Museums. IDK why its so late compared to the othersIs there a building that boosts GA rate? I see Amphitheaters boosting GW and Opera Houses GM but thats it.
Museums. IDK why its so late compared to the others
Maybe they could come in a earlier tech like guilds/printing press/architecture? The other two buildings come around the time you are starting to generate their respective great people.Because it is the 'artist' building.
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Maybe they could come in a earlier tech like guilds/printing press/architecture? The other two buildings come around the time you are starting to generate their respective great people.
Museums.They being...?
Museums.
Bonus for capital works for foreign followers. Bonus for holy city just for the founder.If I take the new Goddess of Beauty that gives the capital Great Artist and Engineer Points, get a religion and then spread that religion to other civs, will enemy capitals gain the bonus GPP too?
You ding dong. City is blockaded is when it is surrounded by enemies, so units can't get out of city.
Barbarians use median technology (when half the civs know something, they do too).How is the barbarian tech level calculated exactly? Is it based on the science or the military of the civs?
Also, I finished the Imperialism branch but cant build the Pentagon for some reason. Those 1000+ upgrade costs are really crippling me...
Yes, that's how it works now. Barbarians camps are allowed to spam closer, so there's more of them, and they usually spam another unit when attacked, so it's difficult to take on them just with your first warrior. Only that now your first unit is a pathfinder (scout type).Haven't played the mod since about a year ago.
Started a game last night on Prince (as usual) with Poland, continents, standard speed. Normal barbarians (not raging)
Got WRECKED by barbs, is that ok now? i must have had like 4 or 5 camps around me, it was ridiculous.
Cheers
The whole point of this building it is to increase your GPT. It gives you bonus gold from trade routes and additional resources. But "additional resources"=GPT because you sell them. Time to do some maths, the answer is quite obvious;DWhile analyzing trade route gold, why do some resources add 1.5 gold and others add 3 gold? (Playing Carthage, so for a normal civ it would be 0.5 and 1.0). It seems as though the resources my city controls are worth more, but the pattern doesn't hold for strategic resources. Possibly...
Question: are monopoly resource worth double while calculating trade routes?
(I need all the details you have! Trying to decide whether to put the Great Cothon in this city, with iron, ivory, amber, brazil-wood, and eventually pearls (5), or another with brazilwood, sugar, ivory, (3) and the Colossus)