AI+ works for me personally but some other mods don't. There is something wrong with mods in Rise and Fall having to do with load order of the DLCs. If you can't get a particular mod to work you might be able to make it function by disabling the DLC civs, altho there is no guarantee. It depends in part on assumptions the mod-maker made about DLC content.
Haha sorry late night typing.
Probably there will end up being around 8 total in the end. It depends on how many I can pull off with the somewhat limited diplomacy controls Civ 6 provides.
I appreciate your work on this mod, but not working for me with R&F at all. Started with 5.0.8 and works fine in Vanilla, but when I add Rise and Fall, with each into message about Quo's Combined Tweaks, my display gets darker and darker, so that when the messages are finished, I am firmly in the dark! (See attached screenshot). Upgraded through to 6.0.0 with same problem. Game becomes unusable in this manner. Love the mod, but want to get familiar with R&F. Help!
Should I select the Rise and Fall ruleset or the QUO ruleset when I start the game? Will the new features of Rise and Fall be implemented in the game if I choose QUO ruleset and the other way around?
I appreciate your work on this mod, but not working for me with R&F at all. Started with 5.0.8 and works fine in Vanilla, but when I add Rise and Fall, with each into message about Quo's Combined Tweaks, my display gets darker and darker, so that when the messages are finished, I am firmly in the dark! (See attached screenshot). Upgraded through to 6.0.0 with same problem. Game becomes unusable in this manner. Love the mod, but want to get familiar with R&F. Help!
Working fine for us in our multiplayer game using R&F, even fixed the desyncs we were having by changing my screen from borderless window to full screen, weird but worked.
One issue though that my German opponent pointed out was the lack of a 5x gold income when capping a city during a golden age.
Separate report: I have befriended Poundmaker, but I have not received an additional trade route, which is what the diplo screen says is his friendship bonus.
Hi isau, I'm playing with your mod (latest version 6.00 alpha) for the first time. It's working great, however I have come across 1 bug: I just won a great person, and recruited them, but the game seems to think I still need to recruit them and won't let me press end of turn. I've tried saving and reloading but it didn't work. Is this a known bug? I've never seen this happen in unmodded version. I am running your mod only.
This release features some balance changes and bug fixes.
Bug Fixes
- Fixed a bug that caused R&f the new civs introduced in Rise and Fall to not properly award friendship bonuses when befriended
- Removed the requirement that Germany be in a Golden Age to receive a payout on capturing a foreign city. The check for a Golden Age did not work properly. Lowered the amount of Gold received in response to the ability always being available.
- Fixed a bug introduced in Rise and...
I've never seen this before. Any chance you are friends with Brazil or there is an AI player who has the Great Person Advocate secret agenda? I wonder if this is related to the Great People Point refund they can provide.
I appreciate your work on this mod, but not working for me with R&F at all. Started with 5.0.8 and works fine in Vanilla, but when I add Rise and Fall, with each into message about Quo's Combined Tweaks, my display gets darker and darker, so that when the messages are finished, I am firmly in the dark! (See attached screenshot). Upgraded through to 6.0.0 with same problem. Game becomes unusable in this manner. Love the mod, but want to get familiar with R&F. Help!
Why would you say no?Also, not sure if this mod touched it but I noticed if you say no to an AI asking to send a delegation, they keep asking every other turn. Wasn't seeing this happen recently
Just had the same thing happen to me. I am Germany ( Barbarossa ) and only two civs I can see in game is Harald ( Norwegian ) & Chandragupta ( Indian ). Popped up to recruit a great person ( scientists ). Recruited him, then it asked again except none are able to be selected.
Using 6.0.1
I received your email about 6.0.0 being an ALPHA and I understand, but my issue also occurred on 5.0.8 and 5.0.9. Every time a Quo's info dialog popped up, the screen got darker and darker until it was too dark to see. Is there a way to turn the dialog off? That would solve my issue.
Should it be of interest, specs on my graphics card follow:
Radeon Software Version - 18.2.2
Radeon Software Edition - Adrenalin
Graphics Chipset - Radeon (TM) RX 480 Graphics
Memory Size - 8192 MB
Memory Type - GDDR5
Core Clock - 1288 MHz
Windows Version - Windows 10 (64 bit)
System Memory - 32 GB
CPU Type - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
Radeon Settings Version - 2018.0206.1847.33779
Driver Packaging Version - 17.50.17.04-180206a-324065E-RadeonSoftwareAdrenalin
Provider - Advanced Micro Devices, Inc.
2D Driver Version - 8.1.1.1634
Direct3D® Version - 9.14.10.01316
OpenGL® Version - 6.14.10.13506
OpenCL™ Version - 23.20.15017.4003
AMD Mantle Version - 9.1.10.0237
AMD Mantle API Version - 102400
AMD Audio Driver Version - 10.0.1.6
Vulkan™ Driver Version - 2.0.1
Vulkan™ API Version - 1.0.65
Also, not sure if this mod touched it but I noticed if you say no to an AI asking to send a delegation, they keep asking every other turn. Wasn't seeing this happen recently