neo_arcadia
Warlord
- Joined
- Jul 3, 2016
- Messages
- 239
Dunno. It is super cool tho when your luxuries are guarded by Battleships just for the luls.Does this mean you can park a ship in one? Sounds pretty trippy.
Dunno. It is super cool tho when your luxuries are guarded by Battleships just for the luls.Does this mean you can park a ship in one? Sounds pretty trippy.
What should my 3rd policy tree be in my Austria game? I have reasons why all 3 would be worthwhile. Right now I'm gunning for a tall 6 city diplomatic victory, Tradition -> Statecraft. Married with 6 city states so far and working on the 7th, allied with 5, leader in votes and voted leader of WC by my friends. I caught up in tech thanks to spies and scholars in residence and have been successfully grabbing key wonders, like slater mill and Westminster, so I'm not worried anymore about being far behind the tech/culture leaders.
I have one neighbor on land, Gandhi, who should get aggressive because his UU is online this era. We were friendly in the past but now he's guarded. No wars between us, ever mainly because he built great wall so trying to invade him would be too much of a pain, but.I'm scheduled to have a joint war against him in 10 turns with Egypt, his only other neighbor. It was actually a tough choice, since I've been nonaggressive all game and I'll drag a distant friend into the war because of a defensive pact, but I didn't want to lose favor with Egypt by declining and I feel like I would have a much better chance at accomplishing something if India is flanked from all sides... plus my Hussars and medley of cool UU's given by military CS's have been sitting around doing literally nothing all game.
So imperialism might be on the table if I want to start getting a little aggressive, especially since my supply cap kind of sucks (it's 19 but I haven't prioritized defensive buildings in the satellite cities). Industry could be useful to get more gold and production for diplomatic units, but I've never run it Tall before so I don't know how effective it could be. I prioritized farm triangles + cathedrals for growth and money so most of my forests are gone by this point, so bonuses from lumbermills wouldn't be too significant, but I have plenty of mines. Rationalism is obvious because tall. Any suggestions? .
In the new update, what does this change to Venice mean exactly?
"Venice - now has no route restrictions for TRs (export/import limitations)"
Usually one civ can only send one trade route to the same city. For Venice, this means that she can only receive one incoming trade route per player, or may receive trade routes in her puppet cities, which is not ideal. It also means that her first two traders (Venice ability) may not have enough nearby cities to be sent. Other civs can settle more cities and use internal trade routes. Not Venice.In the new update, what does this change to Venice mean exactly?
"Venice - now has no route restrictions for TRs (export/import limitations)"
Can God of the open sky ever be good? I mean 1 culture on two "two-food-grassland" for example, sucks pretty much. Is it the gold from pastures that one would want?
It's mostly about the pastures. Pastures are improvements you can build with just one tech and tends to be quite numerous in certain biomes. That said, every bit of early culture counts for those early policies, and empty tiles with farms are still pretty good.
Quick question, anyone here having trouble with promotion tree mod v15 ?
I'm using it with vox populi eui latest patch, but it only shows the promotion tree of 1 unit, and I can't click its name to change to other unit type like instructed.
It should be, since puppets only get 20% of yields.Do trade routes originating in a puppet city produce fewer yields than trade routes originating in a normal city?
Someone please explain me how this city got its Stone Works?
I captured this city from Songhai and it had Stone Works built. According to description it requires Stone or Salt or Marble or Jade improved in order to be built. Maybe I'm blind because I can't see any of these resources nearby the city. There are no resources underneath the city either.
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