How does one disable the "Your behaviour angers them" and "you are competing for city states" negative modifiers or make them a 0 value? I'm running 4-20,2019 version.
MODS > (1) Community Patch > Core Files > Core Changes
In DiploAIOptions.sql, you can disable all victory competition penalties. "Your behavior angers them" is a Victory Block penalty, which falls into this category.
There's no toggle to completely disable City-State competition penalties, but you can open DiploOpinionWeights.sql and set the "OPINION_WEIGHT_MINOR_CIV_DISPUTE" weights to 0. That will eliminate the Opinion penalty component, but not other AI behavior based on that penalty.
Hi thanks for the response, unfortunately my version is older than when the extra diplo-options you mentioned were added so I can't use that feature for victory competition.
I found settings that are OPINION_WEIGHT_VICTORY_FIERCE/STRONG and set them to zero but they seem to have no effect ingame. I also don't have a diplo options sql file either and nothing I changed in core changes affected the city state modifier
UPDATE Defines
SET Value = '0'
WHERE Name = 'OPINION_WEIGHT_MINOR_CIV_FIERCE';
UPDATE Defines
SET Value = '0'
WHERE Name = 'OPINION_WEIGHT_MINOR_CIV_STRONG';
UPDATE Defines
SET Value = '0'
WHERE Name = 'OPINION_WEIGHT_MINOR_CIV_WEAK';
If it did not get changed int he current beta i'd like to elaborate it's Not 50% of the time as a general rule but it takes base CS into consideration so a horseman has a 50% chance to capture an enemy horseman since both have the same base CS but a horseman has 80% chance to capture a defeated archer as it has significantly lower CSMounted units capture units 50% of the time.
Captured units have 20hp and can’t move the turn they are captured. Usually the enemy will immediately kill your captured unit, because it is heavily damaged and exposed.
If it did not get changed int he current beta i'd like to elaborate it's Not 50% of the time as a general rule but it takes base CS into consideration so a horseman has a 50% chance to capture an enemy horseman since both have the same base CS but a horseman has 80% chance to capture a defeated archer as it has significantly lower CS
Options: Autosave every turn, max saves= 999 will help a little.The crashing is terrible. I just lost this Great Arabia start which was going really well, but I forgot to save. So a crash out of nowhere just killed the game. Is there anything I can do to stop this happening so often?
It does not grant the tiles yields like Petra, it's granted directly to the city just like goddess of nature works.Does Machu Picchu still give bonus to mountains? Description says 1 food, production, culture, faith per mountain, but I don't see any
You sacrifice useful yields for having no unhappiness forever. A fair tradeoff imo.I'm just checking if Twokay Foods was working as intended in my game. Is it supposed to reduce needs in ALL of your cities? I was playing wide and went from about 250/250 (50%) struggle in happiness to about 350/0 (100%!!!) happiness in the span of about 10-15 turns. One of the tooltips seemed to suggest only for that city and others for all cities. If it is all it seems quite strong.
I'm just checking if Twokay Foods was working as intended in my game. Is it supposed to reduce needs in ALL of your cities? I was playing wide and went from about 250/250 (50%) struggle in happiness to about 350/0 (100%!!!) happiness in the span of about 10-15 turns. One of the tooltips seemed to suggest only for that city and others for all cities. If it is all it seems quite strong.
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