Thunderbrd
C2C War Dog
Oh, I see. Thanks for clarifying that's not innately part of losing the improvement.No my dogs or my hunters kill the assassin and then I get an alert about that.
Oh, I see. Thanks for clarifying that's not innately part of losing the improvement.No my dogs or my hunters kill the assassin and then I get an alert about that.
I'm fairly sure Great Spies are immune to getting caught, but not 100%. Try it and find out1. Can a Great Spy get caught when you just leave him in a foreign city ?
I'm more certain there's no way to do this other than just keeping an eye on the tech foreign advisor screen.2. Is there a way to see what techs the AI's have been trading with each other ?
They shouldn't get TOO much exp for each attempt at this and of course its expensive and somewhat risky to do, particularly considering by being there you're motivating them to build defense buildings that then harm adjacent units. It's perhaps an unavoidable exploit.3. I noticed that the 'range attack' allows archers and chariot archers to gain (unlimited?) experience. I put 30 of them next to a barb city with only four military units and range attacked them each round. The barbs obviously survive and all my archers gain a huge amount of experience. Is this intentional ? Should I be ashamed for only figuring this out now ?
Playing the latest svn, I also did notice this. One city (mostly early) far away from the bulk of the rest of the country.Following up on the Settler question I noticed in my game that the AI is expanding well but they place one city a long way from the others. this must hurt them a lot in maintenance. They are not barbarian captured cities either. Just wondering if others had the same thing happen
They do try to intrude on the settleable spaces for other nations a bit.Following up on the Settler question I noticed in my game that the AI is expanding well but they place one city a long way from the others. this must hurt them a lot in maintenance. They are not barbarian captured cities either. Just wondering if others had the same thing happen
They shouldn't get TOO much exp for each attempt at this and of course its expensive and somewhat risky to do, particularly considering by being there you're motivating them to build defense buildings that then harm adjacent units. It's perhaps an unavoidable exploit.
However, eventually it will also be that you can set units to train so maybe this won't be quite as worthwhile as an exploit then.
Are you getting a full xp per archer out of this or just .1 per round? Might need to pull down the reward a bit.
As for archers exp, it should be capped vs barbs unless you've disabled that option?
Uhh... that'd be a pretty serious bug. Check the BUG options to see if the invert queue option has changed, mess around with holding down shift or ctrl while clicking on an item in the construction queue and maybe see if something works?Since the most recent SVN I haven’t been able to queue construction. Figured it also might just be me doing something wrong rather than a big.
Also great Mod!
If you are asking me, well, there is redundancy thru the city screen. However, one may find that accessing this info via the main screen more convenient. For me it is either way, so if it is easier to just remove the option, go for it.Should I just remove the BUG option?
We were breaking saves a lot in there but if it was THAT close, you might be fine.I've got a game going that I started one or two SVN commits before v41 official release. Will updating now break my saves?