The Almighty dF
Pharaoh
I have a bunch of little things to report for version 6.02. I have to admit that I was playing multiplayer, though.
1) Panthers and Gorillas are staying stationary on the world map.
2) Are natural disasters much more frequent in this version? I was getting pummeled by floods and forest fires left and right.
3) Is the AI really really good at wonder sniping? Twice in a row, an AI my friend and I hadn't even encountered shut him down from building wonders that he was within 1 and 2 turns of finishing.
4) I got a TXT_ whatever message for Joan of Arc being born.
5) In my capital city (Budapest), I kept having my maximum health go down to a previous value, causing my city to keep going unhealthy, then healthy, and back to unhealthy turn by turn.
6) I forgot what this one was, since I didn't write a list. But I distinctly remember there being 6 things.
1. I've had this issue too.
2. That's how the, sometimes wonky, random events work in BtS. Sometimes they just pile up.
3. Correct me if I'm wrong but I think several of the new leaders are either industrial or have a high wonder build probability.
4. I've also had this happen.
5. I thought I was hallucinating, but this also happend to me.
A suggestion:
-Ishtar Gate could really use different effects. It just feels really overpowered and I don't get its connection to the wonder itself. Maybe have it just be like a super wall, or have it be like Stonehenge and each city gets a free wall? The current bonus is just -way- too powerful on bigger maps or maps with a lot of civs, or maps where the civs are spread apart.
Also, how would I go about adding leaders to this myself, does anyone know? I kinda miss a bunch from Leaders of VD, like Meiji. I've just never messed around with -adding- a leader to a mod like this.