Quick Questions / Quick Answers

Are the monopolies gained from city states (via statecraft) supposed to give bonuses? I have a monopoly on honey, yet I don't get the 10% culture bonus.
 
Are the monopolies gained from city states (via statecraft) supposed to give bonuses? I have a monopoly on honey, yet I don't get the 10% culture bonus.

I think you need a specific Statecraft policy, but yes. If you have that policy then it's a bug either with VP or whatever mod adds the honey resource.
 
What is the purpose of the guided missiles now and what it does?

main use is to snipe garrisons. If you take out a city’s garrison its defense drops like a stone, allowing you to take it much more quickly. That’s the only real use I have for them...but remember that interception does knock them out, so you’ll need to sweep the area for interception first
 
Border Growth points = local "culture" that is only used to speed up the acquisition of new tiles by a city working the fort tile.

Regards
XSamatan
 
Songhai: Rivers connect cities. Does this mean that I can build partial roads between rivers to connect the cities, as it works with the iriquois?
 
Songhai: Rivers connect cities. Does this mean that I can build partial roads between rivers to connect the cities, as it works with the iriquois?

Yup
 
I'm playing with Rome with the 3rd/4th component. The unique improvement - Latifundium - grants an improved figs tile. Figs look like a luxury, but I can't trade them, they don't appear in the trade menu. Are they a luxury (then why can't I trade them?) or just a bonus resource?
 
I'm playing with Rome with the 3rd/4th component. The unique improvement - Latifundium - grants an improved figs tile. Figs look like a luxury, but I can't trade them, they don't appear in the trade menu. Are they a luxury (then why can't I trade them?) or just a bonus resource?

No it is just a bonus resource :)
 
Hi, is the game currently balanced for events to be turned on or off? Would people consider events being on or off to be the "standard" VP experience.
 
Is it possible to tweak war weariness values?

I’ve been kicking Babylon’s teeth in for an entire era on epic speed and he somehow not suffering at all? He’s lost 2 cities and more units that he has citizens left in his empire and is somehow not unhappy.
 
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Is it possible to tweak war weariness values?

I’ve been kicking Babylon’s teeth in for an entire era on epic speed and he somehow not suffering at all? He’s lost 2 cities and more units that he has citizens left in his empire and is somehow not unhappy.

War weariness is capped at 1/4 of empire population, I think...
 
Hello
I searched the forums & GitHub but did not find the answer: is there a known bug where an attacked AI city magically spawns several units in one turn? It was not given to him by allies.
This is v12-1-3, Immortal
Standard install + infoaddict + map pins mod
Spoiler Magical AI unit spawn :

Turn 93 : I'm about to attack, his units have just left the city.
upload_2020-12-24_15-44-45.png


Turn 94:3 spears appear out of the blue
upload_2020-12-24_15-45-16.png


Turn 95: I kill one, but there is more from where that came from: 2 additionnal spears + 1 chariot
upload_2020-12-24_15-46-38.png



Savegame included
 

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Did he advance to the next era that turn? AIs get a bunch of instant yields for advancing eras IIRC
 
Is it possible to tweak war weariness values?

I’ve been kicking Babylon’s teeth in for an entire era on epic speed and he somehow not suffering at all? He’s lost 2 cities and more units that he has citizens left in his empire and is somehow not unhappy.

Slower speeds seem to have a scaling issues so that might be the problem.

It is very possible to get even the deity AI hit the -20% very unhappy penalty by really grinding them down.

It is also possible that by taking the cities you are making them more happy as a smaller empire is less hit by unhappy although that depends on a lot of factors.
 
War weariness is capped at 1/4 of empire population, I think...

Is this something I can edit on my end? It’d be nice if I could still send a Civ into chaos with city revolts and barbs from unhappiness even if I have no actual intention of fully conquering them.
 
Is this something I can edit on my end? It’d be nice if I could still send a Civ into chaos with city revolts and barbs from unhappiness even if I have no actual intention of fully conquering them.

I can add an SQL value for that, sure.
 
Did he advance to the next era that turn? AIs get a bunch of instant yields for advancing eras IIRC
Yes, you're right, he just did. So it brought him in one turn the equivalent of 5 or 6 units, so around 300 production.

Thanks !
 
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