Nutty
Deity
I like it. How about making it a modmod? ;-)
I'm already planning to do a R.E.D. "Extended Edition" add-on with more units based on what's available, like:
- War Chariot (melee chariot, can move after attack)
- Explorer (scout upgrade)
- Line Infantry (between Musketman and rifleman)
- Armored Recon / Light tank (explorer upgrade)
- Heavy Tank
- Cruiser
- Attack aircraft (WWII style: Il-2, Stuka, etc...)
- Advanced JetFighter (using the current F-22 model, and adding the F-16 as normal jetfigther)
- Strike Fighter (none available, but there are a lot civ4 models to convert and the Jetfighter template is available thanx to danrell...)
- Dreadnought
etc...
I've asked about the specific Line Infantry as it was the easier to add without making a real change in gameplay, but thanks to everyone feedback, I now agree that base R.E.D should not contain any change of that type.
Now, if you or anyone want to make a small add-on with just that Line Infantry change, you know you're welcome to do it
How do you load your game ?
Use this path : Main Menu -> Mods (check if R.E.D. is activated) -> Next (and not Back) -> Single Player -> load game
Using windows XP and DX9 ?
What is your GPU model (Nvidia, ATI) and which version of the drivers are you using ?
danrell has made available all meshes he has used for his units, and I think bernie14 does the same, you can get them from their units or packs.
inclusion of new units is of course planned, but first I "just" need to finish the huge update I've started for WWII edition. (huge by the code changed to fix things, not by the feature/content, "thanks" to patch .674...)
Right, but I can extract and edit the civ 5 meshs as is. My question is how do I extract the rig/skelton, or if you can't, how you guys have been rigging all of them so I can contribute.
I would do it by hand using Max's biped, but I don't know all of the animations per unit mesh so I could replicate them, nor do I know if the engine would work with the format I would be using.
I suppose I could always just work with the models and just let you guys rig them, but you guys have enough stuff to work on as is.
Okay, started working on next version, and derived a bit, ending up with a little add-on... Here it is for beta-testing, it's an extreme version of R.E.D., even smaller scale, even more figures in each unit, and reworked formations to handle the new numbers.
R.E.D Modpack is mandatory and must be activated before the add-on.
Grab it for epic battles !
Some resources/improvements have also been rescaled to reflect the change, you don't want your thirty warriors horde unit to be dwarfed by some giant cows, do you ?
Albeit I have just started a new game and when a warrior is in a forest he is almost impossible to see. The same applies to others.
Actually I like it this way, see it as an ambush
And it's not a resolution effect. I'll try to post a screenshot when I'll release v.16 (maybe not this WE, but *soon* I hope.)