Handoff and Notes
We added two new cities,
Miss Scarlet with the flood plains and to the NW,
Light Bay Horses. Both are connected.
Barbarians
The great uprising was around Corse, but that area has been quiet. We do have three Barb Horses that will give us fits on the IBT. One can attack Indian Food (vWarrior defends) and two more can attack Shuruppak (vBowman defends). I've sent another vBowman towards Shuruppak but it did not make it to the city. It can be attacked, depending upon the mood of the AI.
Sun Tzu ?
We haven't discussed what wonders we want, but in a conquest game this one seems to be a no-brainer. We can either build it or capture it. It will cost 600 shield to build. Our most productive city is Mount Ellipi and it nets 10 spt, so building it right now is probably out of the question. However, we are also the only people that can build it!
war Weariness
One overlooked factor of WW are units inside enemy territory during the IBT. These add up and can cause problems. Since we are a Republic, we want to minimize that time as much as possible. Our UU only moves 1, which is not so good. And to some extent we cannot avoid the problem, though we can be aware of it and try to dance around it. We could learn Chivalry, which gives us Knights. We can currently build Horses (30 shield, 2.1.2) which upgrade to Knights (70 shields, 4.3.2). Knights upgrade to Cavalry (80 sheilds, 6.3.3).
Do we want to beeline to Military Tradition for Cavalry or learn Chivalry for Knights first?
Both Military Tradition and Chivalry are optional techs.
Embassy Costs
Korea: 41 gold
Carthage: 81 gold
England: 60 gold
Spain: 135 gold
Portugal: 77 gold
Scandanavia: 34 gold
Ottomans: 56 gold
2 unmet civs
In order to protect ourselves we will probably want to sign everyone we can to an MA vs Scandanavia when we are ready to roll. But we need embassies to sign MAs.
Settlers
3NW-1N of Mr Ed, on an isolated hill with Iron, ready to become a city; vBowman.
1S of Seaside Shores; heading someplace westward.
Inside Babylon; destination unknown.
The settler inside Babylon I had planned to send down towards the flood plains, but the barbarian uprising has delayed that plan a bit.
I'm not sure if the Iron hill needs to be a city site or not. I like cities on hills because of their extra defense but that should not be a factor in this area. If it needs to move, then move it.
Worker Tasks (west to east)
1SE of Miss Scarlet: 3 workers, ready to road a flood plain; vBowman defending.
2SW of Light Bay Horses: 2 workers just started a road; vBowman.
2NW of Mr Ed: 1 worker making a road, 2 turns; vBowman.
1NW of Iron Range: 1 Worker and 1 slave making a road, 1 turn; vBowman.
1SE of Babylon: 1 worker ready to road.
1NW of Corse: 1 worker ready to road; eWarrior.
1NE of Sippar: 1 worker roading, 3 turns.
2E of Babylon: 1 worker roading a hill, 6 turns.
1SW of Mount Ellipi: 3 workers on a mountain ready to road.
1S of Mount Ellipi: 1 worker, chopping a forest (market build), 2 turns.
2N of Mount Ellipi: 2 workers, roading a hill, 2 turns.
1E of Forest clearing: 2 workers, roading a forest (prior to chop), 1 turn; vBowman.
1SE of Red Man Tobacco: 2 workers, chopping a forest (library build), 2 turns.
1SW of Silky Red Pajamas: 1 worker, choppping a forest (library build), 1 turn.
Random Stuff
In the newer cities we started Libraries. Even at half price, 40 shields, they will take a while to build. We could change granary builds to libraries in the outer cities, too. We have two libraries already, in Babylon and Mount Ellipi. Red Man Tobacco and Silky Red Pajamas are also building libraries and will have those builds enhanced by forest chops.
The worker around Babylon is just to improve around Babylon, making roads and maybe mines.
Our most productive city is Mount Ellipi, which nets 10 of 13 shields. It is making a market, just to get it done early, but a courthouse might be better, to reduce corruption. Forbidden Palace could be built here in 19 turns, unless we want to rush it with an MGL.
Our top 3 most productive cities are Mount Ellipi (10 net spt), Mr Ed (7 net spt) and Babylon (7 net spt). Seaside Shores, There Is No Cow Level and Red Bulls all net 6 spt.
In Red Man Tobacco we have a very modest 4 unit Stackette of Doom: 1 vHorse and 3 vSwords. We have many Bowman still on city garisson duty that can be released for the upcoming war.
I slacked off on research so that we would not go bankrupt. We are still losing money, but not as fast. We have one city at size 7, Mount Ellipi and two more at size 6, Babylon and Iron Range.
We have a monopoly on Feudalism but no one to sell to. The three potential customers, Portugal, Spain and the Mongols, have a total of 18 gold between them. Korea, the next richest civ after us, has 32 gold.
Portugal will probably build The Great Library and not be able to use it, since they are one of the tech leaders.
Military
03 Settlers
+2
21 Workers
+1
07 Warriors
02 Spear
03 Sword
+2
01 Horseman
+1 (new class)
22 Bowman
+1
02 Curragh
Current Units: 63
Allowed Units: 20
Support Costs: 86 gpt
Engineering in 13 turns at 40% science, -38 gpt, 453 gold.