I'll remove the armor penalty and they won't need to set up before firing.
There'll be 3 types of artillery that can stack with other units:
- Howitzer-Guns: no penalty, indirect fire (above obstacle), bonus vs Cities, Infantries & Fortified units
- Field Guns: direct fire (can't pass obstacle), more powerful, high bonus vs tanks.
- Anti-Aircraft Guns: protect the unit they stack with from air attacks, can intercept, small bonus vs tank
quick update of the current development to the DLL:
- balance : embarked units are now considered as Sea units, that means that aircraft with bonus against land or/and armor units won't get those bonus when attacking an embarked tank. Before that a Stuka with some promotions could sink a British tank in one attack...
current models are "generic".Now that I like! Now, for Germany:
Howitzer - I'm not sure
Field Gun - 88 PAK
Anti-Aircraft guns - 88 FLAK
Greece, as far as I know, only had howitzers!
yep, added in the todo list.So with that change, would it be possible to remove the bonus against ground units for submarines, because it will be useless.
What I'm testing at this moment...
Spoiler :
You launch your infantry from a plot with one of your Field guns on an attack against a plot defended by an artillery unit (here the city of Brest-Litovsk)
This happens:
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And after all that your infantry attacks![]()
Still tracking some nasty bugs, once polished a bit it will be time for a beta...
I was bored by the renaissance-style in-game menu, so thanks to JanBoruta who has given me the motivation to start working on it because of his great maps, here is the new one
(click for full view)
Too bad you couldn't put together something that looked like an old 1940's newspaper or propaganda poster.