Quick Questions / Quick Answers

43civDLL : I am stuck at the beginning of my game because I cannot chose a pantheon. Other AIs have no problem choosing a pantheon already taken (some pantheon are already taken 6 times), and the UI seems to allow me to take any pantheon, but when I select one, select "I am sure to adopt this pantheon", then I have a message "this belief is already taken" and I have have to chose another pantheon.
Am I missing something ?
 
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I am having an issue with my great prophets and I'm not sure if it's a bug with the latest beta or a feature I don't understand. I can't seem to spread my religion to specific cities? I move adjacent to them and simply don't have the button on my UI to spread the religion. I move to a different city and it appears just like normal. The cities in question were other civ's cities. The first time it happened I was trying to convert an enemy capital (but not a holy city), and when I went to another of his cities it worked fine. This time, another civ seems to be blocking me from spreading completely.

Am I missing something?
It's either an inquisitor inside the city or you are trying to convert Spanish cities.
 
43civDLL : I am stuck at the beginning of my game because I cannot chose a pantheon. Other AIs have no problem choosing a pantheon already taken (some pantheon are already taken 6 times), and the UI seems to allow me to take any pantheon, but when I select one, select "I am sure to adopt this pantheon", then I have a message "this belief is already taken" and I have have to chose another pantheon.
Am I missing something ?

I haven't encountered that problem. Are you using other religion mods?
 
But the increased costs penalty was removed a few betas ago. I mean, the one that increases costs of techs and policies because you control more cities. That's gone.
I don't think that's right. That penalty was actually increased in the latest patch.
 
I haven't encountered that problem. Are you using other religion mods?
I'm using Enginseer events. And that's all.
(I've done a game with Theodora, and didn't have any problems, but Theodora is allowed to take belief already taken...)
I will try a game without the additional events.
 
I don't think that's right. That penalty was actually increased in the latest patch.
It's not the same thing.

-40% to culture means that if the city produces 0 culture it gives actually 0 culture, and if the city produces 100 culture, it actually gives 60 culture.
Increased costs means that for every city you control (or puppet), techs and policies are x% more expensive.

So currently, you can leave a puppet being a puppet when it is a very small city, but you are hurting yourself if you leave high populated cities with many yields as puppets.
 
I don't think that's right. That penalty was actually increased in the latest patch.
No.
Puppet cities no longer increase science cost and culture cost (since few betas)
However, they produce less science and culture than normal cities (and the last patch make them even worse at science and culture production : -40%, whereas it was only -25%)
 
The yield penalties for being puppeted have been increased, but the cost increase penalties for being unpuppeted have also been increased.
  • Science scaler from # of cities back to pre-beta value (culture value still 1% higher than before)
  • Increased Culture and Science scaling costs from # cities by 2/3% for all map sizes.

Edit: did puppeted cities ever increase costs? Maybe I'm not remembering far enough. :)
 
Hi everyone, I've been the target of a spying event called "armed rebels" for the first time today, and I'd like to say that it feels ridiculously strong and a bit unfair.

14 Fusilier have been spawned around the city that was targeted. I'm the tech leader and I had just reached the Rifling tech, two turns before, I haven't had time to upgrade my garrisons and now I don't even know if I can fend them off. It doesn't help that I was currently in a war with my neighbour Gengis Khan and my army is now in a pincer between the rebels and my enemy.

But even without this extra factor, 14 "high tech" units spawning like that doesn't feel balanced. Usually, spying events aren't so violent. You might lose some gold or whatever. Now I'm going to lose all my improvements, my army, maybe a city, and I'll still need to find a way to deal with the rebels.

I wasn't really winning that game, I wanted to use my tech lead while it lasted to capture Gengis' juicy cities with my newly acquired field guns. I'm now going to spend at least 20 turns dealing with the rebels, rebuilding the infrastructure and an army.

My question is: is this normal, or was I just unlucky?

https://steamuserimages-a.akamaihd....530/5EB665BA8A2B29732350BFC4285656E92267654A/

8930_screenshots_20170720125517_1.jpg
 
Hi everyone, I've been the target of a spying event called "armed rebels" for the first time today, and I'd like to say that it feels ridiculously strong and a bit unfair.

14 Fusilier have been spawned around the city that was targeted. I'm the tech leader and I had just reached the Rifling tech, two turns before, I haven't had time to upgrade my garrisons and now I don't even know if I can fend them off. It doesn't help that I was currently in a war with my neighbour Gengis Khan and my army is now in a pincer between the rebels and my enemy.

But even without this extra factor, 14 "high tech" units spawning like that doesn't feel balanced. Usually, spying events aren't so violent. You might lose some gold or whatever. Now I'm going to lose all my improvements, my army, maybe a city, and I'll still need to find a way to deal with the rebels.

I wasn't really winning that game, I wanted to use my tech lead while it lasted to capture Gengis' juicy cities with my newly acquired field guns. I'm now going to spend at least 20 turns dealing with the rebels, rebuilding the infrastructure and an army.

My question is: is this normal, or was I just unlucky?

https://steamuserimages-a.akamaihd....530/5EB665BA8A2B29732350BFC4285656E92267654A/

View attachment 474511
That's hilarious! Actually took me aback when I saw that many rebels. I don't think it should be THAT many, when I've had that happen to me it was only around a maximum of 4
 
Hi everyone, I've been the target of a spying event called "armed rebels" for the first time today, and I'd like to say that it feels ridiculously strong and a bit unfair.

14 Fusilier have been spawned around the city that was targeted. I'm the tech leader and I had just reached the Rifling tech, two turns before, I haven't had time to upgrade my garrisons and now I don't even know if I can fend them off. It doesn't help that I was currently in a war with my neighbour Gengis Khan and my army is now in a pincer between the rebels and my enemy.

But even without this extra factor, 14 "high tech" units spawning like that doesn't feel balanced. Usually, spying events aren't so violent. You might lose some gold or whatever. Now I'm going to lose all my improvements, my army, maybe a city, and I'll still need to find a way to deal with the rebels.

I wasn't really winning that game, I wanted to use my tech lead while it lasted to capture Gengis' juicy cities with my newly acquired field guns. I'm now going to spend at least 20 turns dealing with the rebels, rebuilding the infrastructure and an army.

My question is: is this normal, or was I just unlucky?

https://steamuserimages-a.akamaihd....530/5EB665BA8A2B29732350BFC4285656E92267654A/

View attachment 474511
I have never seen any rebel unit from spy but I haven't played against england for a long time AND i've always tried to get constabulary + a spy in my capital if i'm the tech leader ^^
 
I have never seen any rebel unit from spy but I haven't played against england for a long time AND i've always tried to get constabulary + a spy in my capital if i'm the tech leader ^^
I wasn't playing against England, the Ottoman armed the rebels. And the event didn't occur in my capital (where I did have my spy as counter) but in one of my later cities.
 
Hi everyone, I've been the target of a spying event called "armed rebels" for the first time today, and I'd like to say that it feels ridiculously strong and a bit unfair.

14 Fusilier have been spawned around the city that was targeted. I'm the tech leader and I had just reached the Rifling tech, two turns before, I haven't had time to upgrade my garrisons and now I don't even know if I can fend them off. It doesn't help that I was currently in a war with my neighbour Gengis Khan and my army is now in a pincer between the rebels and my enemy.

But even without this extra factor, 14 "high tech" units spawning like that doesn't feel balanced. Usually, spying events aren't so violent. You might lose some gold or whatever. Now I'm going to lose all my improvements, my army, maybe a city, and I'll still need to find a way to deal with the rebels.

I wasn't really winning that game, I wanted to use my tech lead while it lasted to capture Gengis' juicy cities with my newly acquired field guns. I'm now going to spend at least 20 turns dealing with the rebels, rebuilding the infrastructure and an army.

My question is: is this normal, or was I just unlucky?

https://steamuserimages-a.akamaihd....530/5EB665BA8A2B29732350BFC4285656E92267654A/

View attachment 474511

I wasn't playing against England, the Ottoman armed the rebels. And the event didn't occur in my capital (where I did have my spy as counter) but in one of my later cities.

Ha! That's profoundly unlucky. Normally it spawns around 5-7 (15 is IIRC the absolute highest roll you could have with the randomizer, all factors included). That'll teach you to have wimpy garrisons.

On the bright side, you've burned your bad luck for the day, time to head to Vegas?

G
 
What is the most important consequences of settling rivers versus areas not settled with fresh water in this mod? From the numbers, the well and windmill are fairly comparable in bonuses (as they scale the same with population), with the slightly better one being acquired a decent bit later. Other than that and much later bonuses such as +1 food at civil service and hydro plants in lategame, are there any other significant advantages to mandate settling on rivers? Those just don't seem that consequential compared many other myriad factors at play when picking a spot to settle.
 
At what point does the AI start taking you seriously relative to how good your military is? As in, what number rank in military should I try to maintain? I think when I'm playing Progress or Tradition I'm focusing on infrastructure too much instead of units, and I end up at like rank 10-12.
 
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