That's not a problem.Would SteamApps being not capitalized, so it is written as steamapps be a possible issue?
Could you screenshot the issue you're having?
That's not a problem.Would SteamApps being not capitalized, so it is written as steamapps be a possible issue?
That's not a problem.
Could you screenshot the issue you're having?
You need the Clockpunk culture wonder as well as the tech.I have the Clockpunk technology for two turns now, and I cannot build any of the Clockpunk buildings in any of my 17 cities. It says it requires 'Clockpunk', what am I missing ? (using the svn from yesterday)
View attachment 573459
BUG option.Hi everyone. Please tell me how to make more than 20 AI civs displayed on the screen? There is a block there.
Where? In the settings I did not find, can you show the screenshot where is it?BUG option.
Where? In the settings I did not find, can you show the screenshot where is it?
I think it makes sense. Barbarians and Neanderthals represent different things. If the Barbarian Civ option is on though, might be interesting to see Neanderthal cities evolve into Wrub if he's not already in the game.Is it logical to exist Neanderthal cities over the classical era and don't grow to barbarians or minor civs ?
Exactly why you dislike the design decision to give an OP decision a major backlash.even if making OPed units even more OPed (which I LIKE, lol)
I thought you already knew me as the "there is no such thing as OP" guy, lol.Exactly why you dislike the design decision to give an OP decision a major backlash.
On one hand, yes it stops the unit from levelling for a very long time - on the other hand it makes it almost impossible to kill that unit if you're careful with it, therefore it can then rapidly earn a lot more XP and eventually catch up. I've had some key units upgrade quality 3-4 times and largely its in part because they get so powerful they can easily gather up a lot more XP.
That last concept would be interesting except it would require that SM really wasn't an option so that these more core things can be further modified by other things happening in SM. HOWEVER, since a rank shift in quality/size/volume will influence the unit based on final totals, there actually IS a correlation. A +10% str from combat is a LOT more effective when applied to a 20 str than it is when applied to a 12.
Not certain, but I think it could be a hardlock of the EXE. There's a number of things like that where we're just kinda up the creek without a paddle. The relative placement of the Barbarian team compared to others is one such thing for instance, but again not sure if that's exactly the case here. Additionally, 'it's your problem' isn't strictly true; the engine itself can only fundamentally keep track of so many things due to implementation, so in some cases the best computer in the world won't be able to handle it because it's not a problem of the computer, but the code we're building off of.Is it just a random arbitrarily chosen number that everyone feels happy with and thus never bothered to change, or is there some programming reason behind it?
Do you know of any specific ones?I think there's mods that have increased that limit far above 50, we keep to 40+10 for performance reasons mostly.