Quick Questions / Quick Answers

Huge AI score boost in 1 turn?
I'm just wondering if somebody also experienced this: in my game (Latest Vox Populi build which came out in January) China had a score of 290 in 910 AD and they had a score of 550 in 920 AD. How they did make it? They did not even found a new city or build a wonder. My best tip that they vassalaged Japan who was weak, but I got no notification about it. (Never seen any vassalage in the game so far so I am not sure if I'm notified.) But that is also too weak of an explanation because Japan had only a score of ~190.
 
Interesting. If you have the saves from before and after, you can try hovering over their score and see the breakdown. If you use Infoadfict, maybe you can also discern something from its charts and graphs?
 
What happens if I gift a unit to a city state that requires iron, and they don't have enough iron to supply the unit?
 
Interesting. If you have the saves from before and after, you can try hovering over their score and see the breakdown. If you use Infoadfict, maybe you can also discern something from its charts and graphs?
Thank you! I remembered that there must be a breakdown somewhere, but with EUI I forgot to use it. I always hovered over the leader picture instead of the score. :) So now I see they got 256 score from city state alliences when they allied with Almaty. Clearly a bug, but it doesn't influence my game too much except score victory.
 
Arena Question:
Do you need all these buildings - barracks, forge, and armory - to get the production boost, or is it a boost for each building?
 
What happens if I gift a unit to a city state that requires iron, and they don't have enough iron to supply the unit?
They just don't heal.
 
Hello, my question is about diplo modifiers. In my current game I have converted another Civ into my religion. They had their own, so I got a negative diplo for that. It was around turn 200 (Epic). I didn't pay attention much how much it was, but later this Civ denounced me and it was a surprise because they were friendly/neutral most of the time. I checked the modifiers - it was -264 for spreading religion. It gets better. Around turn 350 it went down (just by itself) to -440. And they are Hostile now of course. My question is: is this normal or a bug? I don't think it's normal - my biggest negative beside that one is for taking a capital from another civ: -80. Warmongering gets like -40. How is it even possible to get -440?
 
Hello, my question is about diplo modifiers. In my current game I have converted another Civ into my religion. They had their own, so I got a negative diplo for that. It was around turn 200 (Epic). I didn't pay attention much how much it was, but later this Civ denounced me and it was a surprise because they were friendly/neutral most of the time. I checked the modifiers - it was -264 for spreading religion. It gets better. Around turn 350 it went down (just by itself) to -440. And they are Hostile now of course. My question is: is this normal or a bug? I don't think it's normal - my biggest negative beside that one is for taking a capital from another civ: -80. Warmongering gets like -40. How is it even possible to get -440?
Different ideologies?
 
However passive spread should and does not incur diplomatic penalties.
That's a good point. I often go to war to remove passive spread myself. But it's rare to fully convert founders by yourself and I'm guessing it wouldn't exactly be the easiest thing to have non-founders decided what religion is best for them.
 
@tu_79 I've converted all the cities at once (3 great prophets for 7 cities were enough). This was my action. Later, the civ founded another 2 cities which got religion passively. I understand that there would be diplo penalties but I don't grasp why such a huge number? -440! And where does it come from? No of cities? Could be approx. -40 per city. Quite a lot. Maybe from population? Could be approx. -5 per 1 converted citizen and it could be increasing as the cities grow. BUT this penalty is steady @ -440 despite the fact that those cities grow all the time.
 
Why not? Religious pressure causes the same issues missionaries do, I can get pretty upset if someone else's religion is spilling into my empire.
That's life? You are taking no forward action by letting religion spread passively to others. Your religion is awesome, and their people like your awesome religion, but you've done nothing to force them to follow it. Hell, Washington might forward settle you to "borrow your tiles" and, oh crap, his city is close to your religion! "Why are you converting my city, heathen?!" Uh, because you settled there...

Now if you're actually spamming missionaries to a civ that founded a religion, this is actively countering their religion; you're making actual attempts to be a religious warrior. So yeah, Infixo's problem doesn't make a whole lot of sense to me; I've never seen something like that happen in my games (I am a peacemonger, always trying to keep diplo high, and I've never bothered converting a founder actively).
 
That's life? You are taking no forward action by letting religion spread passively to others. Your religion is awesome, and their people like your awesome religion, but you've done nothing to force them to follow it. Hell, Washington might forward settle you to "borrow your tiles" and, oh crap, his city is close to your religion! "Why are you converting my city, heathen?!" Uh, because you settled there...

Now if you're actually spamming missionaries to a civ that founded a religion, this is actively countering their religion; you're making actual attempts to be a religious warrior. So yeah, Infixo's problem doesn't make a whole lot of sense to me; I've never seen something like that happen in my games (I am a peacemonger, always trying to keep diplo high, and I've never bothered converting a founder actively).
So is choosing beliefs that buff pressure "actively spreading?" What about converting city states? You can do a lot to affect pressure without directly sending missionaries. If it bothers me that I have to deal with your religion, why wouldn't it bother AI? Anytime you do something that hurts the AI's game they dislike it, why would religious pressure be an exception?

I'm pretty sure you will get a higher penalty for using missionaries anyways, they will ask you stop.
 
Did you all notice that he mentioned he used 3 great prophets to force convert 7 cities, or am i misunderstanding?

This deserve -440 diplomacy penalty, especially for civ which religion heavy like spain(which naturally have hostile personality)

And the snowballing spreading effect comes from your great prophet initially. I think this is appropriate.


But i still confused by the diplomacy modifier" your behavior infuriates them". This need to be more specific.
 
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