What is that approval statistics? It has always been one of the main mysteries of the series for me.
Cannot check the exact wording in-game right now, but when you hover over the unhappiness in the left city panel, it should display a breakdown with something like "10 unhappy from Poverty capped to 9 by population" for each cause of happiness.
Which by the way means that if you build a building decreasing poverty by 1, you will still have 9 poverty. And if the next cause of unhappiness is - let's say - 3 from illiteracy capped to 0 by population and you build another building decreasing poverty by 1, you will get 8 from Poverty and 1 from Illiteracy (so still 9 unhappy in total).
What are the strongest corporations for diplomatic victory?
None of them are really for specific victories, like some many give you culture, science, growth, etc. But they don't give you WC votes so it's not really like that, it's about what your empire generally needs.Does any1 know? Or at least, what corporations are well suited to achieve diplomatic victory?
Maybe the ones that give you gold or production to make diplomats fasterDoes any1 know? Or at least, what corporations are well suited to achieve diplomatic victory?
Does the production bonus towards wonders from Communism count towards Public Works since it is also under "Wonders"?
I would go for artistry, mainly for GPP, but golden ages and culture are nice addition too.What should I pick for my second policy tree? I'm running Korea (so planning on a science victory), tall but didn't found (so fealty is out?), statecraft would be useful since I have about double as much gpt as my neighbors thanks to silk, gold, and amber being abundant in my territory, and artistry would be useful for GPP to synergize with Korea's UA, but I don't really care about great works or tourism. Seems like there's an argument for all three.
What should I pick for my second policy tree? I'm running Korea (so planning on a science victory), tall but didn't found (so fealty is out?), statecraft would be useful since I have about double as much gpt as my neighbors thanks to silk, gold, and amber being abundant in my territory, and artistry would be useful for GPP to synergize with Korea's UA, but I don't really care about great works or tourism. Seems like there's an argument for all three.
What should I pick for my second policy tree? I'm running Korea (so planning on a science victory), tall but didn't found (so fealty is out?), statecraft would be useful since I have about double as much gpt as my neighbors thanks to silk, gold, and amber being abundant in my territory, and artistry would be useful for GPP to synergize with Korea's UA, but I don't really care about great works or tourism. Seems like there's an argument for all three.
Seconded. I've had vassals but it seems they never ask for liberation. Maybe something for Recursive to look at?Has anyone ever had an AI vassal request liberation?
Genghis Khan is my vassal and after some joint wars he's managed to conquer the entirety of Russia on his continent. He's now eligible for liberation with a huge army and I'm a bit nervous...
Has anyone ever had an AI vassal request liberation?
Genghis Khan is my vassal and after some joint wars he's managed to conquer the entirety of Russia on his continent. He's now eligible for liberation with a huge army and I'm a bit nervous...
Quick update. Just finished this game on Emperor as Shoshone, winning diplomatically and snowballing after getting a couple of vassals. There was decent gap from my #1 on scoreboard to my vassal Genghis' #2. Even as I steamrolled the rest of the map he never requested liberation even though he could've (he turned out to have a much larger army and even more cities than I had after swallowing Russia!), and also stayed a vassal even when the entire world started hating me (Genghis included) from snowballing. I guess it's a good thing I targeted him and vassalized him early and quick!