Yeah, that sucks. Capitulation of a master could mean liberation of his vassal, or even better, seizing the vassal for yourself.A civ with a vassal can't capitulate.
Yeah, that sucks. Capitulation of a master could mean liberation of his vassal, or even better, seizing the vassal for yourself.A civ with a vassal can't capitulate.
1) Every times you have spies, it scale with the number of city states in the game. You have spies when:1. How is number of spies per era determined? In one game I can get 1 and in another I can get 3. Same settings (huge map with 15 civs and 30 city states).
2. Is it intended that you can declare war on another civ's vassal through the "apology" screen after the vassal steals stuff from you? You can have a one-turn war with the vassal and then automatically make peace with them the turn after. They won't even be able to retaliate! It's in 4-30 version so it could already be fixed.
I think you can't settle next to another civs border.My Austrian colonist can't settle a city on top of a city that was razed. Is it a bug? The button for settling doesn't exist. If I move him one turn left, the button is dimmed out.
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You cannot settle a city there because it borders land you do not control.My Austrian colonist can't settle a city on top of a city that was razed. Is it a bug? The button for settling doesn't exist. If I move him one turn left, the button is dimmed out.
When something is increased by x amount % is that addative or multiplied with other % multipliers?
Or is it inconsistant?
If they affect the same exact yield, they would be additive. A couple multipliers can work off of each other though, namely food & growth, and per-city tourism & global tourism.When something is increased by x amount % is that addative or multiplied with other % multipliers?
Or is it inconsistant?
Is there a way to tell if there are Great Works in a city where Spies are used as Thieves? I never know if it's a good idea to attempt a heist because I don't know if they have Great Works in a target city at all.
The code counts all of the pertaining improvements within your borders.Does conquered/stolen academy/manufactory from great generals, and/or conquered cities counts toward GS/GE bulbing?
Or academies/manufactory that aren't worked, or does not reach a cities workable tile.
Is there a way to tell if there are Great Works in a city where Spies are used as Thieves? I never know if it's a good idea to attempt a heist because I don't know if they have Great Works in a target city at all.
If you make a modpack with VP Change options ("https://forums.civfanatics.com/threads/change-vp-options.620079/), you can chose the default settings.Is there a way to save settings in single player?
everytime i make a modpack i have to reconfigure everything again (and the first game for some reason is always with events turned on, no matter what i do)