Turn 100 [550BC]
Goals
Conquest by 1420AD
Beat all AI civs to a bloody pulp.
Civilian units:
Settler 2
Workers 15
Slaves 0
Military units:
Bowman 11
Spears 2
Warriors: 7
Curragh: 2
Unit Support:
Total Units: 39
Allowed Units: 252
Support Cost: 0 gpt
Enemies/Hit list:
Korea=>Despotism=>Strong compared to
Mongols=>Despotism=>Strong compared to
Carthage=>Despotism=>Strong compared to
England=>Despotism=>Strong compared to
Spain=>Despotism=>Strong compared to
Scandinavia => =>Despotism=>Strong compared to
Ottomans=> =>Despotism=>Strong compared to
Looks like weve moved up in the world!
Victory
Babylon % of World Area: 5
Babylon % of World Population: 15
Research: Sciene: 100%, Republic, 11 turns -8gpt, 303 in the bank.
Too bad about the slingshot. The military advisor has his cap screwed on too tight about the Arian tribes near Indian Food. Okay! I heard you the first ten times! Reacquaint myself with the notes. I am still a little confused over the granaries but I wont question the prerogative.
Move a few bowman to cover new settlers.
Take CommandoBobs suggestion and give Korea CoL for their 92gp. Well make better use of it. As Korea only has 6 cities I doubt theyll be getting the tech jump on us . . . ever.
Swap Red Snappers over to a harbor. Id like to preserve the city growth here.
Hit enter.
IBT Spanish settler moves towards Carthaginian lands.
Blue coat (Korean Warrior) approaches Shuruppak.
The Spanish want their MoM. So they are building one.
Turn 101 [530BC]
Mr Ed: Bowman=>Bowman
Shuruppak is contacted via road.
Forest Chop by Mr Ed reveals grass.
Push Lux up to 20% to keep Red Bulls on track until luxuries are connected.
Forest Chop at Silky Red Pajamas completes and is added to the Granary at Red Man Tobacco.
Swap Silky Red to catapult. May change my mind here, not sure yet.
Start Road on silks.
Swap Babylon to an irrigated grass to pick up the extra gold; dont need the shields.
Mongols have 248gp. Greedy nerd lovers.
IBT a barb horse kills an exposed worker. GRRR!!!
Turn 102 [510BC]
Babylon: Bowman=>Bowman
Red Bulls: Worker=Worker
Ellipi: Bowman=>Bowman (Swap BG from Red Bulls to Ellipi, this doesnt impact Red Bulls worker generation and gives Ellipi and 3 turn bowman)
4/4 Bowman vs 2/2 horse flawless win.
Swap Silky Red to Courthouse, looks like it is about 60% corrupt.
Silks are connected to Silky Red, though, so at least that city is happy.

Lux to 10% to keep Ellipi at a 3t bowman. Silks will be connected next turn anyway.
Swap BG back to Babylon for a 3t bowman. This will slow Mr. Ed unit a new mine is built. For now place on Grass+Road on river for commerce.
IBT Korean warrior moves closer to Babylon & worker, which would be suicide, but the AI is not known for its intelligence.
Turn 103 [490BC]
Seaside Shores: Bowman=>Bowman
Move a bowman to cover exposed worker.
Found the city of Forest Clearing to the SE of There is No Cow Level. Start barracks.
Silks are connected.
Drop Lux to 0%, Science back to 100%, Republic in 7t @ -8gpt.
Spains got a worker for sale. Theyll also give up all 32 pieces of gold for CoL. Done! We have our first slave.
IBT Korean warrior moves back to the west, probably to hunt barbs.
Receive FP message.
Turn 104 [4700BC]
Red Bulls: Worker=>Worker
Mount Ellipi: Bowman=>Bowman
Ha! Our Settler reaches the cows/horses first. The Mongols are just moving into position. Build the city of Corse. Start a worker.
IBT Vikings send a settler out to take the river to the Northeast of Silky Red.
Turn 105 [450BC]
Babylon: Bowman=>Bowman
There is No Cow Level: Settler=>Settler
Iron Range: Bowman=>Bowman
Shurppak: Worker=>Barracks
Our warrior scouting deep in the south has a nice view of the land.
That stream of Carthaginian warriors seems to indicate they may be at war or are planning a war?
Find purple boarders and meet Portugal. They are up currency & poly with 32gp & 10 cities. Henry wont give us currency for anything.
There is No Cow Level can now operate as a SF but that wont be too hard since we are only 5 turns to Republic.
IBT - zzz
Turn 106 [4300BC]
Red Bulls: Worker=>Worker
Mount Ellipi is now size 6. Hire a scientist for now.
IBT - zzz
Turn 107 [410BC]
Mount Ellipi: Bowman=>Sword
Seaside Shores: Bowman=>Sword
Mr Ed: Bowman=>Horse
Sippar: Worker=>Barracks
Swap Bab to Sword
4/4 bowman vs 2/2 barb flawless win.
Portugal still wont trade for currency for anything reasonable they want about 700gp for it.
IBT Racing Vikings to a settling spot in the northeastern tundra.
We have run off the Mongols who are retreating away from the lake.
Spain is building the GLH.
Spain completes the pyramids
Portuguese starts the ToA & GLB.
Vikings start & complete the GLH.
IBT zzz
Turn 108 [390BC]
Red Bulls: Worker=>Worker
IBT - Vikings are going for the very northern tip of the tundra to the north of Silky Red Pajamas.
Carthage is building ToA
Turn 109 [370BC]
There is No Cow Level: Settler=>Settler
Science down to 30%, scientist to taxman. +34gpt, republic in 1 turn.
IBT - zzz
Turn 110 [350BC]
We learn Republic. I opt not to revolt because we are religious. I will let the next player do that.
Set to Construction 100%, due in 11t @ -8gpt.
Babylon: Sword=>Sword
Red Bulls: Worker=Settler
Iron Range: Bowman=Bowman
Spices are connected.
Fire the taxman at Mount Ellipi.
Southern warrior collects 25gp from a barb camp and finds the southern end to the continent.
Bowman west of Bab collects 25gp from a barb camp.
Found the city of Backwater.
Leave some units with movement.
Trade: We are now up Republic.
Portugal will give Literature, Currency and 15gp. This will give us two more techs to trade everyone else rather than spreading around Republic if we want to hold it.
Mongols will give poly and all 307gp.
Everyone else has some change.
Goals
Conquest by 1420AD
Beat all AI civs to a bloody pulp.
Civilian units:
Settler 1
Workers 21
Slaves 1
Military units:
Bowman 22
Swords 1
Spears 2
Warriors: 7
Curragh: 2
Unit Support:
Total Units: 56
Allowed Units: 64
Support Cost: 0 gpt
Enemies/Hit list:
Korea=>Despotism=>Strong compared to=>6 cities
Mongols=>Despotism=>Strong compared to=>10 cities
Carthage=>Despotism=>Strong compared to=>10 cities
England=>Despotism=>Strong compared to=>7 cities
Spain=>Despotism=>Strong compared to=>8 cities
Scandinavia => =>Despotism=>Strong compared to=>8 cities
Ottomans=> =>Despotism=>Strong compared to=>9 cities
We have 16 cities and one settler.
Victory
Babylon % of World Area: 4
Babylon % of World Population: 19
Research: Sciene: 100%, Construction, 11 turns -8gpt, 440 in the bank.