Does internal trade routes provide city connections? If that's the case, I'd assume the city connection ends when the TR is complete?
Just note that the higher of the CS and RCS adds to the extra city defense. It was changed this way about a year ago (before it was always CS, so the choice you mention was more significant).This is a decission to make:
A. Strong melee unit. High city defense -> less crime.
B. Strong ranged unit (with medic or range promotion). May attack from the city while protected by a wall of melee units.
I remember now the talk, but wasn't sure if that was implemented. Knight is still the best garrison, guess cannons might be good too.Just note that the higher of the CS and RCS adds to the extra city defense. It was changed this way about a year ago (before it was always CS, so the choice you mention was more significant).
Yep, it was - to my dismay.I remember now the talk, but wasn't sure if that was implemented. Knight is still the best garrison, guess cannons might be good too.
Vox Populi enlightenment era at Marathon pace? Closest thing I can think of what you're looking for.Noob here, love VP.
@Nomad4, I think all the mods slowing down the science generation are compatible - see the stickied compatibility thread. Not sure if there is any more sofisticated mod which would adjust other aspects, but if you just want to have more time to build infrastructure you will be fine with slowing science constantly a bit.
Vox Populi enlightenment era at Marathon pace? Closest thing I can think of what you're looking for.
https://forums.civfanatics.com/resources/enlightenment-era-for-vox-populi.25941/updates
https://forums.civfanatics.com/threads/technology-cost-of-history.607548/I went through the stickied Mod compatability thread and the only mod that boasts to make the changes I want (Alt Gamespeed v5) has a broken link. Would simply increasing scinece costs achieve what I want or is there more to it, like making production to research/wealth available faster, or making barbs give unlimited exp? I'm trying to find if anyone has gone down this path with balance for VP in mind.
I'm not looking to add a new era exactly, I simply want to slow the eras that exist incrementally so expansion and building has more time.
There’s a file TechCostChanges.sql in (2) CBP. If you change numbers like x2 or x3 you will have x2/x3 longer research. This won’t affect buildings’ nor units’ costs.I'm not looking to add a new era exactly, I simply want to slow the eras that exist incrementally so expansion and building has more time.
How does mountain passability work? I chose Inca for my first play, and found they can walk over mountains like vanilla Carthage (but without taking damage when staying there). I also so a barbarian spawn on top of the Barringer crater. Do barbarians walk on mountains? Can anybody walk on a mountain if I made a road on it?
Check here.Religion questions:
One : I have a religion and every city has a temple, and one of the tenets of the religion is a one of the buildings that increases religious pressure/increases resistance to conversion. However, my religious pressure is only something like 38, whereas the pressure of the enemy religion is something like 120! What gives? How do i possibly succeed? I have built also the temple national wonder. I am constantly struggling to produce missionaries/inquisitors just to hold on, instead of building cool stuff like writers or whatever. Anyone able to help? How do you best maintain strength of pressure of religion?
you might want to update it soon (it still says piety, and i bet other details are outdated aswell), since i dont think it's gonna be changed much in the future. but great work!
Fixed!you might want to update it soon (it still says piety, and i bet other details are outdated aswell), since i dont think it's gonna be changed much in the future. but great work!