Blue Ghost
King
- Joined
- Sep 5, 2016
- Messages
- 710
Is it possible to edit in the SQL what great people each policy finisher grants, or is that hardcoded?
Hello.
Would the developers of this mod be interested in our graphics mod which we created for a student project? We have created new graphics for roads and rivers.
Our rivers are more branched and we have redone the roads so they conjoin better without ugly loops, and include a central point to ensure hex alignment.
Hello.
Would the developers of this mod be interested in our graphics mod which we created for a student project? We have created new graphics for roads and rivers.
Our rivers are more branched and we have redone the roads so they conjoin better without ugly loops, and include a central point to ensure hex alignment.
Apparently the answer to this is no. In fact, villages on roads connecting to another civ/city state don't even recognize trade routes that pass over them.Can you build villages on a road that connects one of your cities to a city-state and still gain the bonus production and gold for city connection? what about on a road that connects one of your cities to a city from a different civilization?
Villages get the full benefit of a trade route. No matter if theres a road, railroad, if its your trade route or other ones.Apparently the answer to this is no. In fact, villages on roads connecting to another civ/city state don't even recognize trade routes that pass over them.
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Oops. I somehow thought that villages were 4 gold base, not 3. You are correct.Villages get the full benefit of a trade route. No matter if theres a road, railroad, if its your trade route or other ones.
Same is happening to me, not entirely sure, but would guess since 2-3 monthsIs it possible that the development of the mod over the last year has made the AI 'thinking' more demanding in terms of computer requirements (CPU, RAM etc.)?
The AI turn loading times have gotten unbearably long recently, to the extend that I cannot play the game in the middle-to-late stages...
My laptop is relatively old, of course, but I don't remember having such issues a year ago.
This has been on my mind for the last several patches, as I have seen some weird starting locations for certain Civs. Does anyone know what the current list of starting biases are for the various Civs in VP, and where would one go to modify this if they wanted to?
Earned XP is the base for Great general/admiral points. not sure about artistry, but i think it does affect GGen/GAdmAlso, do I receive the same points fighting with melee than fighting with ranged?
So, using melee units is more effective. I still wonder about Artistry opener. If it helps generating great generals, it's slightly better than what I thought in the first time.Earned XP is the base for Great general/admiral points. not sure about artistry, but i think it does affect GGen/GAdm