Quick Questions / Quick Answers

Absolutely. You'll be considered usurper of the faith for the religion that is more widespread in your empire, giving you the founder and enhancer bonuses. Just purchase first the religious buildings of the faith you want to remove.
My understanding is that religious building produce religious pressure of the religion they were initially a part of, so building them might give the cities bonuses, but it may also generate unhappiness from religious divisions and lower your total number of followers.
 
My understanding is that religious building produce religious pressure of the religion they were initially a part of, so building them might give the cities bonuses, but it may also generate unhappiness from religious divisions and lower your total number of followers.
Its religious buildings will produce pressure of any religion that owns that belief (that's why Byzantine can basically steal someone's dominant religion since their follower builders will be outputting her religion's pressure as well).

If a building that outputs religion pressure isn't owned by any religion, then it'll output all religious pressure existing in the city.
 
Caravans have 2 movement speed. Cargo Ships have 4 movement speed as well.

Each Trade Route wants to complete 10 rounds of trade back and forth.

So definitely yes.
Caravans have 2 movement speed. Cargo Ships have 4 movement speed as well.

Each Trade Route wants to complete 10 rounds of trade back and forth.

So definitely yes.

Can you explain to me then how a trade route can finish faster between two obviously further cities than a trade route between two obviously closer cities?
In my current game Edrine to Prague is 4 turns faster than Istanbul to Prague. Also, can you explain the normalized distance? I assume that it is the distance based on terrain. Why does Istanbul to Prague take 4 turns longer despite having 3 turns shorter distance? Is Istanbul so close that it somehow has to make additional trips? upload_2019-3-11_19-10-58.png upload_2019-3-11_19-12-13.png
Edit: Also, caravans quite clearly move more than two spaces.
 
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Can you explain to me then how a trade route can finish faster between two obviously further cities than a trade route between two obviously closer cities?
In my current game Edrine to Prague is 4 turns faster than Istanbul to Prague. Also, can you explain the normalized distance? I assume that it is the distance based on terrain. Why does Istanbul to Prague take 4 turns longer despite having 3 turns shorter distance? Is Istanbul so close that it somehow has to make additional trips?View attachment 520286 View attachment 520287
Rounding up and Rounding Down. It wants to complete 10 rounds of trade. It seemed like Istanbul to Prague can complete 10 rounds while Edrine to Prague is not able to do 10 rounds so instead is cool with 9 rounds.
 
Rounding up and Rounding Down. It wants to complete 10 rounds of trade. It seemed like Istanbul to Prague can complete 10 rounds while Edrine to Prague is not able to do 10 rounds so instead is cool with 9 rounds.

I mean it is only a 20 turn route, you are telling me that doing one more round takes more than 8 turns while it can do 9 round in 20 turns?
 
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I mean it is only a 20 turn route, you are telling me that doing one more round takes more than 8 turns while it can do 9 round in 20 turns?
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Maybe this doesn't belong here, and im sure this discussion has already taken place, but is it really ok for 50 gold to be worth the same as 1gpt (1*50 turns on standard)? 50 gold upfront is worth way more than 1gpt because u can use it to buy stuff.
 
I mean it is only a 20 turn route, you are telling me that doing one more round takes more than 8 turns while it can do 9 round in 20 turns?
Are you considering movement along roads? A normal road lets you advance three tiles in two steps. Everything related to movement and religious pressure is measured in steps. So, take a look at the trade route path, count the tiles used and try to realize how many steps the trader needs to reach the city. Too hard? That's what the tooltip is for. Just before you establish the route you can see how many turns it will take to complete.
 
Are you considering movement along roads? A normal road lets you advance three tiles in two steps. Everything related to movement and religious pressure is measured in steps. So, take a look at the trade route path, count the tiles used and try to realize how many steps the trader needs to reach the city. Too hard? That's what the tooltip is for. Just before you establish the route you can see how many turns it will take to complete.

Yeah i dont understand how a caravan can move 3 tiles over 3 floodplains including a river. There are no roads yet.
 
How much does a great general increase city defense? it doesnt say in the tooltip or in the civilopedia. I dunno if anybody wants to undertake anymore UI improvements but could i recommend a city defense calculation somewhere? If this exists somewhere please let me know.
 
Rivers make caravans move faster.
Oh ok. How much faster? 3 movement /instead of 2? Also, if you look at my picture from before, why is Eridrine to Istanbul take 26 turns? Seems like since they are so close and since it is next to a river it should be the minimum route duration.
 
Oh ok. How much faster? 3 movement /instead of 2? Also, if you look at my picture from before, why is Eridrine to Istanbul take 26 turns? Seems like since they are so close and since it is next to a river it should be the minimum route duration.
I have no clue how much, I just know its faster. Trade routes are something I'm just chosen to leave as unknown.
 
Rivers make caravans move faster.

Archers: Oh god a river! I'll have to put down my bow and my meddling armor and try to swim across. It will take forever!

Trade: Takes a look at his big ass wagon filled to the brim with stuff. shakes his head at the archers, "scary cats". Trader proceeds to push his wagon into the river and jumps on it like a surf board.
 
Trade routes are something I'm just chosen to leave as unknown.

I do the same. I think that's always an indication of a good UI. There are certain things in the game I feel the need to understand every little nuisance of. and others I'm like "20 turns to trade....ok, cool"
 
How much does a great general increase city defense? it doesnt say in the tooltip or in the civilopedia. I dunno if anybody wants to undertake anymore UI improvements but could i recommend a city defense calculation somewhere? If this exists somewhere please let me know.
What makes you think that great generals increase city defense?
 
They did before (even without a unit inside a city) when we still had crime unhappiness, but I think not anymore.

They still do. Put a GG in the city- its CS goes up. I'm like 99% positive. I've seen GAs do the same for coastal cities.
 
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Is this normal, that barbarian unit appear out of nowhere? of course he pillages caravan of the way....
 
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