[to_xp]Gekko
QCT junkie
what I did is re-add the recon promotion tree rework from MOAR that was removed in S&T, it swaps guerrilla and spyglass and changes Ambush to be +20 when defending so it's not OP anymore
Bug report: Using the latest beta. I am declared friends (and level 2 allies) with Robert the Bruce, and just discovered Reformed Church. In spite of the friendship bonus text saying that I should now be able to build golf courses with my builders, and I am unable to do so.
Hi,
I am currently playing a game using mod version 5.0.4 Beta. Would it be safe for me to update my current game to mod version 5.0.6 Beta and continue playing, or do I need to wait until I start another game?
I'm getting an error and can't start a game. After researching the fix listed elsewhere here, I ran into this in my modding.log:
[3062463.994] UpdateDatabase - Loading Gameplay/Quo_ZZ_Debug_Code.sql
[3062463.994] ERROR: Failed to release save point.
[3062464.012] Warning: Error when calling IComponentHandler::ApplyComponent.
This is the only Failed to release save point error in my log. Any recommendations?
Hopefully this will be the last Beta patch before a "release" version of v5. More minor bug fixes and small balance changes.
Changes to civs:
- Georgia's unique building (which is basically just Star Fort walls) no longer has any prereqs. Therefor, you can choose to hard build it in cities without an Encampment if you want. You still get it free in cities that have do have actual Walls. This should solidify Tamar as the queen of defensive options, which seems fair to me, since she...
This release marks the end of the Beta period. Hopefully at this point the mod is very stable. Barring complete crashes to desktop or other major issues, this version of the mod will roll out to Steam in the next 24-48 hours. Many thanks for the players who have taken time to Alpha and Beta test and who have provided commentary.
Changes in this version:
Pantheons
I reviewed all pantheons. Made some changes based on differences in Rise and Fall.
View attachment 489094
- ...
I like a lot of those changes, isau. The one thing I am hesitant about is the Religious Settlements buff; I already tamp down the border expansion to 200 or 250 in the myoptions file; 650 up from 500 isn't a huge bump, but 400 from 250 is substantial. The primary draw was always the extra trade route, but now... that's gonna be hard to pass up.
UPDATE ModifierArguments SET Value='150' WHERE ModifierID='RELIGIOUS_SETTLEMENTS_CULTUREBORDER' AND Name='Amount';
I'm getting an error and can't start a game. After researching the fix listed elsewhere here, I ran into this in my modding.log:
[3062463.994] UpdateDatabase - Loading Gameplay/Quo_ZZ_Debug_Code.sql
[3062463.994] ERROR: Failed to release save point.
[3062464.012] Warning: Error when calling IComponentHandler::ApplyComponent.
This is the only Failed to release save point error in my log. Any recommendations?
I am having the same issue. Unfortunately for me, changing start position (or any of the other setup parameters) does not fix it.
Playing with all of my mods minus Quo works fine. Playing with only Quo does not.
Version 5.0.6 has worked fine, but both 5.0.7 and 5.0.8 do not.