Quick Questions / Quick Answers

Do you guys think statecraft is better when going wide as a CS oriented civ? Or is tradtition statecraft viable too? Im playin a germany game, not sure if progress or tradition is the way to go

Either is fine, as is Authority. None of Germany's abilities explicitly synergize with wide or tall play or early warfare. Whatever gets your to midgame the safest is what should be taken, after which the UA and UB really start punching. That said, I am in favour of tall or generally thick play. You probably want to send trade routes to city states, and trade routes do not scale with empire size. Furthermore, the vast majority of bonus yields will be in your capital, so your cutoff for cities negatively affecting your policy and science efficiency is smaller than most other civs. The UB is also one of the rare ones in the game with a % scaler, and that scaler generally increases as time goes on.
 
Do you guys think statecraft is better when going wide as a CS oriented civ? Or is tradtition statecraft viable too? Im playin a germany game, not sure if progress or tradition is the way to go
For me German UB screams Progress, because you will have huge production bonus, which will give you bonuses for building buildings. Another reason to go wide is that you will have more production to spend on diplomats and easier access to City States. Progress also improves movement of all civilian units, so you can spend diplomat sooner, therefore start producing another one sooner.
 
For me German UB screams Progress, because you will have huge production bonus, which will give you bonuses for building buildings. Another reason to go wide is that you will have more production to spend on diplomats and easier access to City States. Progress also improves movement of all civilian units, so you can spend diplomat sooner, therefore start producing another one sooner.
I was going to highlight this. A problem with tall diplomacy is the difficulty of keeping CS alliances. Without the gold that you can earn by wide play, you are forced to produce most of diplo units, and rely on your extra great diplomats. But going wide with chanceries makes it easy to keep friends and gain yields from it.
 
For me German UB screams Progress, because you will have huge production bonus, which will give you bonuses for building buildings. Another reason to go wide is that you will have more production to spend on diplomats and easier access to City States. Progress also improves movement of all civilian units, so you can spend diplomat sooner, therefore start producing another one sooner.

I was going to highlight this. A problem with tall diplomacy is the difficulty of keeping CS alliances. Without the gold that you can earn by wide play, you are forced to produce most of diplo units, and rely on your extra great diplomats. But going wide with chanceries makes it easy to keep friends and gain yields from it.

My experience is probably warped by the fact that I like to play on Marathon. On Marathon, it's all about quests and per-turn bonuses from trade routes, so diplomatic units aren't as important.
 
A problem with tall diplomacy is the difficulty of keeping CS alliances.

I find the key to Tall diplomacy is in the Early Great Diplomat. You can generate GDs earlier and faster than your progress rivals, giving you access to early paper and embassies.

When CS votes are low, the early embassies can give you a big advantage to push some initial votes through. However, as CS votes start to build up those votes become less significant.

The early paper is actually very strong, there is a big difference between 1 paper and 2 if you utilize it well. This can give Tall players an early edge in diplomacy. However, I agree long term progress has an innate advantage in diplomacy, so Tall has to take advantage early if they want to dominate the votes.
 
@Gazebo, crazy question for you.

1) Is it possible to give a civ a policy by default? Like Civ X starts the game with Tribute?

2) If so, is it possible to give them one from a tree they cannot start the game with (like Imperialism). If they could, would that give them immediate access to the rest of the tree, or would the tree open up at its normal time?
 
What do you do with your early Great Diplomat as germany if u for example get summer palace? (or whatever its called, the one in mathematics). The yields from that early CS alliance is really strong, and you will probably keep the alliance for a long time, if not the rest of the game. On the other hand embassies are really good throughout the whole game
 
@Gazebo, crazy question for you.

1) Is it possible to give a civ a policy by default? Like Civ X starts the game with Tribute?

2) If so, is it possible to give them one from a tree they cannot start the game with (like Imperialism). If they could, would that give them immediate access to the rest of the tree, or would the tree open up at its normal time?

1.) With LUA, yep.

2.) It would give them access to the whole tree.
 
2.) It would give them access to the whole tree.
Doesn't PlayerCanUnlockPolicy GameEvent or something could prevent that access to the whole tree until the requirements are met?
 
What do you do with your early Great Diplomat as germany if u for example get summer palace? (or whatever its called, the one in mathematics). The yields from that early CS alliance is really strong, and you will probably keep the alliance for a long time, if not the rest of the game. On the other hand embassies are really good throughout the whole game

I'm always a big proponent of Embassies whenever I can get them. Its a vote for me and denies a vote to someone else. Those yields are mighty good, but I always feel that I can get my alliances with regular emissaries, whereas embassies can only come from the GD.
 
Doesn't PlayerCanUnlockPolicy GameEvent or something could prevent that access to the whole tree until the requirements are met?

If we're talking LUA for both problems, then yes you could do it with LUA. It's academic, in that you could create a whole variable set to do it, but as-is you'd need LUA.

G
 
What are the XP modifiers for AI units on Immortal? It's a little intimidating seeing lvl. 6 Kris Swordsmen running around by turn 145 (not an exaggeration)...
 
Just a small question, I settled my city on top of Gold resource and researched mining, will it give my city +1 culture?
 
Just a small question, I settled my city on top of Gold resource and researched mining, will it give my city +1 culture?
If the improved version of Gold (Mine) gives +1 culture, I’d suspect settling on top will not give this, since it is not a mine. I could be mistaken.
 
If the improved version of Gold (Mine) gives +1 culture, I’d suspect settling on top will not give this, since it is not a mine. I could be mistaken.
I tested, cities settled on top of resources only get the base yield of that resources, not the improved yield whether you have the tech or not.
 
What are the XP modifiers for AI units on Immortal? It's a little intimidating seeing lvl. 6 Kris Swordsmen running around by turn 145 (not an exaggeration)...
http://civ-5-cbp.wikia.com/wiki/AI_and_Difficulty

Unit training cost: 80%, -8% per era (starting with medieval era, I think)
Unit upkeep cost: 80%
Unit upgrade cost: 70%
Unit supply bonus: +30% +3% per era (starting with medieval era, I think)
Free XP: 25XP and +75% XP earned from combat.
 
Could someone please enlighten me about:

1) why trading gold and GPT in the same deal is no longer available? I often used it for Research Agreements: giving enough money for my ally for a RA while they paid me back gradually (like a loan)

2) why "make peace with" deal must be above 75 warscore? With that warscore that war is practically done (probably), what's the point of this boundary? Feels superfluous.
 
Could someone please enlighten me about:

1) why trading gold and GPT in the same deal is no longer available? I often used it for Research Agreements: giving enough money for my ally for a RA while they paid me back gradually (like a loan)

2) why "make peace with" deal must be above 75 warscore? With that warscore that war is practically done (probably), what's the point of this boundary? Feels superfluous.

1) Because loan system was too complex to make it understandable to the AI, so was exploitable.

2) You misunderstood it. You can totally make peace under 75 warscore. You just need the other AI to actually want to. The rule is "at 75 warscore, the AI is forced to accept capitulation", which has as a byproduct that at 75 warscore, you can force the AI into peace even if it does not want to.
 
1) Because loan system was too complex to make it understandable to the AI, so was exploitable.

2) You misunderstood it. You can totally make peace under 75 warscore. You just need the other AI to actually want to. The rule is "at 75 warscore, the AI is forced to accept capitulation", which has as a byproduct that at 75 warscore, you can force the AI into peace even if it does not want to.
Thank you for your reply my friend.

1) Exploitable how? One thing that pops to my mind is that getting large sum from AI for GPT then declare war so you don't have to pay back. I accept that it's indeed undesirable. But is there something exploitable the other way around (aka my example)?

2) Sorry I poorly expressed myself. I meant that when you would pay an AI to make peace with another one.
 
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