Raliuven SG3.5 Regent

My son and his wife are in town for the next few days. I'll be too distracted to play until the middle of next week.
 
Well, after Toxicman takes his set, perhaps we should put the game on hiatus for a week until we're all back.
Or, you three (Raliuven, Toxic, Elephantium) could keep going, and then CommandoBob joins up in the middle of the week.

I may have extremely limited internet access, but it would be sporadic, and I would be unable to play any sets at all.
 
Not a lot going on, settled a city, got some barbarians in a hut (damn them!), the Scandinavians are moving toward those spices in the northeast.

Spoiler :
1725BC - Warrior#3 gets a barb camp, 25g
1700BC - Red Bulls worker->settler, babylon warrior->settler
Scandinavians are sending a settler towards those spices :(
1675BC - zzz
1650BC - Mongol scout appears by Warrior#3, nothing else of interest
1625BC - Scandinavians have founded Reykjavik north of Bergen. Their border is two squares away from those spices, grr
Found There is no cow level at the pink spot, work on temple for expansion
1600BC - See a goody hut to the west, yay!
1575BC - zzz
1550BC - Babylon settler->spearman, Red Bulls settler->spearman. Goody hut to west has three angry warriors in it :(
Red Bulls settler to green dot, Babylon settler to red dot
1525BC - zzz
1500BC - settlers arrive at their respective dots, can settle next turn.
 

Attachments

If you can give me a save, I can play tomorrow, and then be gone for the week. Looking good.
 
Hmm, I downloaded the save, but it won't go past 0% before I get "Civ3 Complete has stopped working." Other saves are working fine, though.
 
Ah. It does that to me too. Will check now to see if I have an autosave still there.

EDIT: What. 2.25MB exceeds the allowed amount for this forum.
 
The autosave shouldn't be 2.25MB. Or is that how much you have uploaded all together?
 
Ah. It does that to me too. Will check now to see if I have an autosave still there.

EDIT: What. 2.25MB exceeds the allowed amount for this forum.
My download was only 134 KB, not 2.25 MB. Even so, neither MapStat nor CivAssist II could open this file.

No file save for Civ 3 can be larger than 2MB if you want to upload to the forum, last I knew. That may not apply for Civ 4/Civ 5.

Most saves posted on the forum are from manual saves, since the save is compressed. Autosaves are not compressed.
 
Got it. If I have time, I will try and play a quick set this afternoon before we leave.
 
Pre turn: I micromanage Red Bulls away from civil disorder.
IT: Barbs show up next to both our northern warriors.
1475 BC: I found Mount Ellipi on the green circle, and Seaside Shores on the red circle. I go with a Spearman in Seaside and a Granary in Mount Ellipi. And just like that, we have five cities. I have the northwestern warrior attack its barb, he wins, down to two health, and there's another barb. The northeastern warrior fortifies.
IT: We get attacked by the barb next to the northwestern warrior, our guy wins and gets promoted to Elite!
1450 BC: Writing is ours! Off to Code of Laws! I also trade Writing and 38 gold to the Mongols for The Wheel, Iron Working, and Masonry. 3 for 1 ain't bad. I notch Code of Laws down to 60% so now we are at 0 gpt.
Babylon Spearman -> Settler. There's some iron on a hill that I like.
IT: zzz
1425 BC: Red Bulls Spearman -> Settler
IT: zzz
1400 BC: zzz
IT: zzz
1375 BC: There is no cow level Temple -> Granary
IT: zzz
1350 BC: Our treasury is running dangerously low! *sigh* I notch it down to 40% (!) and CoL is now at 46 turns (!). We need to do something about that, but I don't know what.
And we find out that the Spanish city of Madrid has completed the Colossus.
IT: a barb camp is destroyed for us.
1325 BC: Babylon Settler -> Granary
We also are notified that the Vikings are building The Pyramids. Perhaps that will slow their expansion down a bit.
I send the Settler with the Warrior to the white circle.
1300 BC: Red Bulls Settler -> Settler
Step onto a goody hut that was next to the Mongols, and get three barb warriors. Oh well, perhaps they'll attack the local Mongol city.

At this point, after 8 turns, I'm going to stop, and turn it over to the more experienced players in terms of where to send the Settler from Red Bulls.

Spoiler :
hH4ck.png


Red is my primary spot, using Temple expansion to grab the Wheat, and Pink is my secondary spot. The spot where the Warrior (the one next to the Mountains and Horses) was the White circle. We could move them to the Red, and send this new guy over to the Pink, or even to the east and grab the Silks!

Now, here's the save. You may now cry at my terrible decisions. Have fun guys! I might have time to pop in from then to then, but who knows.
 

Attachments

Some things that concern me at this point. Let's discuss them. Think of this as lecture time followed by group discussion/question and answer. The point is to analyze and learn.

We have three workers.
We have five cities, with two settlers in play.
Only three cities are connected. We are only working on connecting one more city at the moment.
We are not roading to our new city sites; either the White Circle, which can be built next turn nor the Red or Pink city sites.
We have only one barracks.
We are building an rSpear.
We have one worker making a 12 turn mine on a hill with 10 turns to go.
We are building three granaries, one settler and one rSpear.
We plan to win by conquest.
Until we learn Literature, we cannot build Libraries. Thus, while we need to plan for culture expansion, we should focus on improving the initial nine tiles of a city.
Let's try not to build a temple.

None of these are game killers, but if not addressed they will make our task needlessly more difficult.

Here are some ideas on what we could do. They are not ordered in any manner, so the first suggestion is not more important than the second or anything like that. These are suggestions, ideas, things to consider. While some are more detailed than others, they are not an overall plan.

Note: the 1300 BC save still has three units that can be moved. That is fine.

Some Random Suggestions:
Build on the White Circle next turn. This brings Horses into our borders, though we still need to connect them.

Switch Babylon to a Worker, which will complete in 3 turns. Babylon also grows to size 2 in three turns. Task this worker with connecting to White Circle and the Horses. After this worker, switch back to granary or some military.

Seaside Shores: rSpear in 3 to worker in 3. Curragh follows the worker, to begin to map out the shore and make distant contacts.

There is no cow level: granary in 13 -> barracks in 8.

Mount Elllipi: granary in 23 -> barracks in 13.

Red Bulls: settler in 8 -> worker in 3 (city grows to 4 in one turn), then back to making settlers. This worker needs to connect to Mount Ellipi.

Don't build any more military unless they are veteran units.

After we get our barracks up, stagger the cities so that we building military and infrastructure rather evenly across the empire. Right now, with five cities and three granaries in production, none of which complete in less than 10 turns, I think we are out of balance. The right mix is hard to define, which makes playing Civ so interesting, but the wrong mix is rather easy to spot. Length of build, military forces, size of the empire and current threats are some of the biggest items to consider.

New settler in Red Bulls: needs to connect to Iron, o let us build Swords. We have two locations; 2W-4NW of Babylon (near Red Dot) on a hill or 3S-1SE of Babylon on a mountain. Of the two, I prefer the second because it expands us to the south, towards the Mongols and thus buffers and defends Babylon from a sneak attack. Iron in a mountain is a bummer, with 9 turns needed to make the connection. I think anything to the NW is ours, so I am not too worried about claiming it. If we build to the south, we need only one road to connect to our city (3S of Babylon, on a hill, next to a river, with 3 BGs in the initial 9 tiles) and then connect the Iron.

Send the Spear in Babylon with our new settler, whichever direction it goes.

The mining worker 1N of Babylon: it will be some time before we can work this hill. But there is an unimproved BG 1W-1NW that will help us out more. Or use it to help connect to White Circle or our Iron city, wherever it is located.

Worker 2SE of There is no cow level: if we plan to connect to the south Iron, this worker, which has not been moved, has two options. One is to road the tile it is on, then move 1W and road that tile, which will connect to the hill 3S of Babylon and then connect Iron. Or move 1N, circle around and road 2S of Babylon, which will connect to the hill 3S of Babylon and then connect Iron. The second option is faster, with one less road to tile but the first one connects two perimeter cities to each other. To me, that makes the first option a little bit better than the seond, but not by much.

We don't need happy citizens. What we need are citizens that are not unhappy. That sounds confusing. What I mean is that the luxury slider is used to keep our glorious citizens from being cranky. If we have to raise the rate to have happy ones outnumber the cranky, then we need to do that. But if no one is unhappy, we are content with having our citizens content. Happy citizens are just as productive as the content and unhappy ones. There is no production bonus for having happy citizens and no production penalty for unhappy ones. Only when the unhappy outnumber the happy do we have problems. The Unhappy are the ones to watch out for. The Happy are used to balance them out; otherwise the Happy are not important to us. In our current situation we can reduce the luxury rate to 0%, which makes all our citizens content. Then we can raise the science to 80%, learn Code of Laws in 27 and have 1 gpt.
 
Commando, this is Regent. I usually play on Regent, and at this point in the game, there isn't much that you can do wrong. I don't even make massive amounts of cities to farm scientists and other such "pro" strategies, but I always win because it's Regent.
 
Personally, I think CBob's suggestions are spot on. We should try to play our best and learn something from the game, even if it IS "just Regent"!
 
I just feel that that creates a lot of unnecessary messing about and takes up a lot of time that we could use to conquer the world.
 
Back
Top Bottom