Raliuven SG3.5 Regent

Turn 30 (0) 2550 BC

Make the Governor switch thingy.

Turn 31 (1) 2510 BC

A barb warrior comes down from the north near Warrior #2 who is next to the Vikings. I send him east regardless. Blocked off. I move the warrior back home onto the worker for protection. Far west warrior south. I bring Alphabet down to 70%, now getting 1 gpt and still with one turn to go.

Turn 32 (2) 2470 BC

Alphabet is ours! I select Writing as our next adventure, and bring it back to max science. 43 turns to go.

More exploration.

Turn 33 (3) 2430 BC

Babylon grows to pop 2, bringing Writing down to 36 turns. New citizen is put on the forest tile, I swap it to the other cow.

Worker also finishes his road, and I move him and the escorting warrior north to the second cow.

More exploration, and the barb near Warrior #2 gets frisky and advances one tile away. I fortify #2 on the mountain for safety.

Turn 34 (4) 2390 BC

Red Bulls finishes its worker, drops back down to one pop. I move the worker onto the cow as well, for increased speed.

More exploration. The barb did not attack, but turned and ran away. Hah! Our show of force by standing in a threatening stance on a mountain top drove him away! I start moving him west.

Turn 35 (5) 2350 BC

Mr. Barb reappears. Onto the next mountain in sight.

I move the western warrior south, and....

fG7X9.png


Temujin! He has Masonry and Warrior Code. I pass for now, as I don't think we want to give away Alpha just yet. He will trade for it, but only one tech and 10 gold.

Turn 36 (6) 2310 BC

Western warrior grabs a goody hut that Temjuin was walking towards...

j5xHO.png


Alright! Looks like my little gamble of not trading paid off a bit.

Interestingly, now Temjuin won't trade for Warrior Code, but we are ahead of Ragnar by Ceremonial Burial.

Turn 37 (7) 2270 BC

IBT, the workers finish the irrigation. I start one on a road and move the other towards the second tile that Babylon is working.

More exploration.

Turn 38 (8) 2230 BC

Babylon finishes the Barracks. Set it to building a Granary of its own.

More exploration. I note at the end of the turn that we are now at -1 gpt, so I drop the slider to 80%. Writing now at 36 turns and we are at +0 gpt.

Turn 39 (9) 2190 BC

More exploration. Warrior near Vikes moves onto a hill and sees a Bantu barb.

Turn 40 (10)

Western warrior moves south continually. Worker finishes irrigating cows. Other starts mining Bonus grassland. I move the first worker to aim for the bonus grass immediately west of Babylon.

Thoughts:
After seeing some of the land that our western warrior has uncovered, I think western expansion is in due order. Lots of good grassland/bonus grassland, and an unirrigated wheat + river combo looks tasty.

Other thoughts and save tomorrow. Have to go to bed now.
 
Just a reminder to upload the save. :D

Without looking, I would say that we should probably swap the Granary in Babylon for an archer now that we have WC. Now that Babylon has a barracks it will mostly push out military and the occassional worker if we need to keep size/happiness under control.

Regarding the tech trade and GH. Not sure about this. In a way receiving something we could have traded for means that we did not learn anything new. However you could not have known that the GH would give a tech. At higher levels I might have withheld alpha. Not sure here. I think we will make the slingshot without trouble and giving alpha away early shouldn't be a problem. If we were going minimum on Writing then maybe. We've got several commercial civs in the game to start so it is not as if Alpha is not known. Does it make a big difference eitehr way? Probably not.
 
Okay. I'll pop back in and swap the Granary to a Bowman, then upload.

I just prefer not trading important techs when aiming for the Philo slingshot. Getting there first is important.
 
I think trading Alphabet is safe on Regent. The AI will still only be halfway through Writing when we pick up The Republic :)

On higher levels, I'd agree about not trading Alpha.
 
And here's the save, with the Granary to Bowman change. I also noted that Temujin now has Masonry and The Wheel, he won't trade for either.
 

Attachments

Thanks for the invite from here:
http://forums.civfanatics.com/showthread.php?t=452504&page=2

Unfortunately myC3C game disc somehow got damaged and I am playing PTW

(I bought C3 vanilla when it came out, upgraded to PTW when it came out. Bought C3C for 10$ AND PLAYED A FEW TIMES BEFORE my disc F#d up.

Otherwise I am definitelt in. I am looking for C3C cheap but haven't found it.
 
I think cans of whoop ass come in large and small sizes, but really, why bicker? Its rather petty to negotiate if you are doing to boot them in the head with a size 9 or size 10. :D

Thanks for the invite from here:
http://forums.civfanatics.com/showthread.php?t=452504&page=2

Unfortunately myC3C game disc somehow got damaged and I am playing PTW

(I bought C3 vanilla when it came out, upgraded to PTW when it came out. Bought C3C for 10$ AND PLAYED A FEW TIMES BEFORE my disc F#d up.

Otherwise I am definitelt in. I am looking for C3C cheap but haven't found it.

If things change and you want to jump in, please do come back! It would be great to have you on the roster! P.S. I found it on Ebay for $10.00 including shipping from England. Very nice of the Brits to supply me with my fix.
 
I have Civ4 but haven't played even though it looks great. My computer can't handle C5. C3 vs C4 is another topic I am interested in. I am thinking of improving at c3 then "graduating" to C4. Not happenung any time soon!
 
@ robbus - I don't know that it really works like that. I have Civ4 but I haven't played it yet. I do play the occasion game of Civ4Col and that is NOTHING like Civ3. The most annoying feature is the fact that their best defender comes to the surface against the attacker you select and no bombardment. Oh, and the results predictor is a compulsive liar. Don't know how that compares to the real Civ4, though.

Back on Topic: Tusker, I believe you are up! Pachyderms on parade!

The Roster

Raliuven (on deck/warming up)
CommandoBob
Verarde (just played)
Elephantium (Playing)
Toxicman007 (Feeling better & ready for a turn?)
 
Pre-turn:

Review our holdings. Things look good.

A Barbarian suicides on Warrior #2.

2110 - Lux slider to 10% to prevent a riot in Babylon.
2070 - MM Red Bulls to grow a turn sooner.
2030 - Warrior #2 pops a Settler from a hut!

I pause here for discussion.
 
Whoa, that's unexpected. It is Regent though.

I assume that we don't want to just drop him right there. So, time to begin the long trek back. The question is, where to?

tCore_2550_BC.jpg

Raliuven said:
This is my thought on city placement. It places all of the cities on water except for the two that I believe would be the SF/WF cities (light blue and purple); we wouldn't be looking to grow them past size 6 for a long time anyway and then we can invest in aquas.

We could place the red city in either #1 or #2 locations; #1 would give more spacing. The only wasted square so far would be the one hill to the northeast of Babylon.

But this is very wide placement.
CommandoBob said:
The dots are from Raliuven's earlier dot map. The White dot replaces the Gray one, and the Light Blue replaces Black but only because they show up better. The Red Square is Raliuven's #2 Red city site.

Reposted for convenience.

I like either pink or light blue right now. We can save the western area for later, as no one is over there, and that space is ours for the taking. This southeastern area seems to be where the Vikings are looking to expand, so we should grab it now.

Others thoughts?
 
Boy I would like to walk the settler to the pink dot to grab those game & cows though we'd need a culture expansion? Maybe the next palace expansion and settling the blue dot will grab the cow?

At any rate, that is an 11 turn hike. Our Granary at Red Bull will finish in about 6-7 turns with pop growth?

Maybe we could land the settler to claim all the nearby (three) game and the sugar with a quick expansion though it would probably be corrupt - it would be at least the 4th ring out. Even on a large map that's gotta hurt. If we put it down we could spam warriors out of it for scouting.

:dunno: I would probably walk him back.
 
Start the Settler headed back towards Babylon.

1990 BC - zzz...
1950 BC - Barbarian threatens our Settler. We move the Warrior to protect him.
Northern explorer finds a barb camp and Silks near the tundra line.
1910 BC - Warrior #2 kills the Barb. Warrior #3 gets 25 gold from the barb camp.
1870 BC - Arg, the Mongols and the Vikings have caught up to us in tech.
1830 BC - Zzz...
1790 BC - Warrior #2 empties another barb camp! Also, the Mongols have Mysticism.
Babylon: Warrior > Warrior
Red Bulls: Gran > Worker
1750 BC - Move the new Warrior towards Red Bulls.
We spot yellow borders in the south.
 
We needed to get water to our cows to get our Settle Factory up and running. The 'law' of mine green and water brown in despotism holds true except when you need to get water somewhere. I don't see much benefit in changing them back; we'll use them later to work the hills and we can improve other tiles until then. The hill with gold will be nice once we are out despotism. :)

Toxicman007 you are up if you are able? I don't know that I can get to this before Sunday since I have to complete my turn in RSG3. If Toxicman007 can't pick it up, does someone else want to play a set over the weekend?
 
Um. If CommandoBob takes his set quickly, I can play a quick set after him.

Mainly because I will be gone from late Sunday night (April 1) till late Monday night the next week (April 9), so you'll have to skip me.

edit: x-post with Toxic. Never mind. I still will be gone, though.
 
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