RAND 1.76 Balancing and Suggestions

Actually, has anyone really ever found any use for Chariots? Because Spearmen are a resourceless unit, and come so early on, they are almost entirely negated. Yes they still work against axemen, but just one spear in a mini stack stops them dead.

I've almost never seen the ai use them, and never build them myself. In fact, I've not really found much use for any of the Horse mounted units, right up until Horse Archers and Light Cavalry, when they become somewhat useful.

In the vast majority of games, I'll often ignore the "horse tech line" entirely, and then when it's quick to research stirrup, research them all one after another. This doesn't seem right to me, given the horses' dominance in warfare. I haven't any simple suggestions I'm afraid.

Second that...

I would, once again, like to suggest that the impact of electricity in the game is still much too minimal...
 
Actually, has anyone really ever found any use for Chariots? Because Spearmen are a resourceless unit, and come so early on, they are almost entirely negated. Yes they still work against axemen, but just one spear in a mini stack stops them dead.

I've almost never seen the ai use them, and never build them myself. In fact, I've not really found much use for any of the Horse mounted units, right up until Horse Archers and Light Cavalry, when they become somewhat useful.

In the vast majority of games, I'll often ignore the "horse tech line" entirely, and then when it's quick to research stirrup, research them all one after another. This doesn't seem right to me, given the horses' dominance in warfare. I haven't any simple suggestions I'm afraid.

With the Egyptian UU chariot I have conquered nations, using about a dozen of them. Then I ignore the horse line until cavalry.
 
With the Egyptian UU chariot I have conquered nations, using about a dozen of them. Then I ignore the horse line until cavalry.

Which mostly confirms my point....although the War Chariot with its extra +1 base strength is just about a viable unit if you make a lot early enough.
 
Here's a thought on Horseback troops.....how about giving all of the ancient, classical and medieval (with the exception of type_Horse_Archer) a +25-40% vs melee and a guaranteed first strike (Chariots could be reduced vs type_Axemen to compensate), while giving them a penalty in city attack?

This would simulate the initial charge (first strike), and the historical superiority of horse over foot. Pikemen would/should be the only viable counter to massed horses (or horses of your own to counter). A militaristic nation with access to horses should be feared, not countered with a "well I'll just build light swordsmen instead, because they do everything better" attitude.

Edit: Horse Archers could start with drill II, and a withdrawal chance, but no bonus vs melee, as they were not used in that way.
 
What changes to Electricity are you proposing?

the way the game stands at the moment it hardly makes a difference if a city has electricity or not...

I usually wait until I have the Hoover Dam, or in some cases a fusion plant... because, in the end it makes no practical difference.

In reality though electrification was one of the driving forces of the second industrial revolution and is the basis of any progress..
Thus:
- General productivity should skyrocket
- Buildings should be faster to produce (20% or so - think of all the power tools!)
- Hospitals, Doctors should skyrocket in effectiveness - think of all the devices that need electricity or of a hospital without things like refigeration, elevators. etc..
- the Bonuses of refrigeration should be dependent on electricity - so +loads of food from grocers, supermarkets, bakeries etc.
- public transport should be more efficient - provide better bonuses
- research facilities, labs, universities etc. should be much more efficient.
- anti air defences are virtually only possible with electricity (You wanna use a candle as searchlight?)
- wonders like "Rock and Roll" and many others should be only possible to build with electricity (How could you find a cure for cancer, or do the human genome project withoult electricity???
- etc...


The point is - we are so used to electrical energy to our disposal that we completely underestimate its impact. The fact is that a civ with it should (as historically accurate) have a huge advantage!

My Suggestion: just give each city +75% commerce, + 75% productivity, 10% culture, + 25% health, +2 Happiness with electricity - that is easier than reajusting all those buildings that would need it. Also - it takes into account the improvements that people experience at home - due to home refigeration, electrical household devices etc... (you would need to make modern techs a little more expensive to compensate - but that makes sense - how would anyone research radio, quantum physics, computing etc. without access to electricity)
If it isn't too much work you might want to also disallow the construction of a lot of buildings and wonders - that don't make sense without electricity, for instance:
Cure for cancer, Human Genome Project, Lab, Fusion Testreactor, Supermarket, Rock and Roll, World News Network etc.

So please, please, please - change this...
(and while you are at it get the AI to make more millitary units)

You rule by the way
 
Something I noticed only in my current game, since is almost the first time I reach modern era: are you aware that there are currently both a World Wonder and a World Project named "Cure for Cancer"? Was this done on purpose?
 
So Afforess what do you think about my UU suggestions on page 7 ? :)

I've implemented them (or a modified version of them) for beta2. ;)

Good work!

@Everyone, Re-Horses

I've given all horses after Chariots free Commando promotion (can use enemy roads), which seems realistic and fair, and which will turn horses into early blitz units. I realize it may make them OP (but isn't that what you were looking for? ;) ), and will adjust them as you play more games and report back.
 
the way the game stands at the moment it hardly makes a difference if a city has electricity or not...

I usually wait until I have the Hoover Dam, or in some cases a fusion plant... because, in the end it makes no practical difference.

In reality though electrification was one of the driving forces of the second industrial revolution and is the basis of any progress..
Thus:
- General productivity should skyrocket
- Buildings should be faster to produce (20% or so - think of all the power tools!)
- Hospitals, Doctors should skyrocket in effectiveness - think of all the devices that need electricity or of a hospital without things like refigeration, elevators. etc..
- the Bonuses of refrigeration should be dependent on electricity - so +loads of food from grocers, supermarkets, bakeries etc.
- public transport should be more efficient - provide better bonuses
- research facilities, labs, universities etc. should be much more efficient.
- anti air defences are virtually only possible with electricity (You wanna use a candle as searchlight?)
- wonders like "Rock and Roll" and many others should be only possible to build with electricity (How could you find a cure for cancer, or do the human genome project withoult electricity???
- etc...


The point is - we are so used to electrical energy to our disposal that we completely underestimate its impact. The fact is that a civ with it should (as historically accurate) have a huge advantage!

My Suggestion: just give each city +75% commerce, + 75% productivity, 10% culture, + 25% health, +2 Happiness with electricity - that is easier than reajusting all those buildings that would need it. Also - it takes into account the improvements that people experience at home - due to home refigeration, electrical household devices etc... (you would need to make modern techs a little more expensive to compensate - but that makes sense - how would anyone research radio, quantum physics, computing etc. without access to electricity)
If it isn't too much work you might want to also disallow the construction of a lot of buildings and wonders - that don't make sense without electricity, for instance:
Cure for cancer, Human Genome Project, Lab, Fusion Testreactor, Supermarket, Rock and Roll, World News Network etc.

So please, please, please - change this...
(and while you are at it get the AI to make more millitary units)

You rule by the way

That's a bit extreme, IMHO. Electricity wasn't an instant money maker. However, the premise of your point stands. Instead, all city maintenace will be reduced by 15% with elecricity, which is still pretty huge. That's about an extra 3-5 gold/turn for each city. ;)
 
Anything to help Chariots will be a Good step forward.

Looking forward to Beta2.

JosEPh
 
That's a bit extreme, IMHO. Electricity wasn't an instant money maker. However, the premise of your point stands. Instead, all city maintenace will be reduced by 15% with elecricity, which is still pretty huge. That's about an extra 3-5 gold/turn for each city. ;)

:goodjob: Great, I think that is a good way to solve the issue. Thank you!! :goodjob:
 
Chariots are not completely useless, a rather dumb Mongolian desided to built a horde of axeman, with only a couple of spearman, and I managed to make 20 charriots in a couple of turns and sacked his capitol, and core cities in 15 turns.
 
I forgot to mention Afforess that the Iroquious UB & Holy Roman UB are ditto copy of each other, Iroquious UB however gets an additional :) bonus. So I think Longhouse should replace something else maybe. We already have lots of courthouse replacements. ;)
 
Maybe have the Longhouse replace the Village Hall? An Iroquois longhouse that you'd tell an entire city to build would probably be the one servicing the chief, so it'd serve pretty much the same purpose. If so, maybe drop the maintenance reduction to 10%, the :espionage: to 1, but give it the :culture: and free specialist of the Village Hall?
 
Maybe have the Longhouse replace the Village Hall? An Iroquois longhouse that you'd tell an entire city to build would probably be the one servicing the chief, so it'd serve pretty much the same purpose. If so, maybe drop the maintenance reduction to 10%, the :espionage: to 1, but give it the :culture: and free specialist of the Village Hall?
Nice idea. A replacement of village hall would be nice. Its benefits should be more unique though.

And I've another suggestion, Spanish UU Conquistadors should replace adventurers not cuirssairs. The reason is that conquistadors were more similar to explorers, they usually fought wars in faraway land which is not represented well by current Conquistador. Their advantage over Adventurers would be much higher strength, can attack, bonus Vs archers & melee & maybe start with city raider. However their cost would be higher. This would make them excellent unit for exploration & capturing faraway barbarian & newly spawned civs.
 
Nice idea. A replacement of village hall would be nice. Its benefits should be more unique though.

And I've another suggestion, Spanish UU Conquistadors should replace adventurers not cuirssairs. The reason is that conquistadors were more similar to explorers, they usually fought wars in faraway land which is not represented well by current Conquistador. Their advantage over Adventurers would be much higher strength, can attack, bonus Vs archers & melee & maybe start with city raider. However their cost would be higher. This would make them excellent unit for exploration & capturing faraway barbarian & newly spawned civs.

Both suggestions are very good. :)
 
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