Verarde
Pondering Wearing A Hat
Turn 30 (0) 2550 BC
Make the Governor switch thingy.
Turn 31 (1) 2510 BC
A barb warrior comes down from the north near Warrior #2 who is next to the Vikings. I send him east regardless. Blocked off. I move the warrior back home onto the worker for protection. Far west warrior south. I bring Alphabet down to 70%, now getting 1 gpt and still with one turn to go.
Turn 32 (2) 2470 BC
Alphabet is ours! I select Writing as our next adventure, and bring it back to max science. 43 turns to go.
More exploration.
Turn 33 (3) 2430 BC
Babylon grows to pop 2, bringing Writing down to 36 turns. New citizen is put on the forest tile, I swap it to the other cow.
Worker also finishes his road, and I move him and the escorting warrior north to the second cow.
More exploration, and the barb near Warrior #2 gets frisky and advances one tile away. I fortify #2 on the mountain for safety.
Turn 34 (4) 2390 BC
Red Bulls finishes its worker, drops back down to one pop. I move the worker onto the cow as well, for increased speed.
More exploration. The barb did not attack, but turned and ran away. Hah! Our show of force by standing in a threatening stance on a mountain top drove him away! I start moving him west.
Turn 35 (5) 2350 BC
Mr. Barb reappears. Onto the next mountain in sight.
I move the western warrior south, and....
Temujin! He has Masonry and Warrior Code. I pass for now, as I don't think we want to give away Alpha just yet. He will trade for it, but only one tech and 10 gold.
Turn 36 (6) 2310 BC
Western warrior grabs a goody hut that Temjuin was walking towards...
Alright! Looks like my little gamble of not trading paid off a bit.
Interestingly, now Temjuin won't trade for Warrior Code, but we are ahead of Ragnar by Ceremonial Burial.
Turn 37 (7) 2270 BC
IBT, the workers finish the irrigation. I start one on a road and move the other towards the second tile that Babylon is working.
More exploration.
Turn 38 (8) 2230 BC
Babylon finishes the Barracks. Set it to building a Granary of its own.
More exploration. I note at the end of the turn that we are now at -1 gpt, so I drop the slider to 80%. Writing now at 36 turns and we are at +0 gpt.
Turn 39 (9) 2190 BC
More exploration. Warrior near Vikes moves onto a hill and sees a Bantu barb.
Turn 40 (10)
Western warrior moves south continually. Worker finishes irrigating cows. Other starts mining Bonus grassland. I move the first worker to aim for the bonus grass immediately west of Babylon.
Thoughts:
After seeing some of the land that our western warrior has uncovered, I think western expansion is in due order. Lots of good grassland/bonus grassland, and an unirrigated wheat + river combo looks tasty.
Other thoughts and save tomorrow. Have to go to bed now.
Make the Governor switch thingy.
Turn 31 (1) 2510 BC
A barb warrior comes down from the north near Warrior #2 who is next to the Vikings. I send him east regardless. Blocked off. I move the warrior back home onto the worker for protection. Far west warrior south. I bring Alphabet down to 70%, now getting 1 gpt and still with one turn to go.
Turn 32 (2) 2470 BC
Alphabet is ours! I select Writing as our next adventure, and bring it back to max science. 43 turns to go.
More exploration.
Turn 33 (3) 2430 BC
Babylon grows to pop 2, bringing Writing down to 36 turns. New citizen is put on the forest tile, I swap it to the other cow.
Worker also finishes his road, and I move him and the escorting warrior north to the second cow.
More exploration, and the barb near Warrior #2 gets frisky and advances one tile away. I fortify #2 on the mountain for safety.
Turn 34 (4) 2390 BC
Red Bulls finishes its worker, drops back down to one pop. I move the worker onto the cow as well, for increased speed.
More exploration. The barb did not attack, but turned and ran away. Hah! Our show of force by standing in a threatening stance on a mountain top drove him away! I start moving him west.
Turn 35 (5) 2350 BC
Mr. Barb reappears. Onto the next mountain in sight.
I move the western warrior south, and....

Temujin! He has Masonry and Warrior Code. I pass for now, as I don't think we want to give away Alpha just yet. He will trade for it, but only one tech and 10 gold.
Turn 36 (6) 2310 BC
Western warrior grabs a goody hut that Temjuin was walking towards...

Alright! Looks like my little gamble of not trading paid off a bit.
Interestingly, now Temjuin won't trade for Warrior Code, but we are ahead of Ragnar by Ceremonial Burial.
Turn 37 (7) 2270 BC
IBT, the workers finish the irrigation. I start one on a road and move the other towards the second tile that Babylon is working.
More exploration.
Turn 38 (8) 2230 BC
Babylon finishes the Barracks. Set it to building a Granary of its own.
More exploration. I note at the end of the turn that we are now at -1 gpt, so I drop the slider to 80%. Writing now at 36 turns and we are at +0 gpt.
Turn 39 (9) 2190 BC
More exploration. Warrior near Vikes moves onto a hill and sees a Bantu barb.
Turn 40 (10)
Western warrior moves south continually. Worker finishes irrigating cows. Other starts mining Bonus grassland. I move the first worker to aim for the bonus grass immediately west of Babylon.
Thoughts:
After seeing some of the land that our western warrior has uncovered, I think western expansion is in due order. Lots of good grassland/bonus grassland, and an unirrigated wheat + river combo looks tasty.
Other thoughts and save tomorrow. Have to go to bed now.