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Turn 68 [1300BC]
Civilian units:[/U]
Settler 2
Workers 3
Slaves 0
Military units:
Bowman 1
Spears 2
Warriors: 5
Unit Support:
Total Units: 13
Allowed Units: 20
Support Cost: 0 gpt
Enemies/Hit list:
Mongols=>Weak compared to
Scandinavia => Average compared to
Victory
Babylon % of World Area: 1
Babylon % of World Population: 9
Research: Code of Laws, 44 turns +2gpt, 15 in the bank.
First drop lux to 0% and push science to 80% for CoL in 27t @ +1gpt.
Following CommandoBob’s lead:
Swap Babylon from Granary to Worker due in 3t.
Swap Red Bulls from Settler to Worker due in 3t but will gain the worker in 2t. I think a few workers from here will do some good.
Swap There is no cow level from Granary to Barracks due in 8t. This one hurts because I would actually like a granary here eventually but we will use forest chops to help that along later.
Swap Mount Ellipi from Granary to Barracks due in 13t
Swap Seaside Shores to a curragh immediately. I will push the workers out of Red Bulls for a few turns and thus will let Seaside Shores grow. Build two curraghs here and then a barracks.
It pains me but I stop the worker on the hill+gold. Send him south to make a road – we don’t need any more improved tiles around Babylon for a while.
Send new settler towards southern hill & iron (blue-green dot).
Worker starts roading the cow. I hope that settling the blue-green dot will capture the cow between it and There is no cow level.
IBT - zzz
Turn 69 [1275BC]
Culture expansion at There is no cow level. This brings cows the radius of city. Must have missed that we put up a temple here.
Seaside Shores: Curragh=>Curragh
1st Curragh is named ‘Master and Commander’ and sent to the west.
Found Mr Ed by the horses on the white dot. Start a Barracks.
Southern warrior moves around barbs. Hopefully they will attack the Mongols.
Our western warrior moves south to explore those plains and FP.
Worker moves south of Babylon to start a road. Spear from Babylon moves to cover.
Important to note – Red Bulls will need to be MM for now to keep it at 5fpt. Upon growth the city wants to default to a forest tile instead of the BG. By working the BG we can push out workers every 2t at keep growth even (5spt, 5fpt)
I need to push lux up to 30% for Red Bulls. We are now at -3gpt. With the founding of Mr Ed we are now down to CoL in 24t.
IBT - zzz
Turn 70 [1250BC]
Red Bulls: Worker=>Worker
Lux back to 0%
Seaside Shores is connected via road.
Southern warrior meets the Ottomans. They have 5 cities to our 6. They have Myst and do not know writing. We’ve already let writing out. I decide to hold off on the deal. The Mongols must have traded everything with the Ottomans and robbed them blind.
Note that the Mongols now have Myst, Math & HBR and 177gp.
Send new worker from Red Bulls to BG to start improving & roading towards Mount Ellipi.
IBT - zzz
Turn 71 [1225BC]
Babylon: Worker=>Bowman
MM Red Bulls back to BG. Worker start mine.
New Worker from Babylon moves to make a road towards Mr. Ed.
Settler w/spear moves to hill (blue-green dot) and iron.
Worker on cow moves to BG to road and irrigate to get water to cow.
Master & Commander reveals a barb camp to the northwest of Seaside Shores.
Lux up to 20% for Red Bulls. CoL is down to 19t
IBT – Mongols are clean up all the barb camps. They take out the camp to the northwest of Seaside Shores, which is nice, but the Mongols have a lot of troops wandering around.
Turn 72 [1200BC]
Red Bulls: Worker=>Worker
Receive Treasury warning. Whatever.
Send new worker towards There is no cow level to start work there on a SF or WF. Change my mind and swap There is no cow level back to a granary due in 9t.
Found Iron Range on the blue-green dot. There is a Mongol warrior next to us.
Start a barracks.
Southern warrior cleans out a barb camp flawlessly. There’s a field of gems in the jungle.
Lux back to 0%, science to 100%, CoL due in 13t @ -3gpt.
IBT – Mongol warrior retreats from Iron Range, which is a relief.
Turn 73 [1175BC]
Iron Range is connected. Worker starts mine.
Worker moves on forest next to There is no cow level and will chop to speed up Granary.
Consider giving Ottomans Writing for Myst. I wouldn’t normally do this but we’ve already traded writing away. Could then give Vikings Myst for 30gp and keep up research. Decide not to make trade.
IBT – Viking warrior starts moving towards Red Bulls. Need to keep an eye on that guy.
Turn 74 [1150BC]
Red Bulls: Worker=Settler
Move new worker to forest to chop for Red Bulls settler and to reveal tile and put down a mine.
Worker by There is no Cow starts forest chop.
Move bowman out of Mount Ellipi and send him back towards Red Bull. Can’t beat the warrior to Red Bull but bowman will be there next turn if necessary and can cover worker. Wariror #3 is already on MP duty at Mount Ellipi.
Lux back to 0%
IBT – Viking warrior moves way from Red Bull but towards Mt Ellipi.
Mongol warrior moves back towards Babylon but we have a bowman building in 3t. The bowman will build before the warrior can penetrate.
Turn 75 [1125BC]
Mr. Ed is connected. Worker moves into Mr. Ed to reach horses.
MM Red Bulls back to BG. Lux to 20%.
IBT – Mongols and Vikings move away.
Turn 76 [1100BC]
Seaside Shores: Curragh=>Barracks. (Next Player can veto if desired – need a military presence up here). We also need another MP in Red Bulls to keep lux under control.
New Curragh is The Far Side and is sent east.
Move worker at Mr Ed to horses.
Start irrigating towards cow.
Move Seaside Worker to BG. Not sure about this. I worry about barbs on that side and I have no military in the area.
IBT – Mongols & Vikings are gone from our borders.
Turn 77 [1075BC]
Need to push lux to 60% to keep Red Bulls functioning. Ouch!
Worker finishes mine by Red Bulls and start road.
IBT - zzz
Turn 78 [1050BC]
Forest Chops complete.
Babylon: Bowman=>Bowman
Red Bulls: Settler=>Settler. Forest is revealed as grass.
There is no cow level: Granary=>Settler. Forest is revealed as BG. I think that There is no cow level should be the SF and Red Bulls the WF.
Mount Ellipi: Barracks=>Bowman
Send new settler and bowman to our western border. I considered expanding towards the Vikings but I don’t want to spark a fight over the silks just yet. We need a little more muscle.
Lux to 0%, Science to 90% CoL in 6t @ -5gpt. Not sustainable.
IBT - zzz
Turn 79 [1025BC]
Find spices in the southern plains.
Lux back to 20%.
IBT - zzz
Turn 80 [1000BC]
Horses are connected.
Start mining the iron mountain. Move spear from Iron Range to mountain to cover worker as Mongol warrior walks by.
Civilian units:[/U]
Settler 1
Workers 7
Slaves 0
Military units:
Bowman 2
Spears 2
Warriors: 5
Curragh: 2
Unit Support:
Total Units: 19
Allowed Units: 28
Support Cost: 0 gpt
Enemies/Hit list:
Mongols=>Average compared to
Scandinavia => Strong compared to
Ottomans=> Average compared to
Victory
Babylon % of World Area: 2
Babylon % of World Population: 14
Research: Code of Laws, 7 turns -1gpt, 11 in the bank.
Note on trading. Osman has come into some gold. We can trade Writing for Myst & 59gp or just get all 122gp straight and forget Myst. However, if we take Myst we can turn around and give it to the Vikings for all 30gp in their treasury. So we will get Myst and 89gp with that trade. I think we’ll have plenty of opportunities to grab myst later, so it is worth the 33gp difference?
I decided to send our current settler towards the two fish in the Northwest. We can found the city and garrison it and that will protect both that city and Seaside shores. Not sure about that but I don’t want to provoke our neighbors though the power balance will start shifting pretty soon.
The worker on the cows by There is no cow level is irrigating. The luxury at Red Bulls is killing us every time we get to 5 citizens. I move an extra garrison into the city but it is still a killer.
I also moved the spear out of Iron Range to cover the worker on the mountain/iron. I am also worried about the worker that is mining the horses by Mr Ed just because they are so exposed. We have horse so we can build chariots if we want.
The terrain actually isn’t horrible for chariots but with CoL we can probably pick up HBR from the Mongols if we want.
The Roster
Raliuven (just played)
CommandoBob (Playing)
Verarde (just played on swap with Raliuven)
Elephantium (on deck)
Toxicman007 (warming up)