.

2-3 turns later, Inca bribed Russia to DOW me, and brazil, morocco, etc all went to war as they should, so I thought maybe this isn't a bug? This is the 12-13 version.
 
Is there a specific situation in which a defensive pact is null and void? I'm almost finished with a crazy fun game where the Incans became the dominant superpower. I made DPs with Brazil and Morocco, and once I felt it appropriate, I began to poke at the Incans until they declared war. My 2 vassals, my CS allies, and Morocco went to war with them, but Brazil managed to stay out of it somehow.

2-3 turns later, Inca bribed Russia to DOW me, and brazil, morocco, etc all went to war as they should, so I thought maybe this isn't a bug? This is the 12-13 version.
How were Brazil's relations with Inca? Friendship? Defensive Pact? 'Recent war cooldown'?
 
How were Brazil's relations with Inca? Friendship? Defensive Pact? 'Recent war cooldown'?

They had a DoF (and possibly a RA), but Morroco for sure had both in place as well. Nope, no recent wars. My DP with Brazil was ending soon, but it wasn't the turn after Inca DoW'd me and I had my chance to attack. Weird scenario
 
I dunno if this is a bug, but in only happen once.
I am playing on deity, and one of the ai is rome. I noticed something wrong when his score is not increasing at all. Others score already 400, but rome still stuck at 40. And i noticed i cant spot his capital even after embassy with him. And also i spot one of rome settler and worker in barbarian camp. But why he is not wiped out yet? Instead he can still trade luxury with me with his 200gold and 2gpt. And surprisingly, he dare to DOW on me later on. I dunno where it came from.

On the side note, is there an easy way to spot where the capital location of one civ or city state location?
 
I dunno if this is a bug, but in only happen once.
I am playing on deity, and one of the ai is rome. I noticed something wrong when his score is not increasing at all. Others score already 400, but rome still stuck at 40. And i noticed i cant spot his capital even after embassy with him. And also i spot one of rome settler and worker in barbarian camp. But why he is not wiped out yet? Instead he can still trade luxury with me with his 200gold and 2gpt. And surprisingly, he dare to DOW on me later on. I dunno where it came from.

On the side note, is there an easy way to spot where the capital location of one civ or city state location?
I've had that happen a few times as well. I'd like to think it was because I accidentally selected the full elimination option (or whatever it's called) during game creation (It makes you not get elimination until you've lost both your last city and your last unit).
 
Just how do you deal with snowball civs? I was playing King difficulty as Shaka. I was third in tech lead while Russia was #1. She had approx 400 population while I had half of that.

I thought that the dozens of impis I purchased with faith would've totally hurt her but her army was massive and just kept defending her cities really well

No one else seemed to want to Dow her because of her army. I want my science victory damit.
 
Just how do you deal with snowball civs? I was playing King difficulty as Shaka. I was third in tech lead while Russia was #1. She had approx 400 population while I had half of that.

I thought that the dozens of impis I purchased with faith would've totally hurt her but her army was massive and just kept defending her cities really well

No one else seemed to want to Dow her because of her army. I want my science victory damit.
Don't be afraid of unhappiness. Grow fast, connect your cities and you'll have enough gold to pay for a sizeable army.
 
Just how do you deal with snowball civs? I was playing King difficulty as Shaka. I was third in tech lead while Russia was #1. She had approx 400 population while I had half of that.

I thought that the dozens of impis I purchased with faith would've totally hurt her but her army was massive and just kept defending her cities really well

No one else seemed to want to Dow her because of her army. I want my science victory damit.
if you go science, once you have nuke, nuke the hell out of her to slow her down.
 
if you go science, once you have nuke, nuke the hell out of her to slow her down.

I made this very mistake in my current game. I actually built the Manhattan Project first, and built A bombs asap. The Inca had nukes too though, and are wrecking my cities atm lol
 
Is going wide the only option to really succeed in this game? I'm on an isolated island, I don't really want to conquer a lot of cities.
 
Is going wide the only option to really succeed in this game? I'm on an isolated island, I don't really want to conquer a lot of cities.
Absolutely not, but at least three cities is adviced. (so you maximize guilds).
What you really want when you are isolated is to make contact with other civs so you don't fall too behind in techs.
 
Absolutely not, but at least three cities is adviced. (so you maximize guilds).
What you really want when you are isolated is to make contact with other civs so you don't fall too behind in techs.
Thanks, that's reassuring. However, how does meeting other civs help you catch up?
 
I was doing a play-through with Japan and while I was on my warmonger mission, Austria was secretly building diplomatic relation with all of the CS I had in my game. How do you counter the marriage ability? Seems like the only option is to wipe out enough CS to affect the World Congress, because she has like 40 votes to my 22 (Using the great World Congress Reformation mod). Also, any Songhai players know how to deal with worker building roads? I leave it on automated and eventually, all the workers will start to build roads when I don't need them.
 
Thanks, that's reassuring. However, how does meeting other civs help you catch up?
That's a vanilla bonus where if you meet civilizations that have the technologies that you are researching, you get a slight cost reduction. It was to help liberated civilizations who were heavily behind catch up super fast. However, with a whoward69's mod, the cost reduction can be restricted only if the civilization share embassies or have a spy in their capital.
 
Hello everybody, quick question (not sure whether a bug or not though):
in the City construction section I use money to purchase a building, yet, the building doesn't get instantly constructed. The purchase button disappears, the building is not even queued for construction, if I queue it it still takes the same amount of rounds to build, I have basically spent money for nothing.
This happened twice.
Any ideas?
Thanks
 
Hello everybody, quick question (not sure whether a bug or not though):
in the City construction section I use money to purchase a building, yet, the building doesn't get instantly constructed. The purchase button disappears, the building is queued as a normal construction, I have basically spent money for nothing.
This happened twice.
Any ideas?
Thanks

Purchasing a building in VP only reduces the build time. It's half for regular buildings and 20% for wonders IIRC.
 
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