The download link and installation instruction are here
This thread is about the development of the mod, help is welcome for future releases
Projects files are on GitHub:
Current version
Converted version (pre-alpha, not playable)
DLL source code
You'll need modbuddy (part of the SDK tools for civ5) to build the projects and MV C++ 2010 (for example) to compile the DLL.
I suggest to install a GUI Client for GIT to simply download updates instead of the whole zipped branch if you want to follow the development.
You can follow this guide by whoward69 to set up your coding environment, the differences being:
- the git link (see above)
- R.E.D WWI is a branch of the repository, not master (switch to that branch)
- the project to build is CvGameCoreDLL, not CvGameCoreDLL_Expansion2
Credits:
see the full credits list.
This thread is about the development of the mod, help is welcome for future releases

Projects files are on GitHub:
Current version
R.E.D. WWII Edition <- Current version, most of the code is using Lua
R.E.D. WWII Data Files <- Data Files
Converted version (pre-alpha, not playable)
R.E.D. WWII Reloaded <- this will replace RED WWII Edition with most of the code converted to C++
Test Map <- small test map to play on with IGE or Firetuner
World Map <- not ready for edition with the WB yet (we need to add improvements/resources/cities names in the DB first)
Iwo Jima <- with rules for tactical play
DLL source code
DLL Code source
Switch to RED WWII branch, build the CvGameCoreDLL project and rename CvGameCoreDLLFinal Release.dll to CvGameCore_RED.dll
You'll need modbuddy (part of the SDK tools for civ5) to build the projects and MV C++ 2010 (for example) to compile the DLL.
I suggest to install a GUI Client for GIT to simply download updates instead of the whole zipped branch if you want to follow the development.
You can follow this guide by whoward69 to set up your coding environment, the differences being:
- the git link (see above)
- R.E.D WWI is a branch of the repository, not master (switch to that branch)
- the project to build is CvGameCoreDLL, not CvGameCoreDLL_Expansion2
Credits:
see the full credits list.