Random Deity Troublemaking

Well, Germany always has "New ______" Somehow they didn't get any city names. But Sumeria getting to New is scary. At least it isn't Russia, though. Anyway, el_filet is up, unless I am mistaken.
 
el_filet...UP NOW
Renata...ON DECK
Nad
bed_head7
Sir Bugsy
Microbe...just played

Conquest, anyone? :lol:

It is very unusual to see 2 or 3 monster AIs...you'd expect to see one, but in this situation, Sumeria, Mongols or Russia could run away with it if they get a big tech lead/superior units. Shocking though it may be, there is a real chance we might not win this game!

I agree that our empire is horribly shaped for defence...we could sure do with Mongols, Russia and Sumeria getting involved in a 3-way fight and gassing each other...if the opportunity arises it woul be great for us to mop up Russian cities that are splitting our empire.

The silver lining is that we still have the industrial age to come, and that is the age which most slows the AIs and provides big advantages to the human players. For now I think we have little choice but just to hang in there and keep trading...we'll have to see how the industrial age pans out before deciding what victory to go for...diplomatic is always a bit cheap so I think we should only go for that as a last resort. Conquest or domination from this point would be quite a feather. ;)
 
will get it tonight, but i'm not sure i can play it.

i'll try to keep us out of wars while the others are fighting, but i'm not sure the ai agrees with that...
attacking russia seems far to dangerous, while an alliance with russia agains mongolia doesn't make much sense imo. to get rid of the broad front to russia we need to fight them, but i agree we should wait for that until after industrialization.
heidelburg has already expanded it's boarders, i'm a bit concerned about flips... the most important temples are almost finished, maybe i even add some libs/cath to make sure.
 
got it, will play tomorrow

@microbe: i never compressed the file for you. since you didn't complain, i assume you don't mind. will keep the trade in mind, but what must i take into ccount so i doesn't have an impact on our rep?

i've never apologized for screwing up the turn count. sorry guys
 
Please skip me this round. :( I just found out I have to work this weekend, and add that to the two 15-page papers I have to write in the next three weeks that just about kills my free time. Really sorry. If I get a handle on things I may be able to play my next time up.

Renata
 
sorry for the delay, i think i caught a light flu yesterday

650 AD (0):
give byz WM, 40 gpt & 532 g for economics & TM
give russians eco, WM, 35 gpt & 55 g for Astro
give ports eco & astro for MT & 19 g

1 scientist to nav
the deals cost most of our economy, but i wouldn't miss the opportunity

IBT:
russians start newton & smith
mongols start newton

660 AD (1):
change neapolis bank to temple

IBT:
finish FP
karakorum builds magellan
sum & byz start newton

670 AD (2)
cumae: FP->bank
neapolis: temple->bank
caesaraugusta: temple->court
some irrigation

IBT:
russia start smith

680 AD (3):
some irr


690 AD (4):
worker turns
can't afford anything useful in trade

700 AD (5):
pompeii: bank->treb
leipzig: temple->settler
veii: bank->cav
embassy in lisbon: size 12, 11 spt / 6 muskets, 1 cav, 1 MI / 2 salp, horses & iron / lot of buildings, builds bank
buy port territory map for 58 g

IBT:
port start smith

710 AD (6):
not much
russians turned cautious
pompeii changed to cav

720 AD (7):
syracuse: temple->cannon
viroconium: market->court
byz can make MPP (nationalism around)

IBT:
hispalis gained culture against ravenna

730 AD (8):
build embassy in ur: size 12, 13 spt / 6 rifles (3 vet), 2 vet cavs / lot of buildings, building rifle / coal, salt, iron & horses, 6 lux

740 AD (9):
change caesaraugustas court->granary

750 AD (10):
pompeii: cav->cav
pisae: market->cav
fortify workers on gems
ports still don't have physics, rest in MA


notes:
didn't see a good option to start a war
didn't trade for physics because i have no idea with whom (avoid gpt)
our opponents are all demos exept for russia (rep)
 

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Well done el_filet! Very nice brokering :).

Nad....UP NOW
bed_head7...ON DECK

I will be looking to play tomorrow.
 
give byz WM, 40 gpt & 532 g for economics & TM
give russians eco, WM, 35 gpt & 55 g for MT
give ports eco & astro for MT & 19 g

Hmm? We got MT twice?

1 scientist to nav

We do not need this tech and AI usually gets to it fast.
 
i got astro from the russians, which i traded to the ports. sorry for the mistake (will correct it)

nav seemed to be the only option which we can effort 50 turns on. we won't wait for physics that long and if want the techs on the top tree, neither for them. i was tempted to research nothing at all, but 1 scientist on nav seemed worthwhile.
 
I am not going to be able to play in my allotted time this round, my weekend is turning out much busier than expected. I can probably play on Monday or Tuesday, so it might be best for bed_head to swap with me this round. If you can take it, bed_head, please do, and I'll try to play after you.
 
This appears to be a bad time of the year for everybody. Finals and papers and vacation plans and sadistic bosses, oh my! :)

Renata
 
Nope, can't take it. But if you play Monday or Tuesday, that should work out well for me to pick it up afterward.
 
I can play tomorrow (85% sure! :D )

It's up to you guys, if anyone can play before, go for it, otherwise I'll play tomorrow.

Sorry for the slight stall, that's life :lol:
 
Random Deity Troublemaking, inherited turn 750AD

We're small, we're backward, we have an empire that's horrible to defend, we have obsolete units, and we have lots of big aggressive neighbours that are threatening to run away with the game. Excellent :D. Finally a game where I'm approaching the industrial age with no clear indication that I'm going to win. I can't remember the last time I played a Civ 3 game with that situation...maybe I Dream of Dromons or Isabella and the Chamber of Secrets, but either way, it's been a long time...

I think we need a quiet building phase right now. I think we need to get our heads down, sort out our empire, try to become industrialized and get the core industrial buildings in place before we attempt any more troublemaking. I can't see us participating in any wars for maybe 70-100 turns. Having said that, I fully expect the AIs to break out into world war in the near future. If there's one thing you can say about the industrial age, it is: predictable. Cue mpps and world wars :rolleyes: That's fine with us though...the AIs have been doing us a big favour so far in this game by leaving us alone and fighting each other. Hopefully they'll continue that.

Nothing spectacular needed right now, just quiet progress to make.

Early: renegotiate a number of deals. Trade wm, dyes, 15g + 91gpt to Sumeria for wm, wines and physics. We now have virtually a complete wm. Physics to Portugal for navigation + wm. Sell wm around (this and every turn) and cancel science.

What was that I was saying? :D

RDTSumvsByz.jpg


That's the end of the inherited turn. Immediate concern though is that Byzantium is gonna need some serious help, otherwise I can see Sumeria crushing them and becoming even more of a monster. What we really want is for Portugal to ally with Byzantium, while independantly Russia and Mongols go to war.

Meanwhile Constantinople builds Smith's and Trebizond completes Newton's: the Byzantines have a vast majoity of great wonders.

More deals ready for renegotiation: trade wm, saltpeter, 17g + 72gpt to Mongols for incense and magnetism. Trade wm, dyes, 374g + 55gpt to Russia for theory of gravity: we enter the industrial age.

Sell dyes to Byzantium for wm + 397g (slight concern they might collapse within 20 turns, but they had no gpt...Im trusting they can hold out, it's a bit of a judgement call). Give theory of gravity and magnetism to Portugal for wm, monarchy, printing press, music theory + 8g...ie, basically for nothing, but we want to keep Portugal up in tech so we can use them as a 2fer partner. Set a scientist on nationalism.

Middle:

RDTByzRussmpp.jpg


Now we're hotting up :p. The mpp triggers immediately.

Found Jerusalem as an aggressive city 2 northwest of Berlin as suggested by someone a long time ago... this pinches the Russia ivory source :o
We immediately trade our newly-stolen ivory to Sumeria for furs + 10gpt (Sumeria has luxes freed up which they were no doubt trading to Russia!).

In successive turns Mongols and Sumeria demand tm and 53g...for both I was tempted to refuse given the gold/resources we're paying them every turn, but that may have been committing suicide so paid both. Must keep head down, these monsters could crush us...

Late: Sumeria and Russia begin building Suffrage...depending on how research unfolds we're not out of the running yet for theory of evolution/hoover. Russia demands and receives 58g.

Hand off:

We have 842g + 130gpt, with significant deals ending in 10 and 12 turns which will almost double our income. We have enough therefore to broker but not so much that we can afford bad deals. Industrial techs are expensive...be prudent with the cash! Steam has to be the priority tech, then industrialization, then sanitation, then the techs to get to scientific method. Nationalism can wait the full 50 turns if need be (unless we get declared on). Just keep head won and plug away...troublemaking is gonna have to take the back seat for a few turns...but it'll be back... :mischief:

bed_head7...UP NOW
Sir Bugsy...ON DECK
Microbe
el_filet
Renata
Nad...just played
 
Nice job, Nad. It could be much worse, certainly -- at least we're pretty sure we're not going to lose to the UN! I swear everybody's been at war with everybody else in the game, except for us. :lol:

Renata
 
microbe said:
Yup, so the AIs are troublemakers, not us? :)


I think it's fair to say the AIs have caught the spirit of the game :lol:
 
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