Quick Questions / Quick Answers

Is there a building that boosts GA rate? I see Amphitheaters boosting GW and Opera Houses GM but thats it.
 
Because it is the 'artist' building.

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Maybe they could come in a earlier tech like guilds/printing press/architecture? The other two buildings come around the time you are starting to generate their respective great people.
 
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Raging barbarians gets pretty ridiculous when it comes to naval units...
 
If I take the new Goddess of Beauty that gives the capital Great Artist and Engineer Points, get a religion and then spread that religion to other civs, will enemy capitals gain the bonus GPP too?
 
Does Global Peace Accords work retrospectively? Because after I voted it through half the world decared war on me for taking three cities 3000 years ago.
 
Is there a way to extract Monopolies and Corporations into a standalone mod?

EDIT: Just to clarify, I'm fine with the Community Patch, but don't want the Balance Patch/Overhaul other than Monopolies and Corps
 
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You ding dong. City is blockaded is when it is surrounded by enemies, so units can't get out of city.

Hey guys, just to make sure everyone's on the same page, remember there are two types of blockade in this game. One type involves trade routes, which triggers the little icon, prevents the city connection bonus, and causes Isolation unhappiness; this happens when all trade connections are broken. The other type is relevant to combat; that is caused by blocking every tile surrounding the city. For sea tiles, the mechanics of "blocking" work the same for both types: true naval units (not embarked) can block several tiles at once, cutting off lighthouse connections and preventing citizens from working (fishing/trading). Embarked units I think block only the tile they occupy.
 
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How is the barbarian tech level calculated exactly? Is it based on the science or the military of the civs?

Also, I finished the Imperialism branch but cant build the Pentagon for some reason. Those 1000+ upgrade costs are really crippling me...
 
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How is the barbarian tech level calculated exactly? Is it based on the science or the military of the civs?

Also, I finished the Imperialism branch but cant build the Pentagon for some reason. Those 1000+ upgrade costs are really crippling me...
Barbarians use median technology (when half the civs know something, they do too).

Wonders have requirements, check them in the building description, but usually you need a number of policies.
 
So, after a win (king) with Carthage - I decide to go on a spree, and I load up ynaemp.

Works a treat, so I send my great admiral over to explore the new world. Of course, as my rampage continues, everybody starts to hate me.

Did my admiral do a bad thing in exploring? would civs I've never met hate me for taking every coastal city across Europe and africa?
 
Haven't played the mod since about a year ago.

Started a game last night on Prince (as usual) with Poland, continents, standard speed. Normal barbarians (not raging)

Got WRECKED by barbs, is that ok now? i must have had like 4 or 5 camps around me, it was ridiculous.

Cheers
 
While analyzing trade route gold, why do some resources add 1.5 gold and others add 3 gold? (Playing Carthage, so for a normal civ it would be 0.5 and 1.0). It seems as though the resources my city controls are worth more, but the pattern doesn't hold for strategic resources. Possibly...

Question: are monopoly resource worth double while calculating resource diversity for trade routes?

(I need all the details you have! Trying to decide whether to put the Great Cothon in this city, with iron, ivory, amber, brazil-wood, and eventually pearls (5), or another with brazilwood, sugar, ivory, (3) and the Colossus)

Edited for clarity.
 
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Haven't played the mod since about a year ago.

Started a game last night on Prince (as usual) with Poland, continents, standard speed. Normal barbarians (not raging)

Got WRECKED by barbs, is that ok now? i must have had like 4 or 5 camps around me, it was ridiculous.

Cheers
Yes, that's how it works now. Barbarians camps are allowed to spam closer, so there's more of them, and they usually spam another unit when attacked, so it's difficult to take on them just with your first warrior. Only that now your first unit is a pathfinder (scout type).

This slows down the early game and forces human players to produce some military units and gain experience so the first AI attack doesn't take us unprepared.

There are a lot of new changes, I suggest you to lower difficulty one more level for the first run.
 
While analyzing trade route gold, why do some resources add 1.5 gold and others add 3 gold? (Playing Carthage, so for a normal civ it would be 0.5 and 1.0). It seems as though the resources my city controls are worth more, but the pattern doesn't hold for strategic resources. Possibly...

Question: are monopoly resource worth double while calculating trade routes?

(I need all the details you have! Trying to decide whether to put the Great Cothon in this city, with iron, ivory, amber, brazil-wood, and eventually pearls (5), or another with brazilwood, sugar, ivory, (3) and the Colossus)
The whole point of this building it is to increase your GPT. It gives you bonus gold from trade routes and additional resources. But "additional resources"=GPT because you sell them. Time to do some maths, the answer is quite obvious;D
 
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