Noob Fanboy
Warlord
- Joined
- Dec 25, 2017
- Messages
- 285
Do you have a save file?, ask for someone to check america turn or check it yourself
Do you have the turn before, to make sure that he didn't have Satellite before ?Do historical event boosts for AIs give production? And if yes, is it applied instantly like popping engineers? Maybe he bulbed satellites, then started building Apollo, then purchased a great person with faith?
Seems like a lot of AI operations have to occur in exactly the right order for this to happen. I feel robbed
The save is for 12-13 with my own mp pack, maybe I'll upload it if I don't get an answer. I already looked at his civ with IGE (in-game editor mod), somehow he actually already had satellites after I bulbed (on my turn still), which alone doesn't make any sense. I'm sure the cost when I bulbed was the full cost. But in any case he wasn't yet constructing Apollo anywhere.
Iron fist tenet among other things makes it so vassals can not rebel or be liberated by other civilizations.
What does the last part mean?
What is the best course of action if I want to conquer my neighbour and he's got the great wall? + decent military? Do I lure out his military as best I can and then slowly move towards his city?
I see. But it's not like the 1st one can be forced on me, right? So really it's just protecting me from the resolution.
Query - Does the military cap bonus of a Citadel apply if the Citadel is anywhere in your influence, or only within 3 tiles of one of your cities?
They can stop attacking when they're injured. You need a bunch of units for it, but you need a bunch to surround the city anyway.Edit: So how does this melee in front, medic archer behind work when attacking cities then? If I understand you correctly, the melees aren't allowed to attack on order to be healed. And the +15 healing I get from Medic 2, won't help much against city+unit damage...
My impression is that the cap bonus comes from popping the generals, not from the citadels themselves.Query - Does the military cap bonus of a Citadel apply if the Citadel is anywhere in your influence, or only within 3 tiles of one of your cities?
If you create a citadel, it adds tiles around it for your closest city. Now its bound to your closest city, no matter how far away. If you lose this city, the citadel and the +2 military cap is lost. If I remember correct.Query - Does the military cap bonus of a Citadel apply if the Citadel is anywhere in your influence, or only within 3 tiles of one of your cities?
https://forums.civfanatics.com/threads/new-beta-version-january-8th-1-8.626514/page-11#post-14985536Is it normal that my land traderoutes have a much larger duration than sea trade routes? Land around Modern/Atomic Era was 130+ turns on epic, while sea stayed at around 30-35. Seems weird to me.
Agreed thanks for the reply.Disabling score would not change anything. They will whine about their rank in the "demographics pannel", or about the number of cities, the number of techs/policies, ...
In mid-late game, you have enough info to compute by yourself the score.
If some of your players can't stand being loosing, are you sure you don't want to try a coop mod ?
VP is not balanced around teams, so I strongly discourage you to put AIs in teams with each others, but here is the settup that I use with my friends in MP:
1) The 3 of us in the same team.
2) No teams for the AI.
3) We play at ~2 levels of difficulty higher than usually to compensate the unbalance
4) We agree to not abuse free techs and al (only one of us can take "A Great Leap Forward" or other effects that gives free techs)
That's called better settler modAgreed thanks for the reply.
Also Anyone have any Idea how one would go about replacing the starting settler with a better one, that had a bonus promotion letting it move 4 spaces unhindered with a sight bonus
Oh wow, lmao! I can’t believe this. Your help is greatly appreciated. Now to see if it works with all my other mods including vox.. getting near 150mb in the pack so I’m trying to keep it low. cheersThat's called better settler mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1233487201
Don't combine Texture pack + RED + Flag Promotions. Try to use a bunch of small mods rather than a combination of large resource mods all together.Oh wow, lmao! I can’t believe this. Your help is greatly appreciated. Now to see if it works with all my other mods including vox.. getting near 150mb in the pack so I’m trying to keep it low. cheers
I tried that version of convenient start and couldnt get it to work no matter what I tried. Whenever it was made into a pack its like it stopped existing, no sign of it at all. Not sure if I was doing something wrong or.. but in any case Heres a list of current mods that I have working seamlessly- short of barbarians causing resyncs. The secondary source of resyncs is definitely city states but extremely rare.Don't combine Texture pack + RED + Flag Promotions. Try to use a bunch of small mods rather than a combination of large resource mods all together.
Convenient Start (v 2)
https://steamcommunity.com/sharedfiles/filedetails/?id=426714418