Heinz_Guderian
Prince
Are the monopolies gained from city states (via statecraft) supposed to give bonuses? I have a monopoly on honey, yet I don't get the 10% culture bonus.
Are the monopolies gained from city states (via statecraft) supposed to give bonuses? I have a monopoly on honey, yet I don't get the 10% culture bonus.
What is the purpose of the guided missiles now and what it does?
Songhai: Rivers connect cities. Does this mean that I can build partial roads between rivers to connect the cities, as it works with the iriquois?
I'm playing with Rome with the 3rd/4th component. The unique improvement - Latifundium - grants an improved figs tile. Figs look like a luxury, but I can't trade them, they don't appear in the trade menu. Are they a luxury (then why can't I trade them?) or just a bonus resource?
Is it possible to tweak war weariness values?
I’ve been kicking Babylon’s teeth in for an entire era on epic speed and he somehow not suffering at all? He’s lost 2 cities and more units that he has citizens left in his empire and is somehow not unhappy.
Is it possible to tweak war weariness values?
I’ve been kicking Babylon’s teeth in for an entire era on epic speed and he somehow not suffering at all? He’s lost 2 cities and more units that he has citizens left in his empire and is somehow not unhappy.
War weariness is capped at 1/4 of empire population, I think...
Is this something I can edit on my end? It’d be nice if I could still send a Civ into chaos with city revolts and barbs from unhappiness even if I have no actual intention of fully conquering them.
Yes, you're right, he just did. So it brought him in one turn the equivalent of 5 or 6 units, so around 300 production.Did he advance to the next era that turn? AIs get a bunch of instant yields for advancing eras IIRC