Random Deity Troublemaking

Isabella and the Chamber of Secrets, huh? I'll have to look that one up.

Anyway, got it. I'll try to post progress before Thanksgiving.
 
For no reason in particular, clicked on the link to page ten of the Succession Game forum, and the game was right there! Of course, ended up reading Zwingli's AWD on vanilla not to far into the SG, and I need to do homework. For some reason, teachers think that the day before Thanksgiving is a good day for tests.
 
If you can play by Friday evening that's fine, otherwise we shoud probably move on.
 
Okay, starting tonight and will finish tomorrow morning for me, probably Friday evening for you.
 
As promised

First interturn - Pretty interesting. Sumerians draw Mongols in against Byzantines, then immediately sign peace with Theodora, then she turns around and redeclares on the Sumerians.

Second interturn - Portugal declares war on Mongols and Russians.

870 AD (2) - Finally something for me to do, as Portugal learned Medicine. Well, at least I thought so. Byzantines charge a bit too much for Steam Power, leaving us with only 14gpt (after disbanding a warrior and archer) so I pass on the twofer for now. This might be a mistake, but I am starting to build research buildings so that we can be prepared for self research, which will hopefully be coming in a little while. As it is, we have very few libraries.

IT - Portuguese now declare on Byzantines.

880 AD (3) - Pull the trade this time, giving 1090g and 115gpt to Byzantines for Steam, then Steam and 122g to Portugal for Medicine. Two items of good news. We have coal, and no one knows Electricity. I am inclined to switch research at minimum to Electricity, but decide against it. We have 20g and 28gpt left over after the trading.

IT - Russia and Sumeria sign peace treaty. And we get the Iron Works message?!

890 AD (4) - I didn't bother looking around for the coal before, just checked F2. But it turns out Viroconium has iron and coal. Only the second game I've been in where a city has had iron and coal. It also has saltpeter, all within its one tile radius.

900 AD (5) - Nothing

IT - Brundisium deposed to Mongols.

910 AD (6) - The flip prompts a check of the flip calc in MapStat, which approximates a flip of Viroconium as being 1.6% chance.

IT - Byzantine territory seems to be shrinking.

920 AD (7) - We don't have many workers, and most are down in old Germany.

IT - Russians and Byzantines learn Electricity. Or Russians learn it and Byzantines buy it.

Nothing really happened toward the end. Flips look like they could continue to be a major problem for us, and I don't really see any solution. This is going to be interesting.
 
Do we have enough spare units to concentrate them in the flip-prone cities? The cities *are* ours culturally -- might we have enough units to reduce flip chance to zero?

In other news, railroads ho! ;)

Renata
 
No we do not. Some cities are up around 20-30 units to reduce it to zero. We have about 50 military units and 20 workers.
 
Early – We’re not exactly using our workers very efficiently. The Byzantines are starting to fold. The Sumerians have captured five new cities and razed another.
Viroconium: bank=>Iron works
Lugdunum: court=>barracks
Pompeii: univ=>cav
Caesaraugusta: aqueduct=>musket
Veii: univ=>cav

Late – Henry wants an embargo against Theodora. No thanks. Sumeria and Russia sign an MPP, which causes Russia to declare on the Byzantines. Portugal & Russia sign a treaty. Russians start ToE. Neopolis flips to the Russians. I have no idea what we lost there. This ticks me off to no end. We are in trouble here folks. Mongolia and Portugal sign a treaty.

Cathy is either going to attack us or Mongolia. A Lot of Russian units move into our lands.
Antium: library=>cav
Lugdunum: barracks=>musket
Cumae: univ=>cannon
Pompeii: cav=>cav
Leipzig: aqueduct=>market
Veii: cav=>musket

After Action – I count four cities that have flipped on us. Not a lot happening. We might be about to be the victim of a sneak attack, or Cathy could be reacting to the lone Byzantine guerilla that was dropped off by Ravenna. We may want to go for intelligence after nationalism.

Save: http://www.civfanatics.net/uploads8/RDT,_1050_AD.SAV
 
The workers were all finishing random tasks at separate times, so I grouped them so as not to waste turns and also facilitate further consolidation of worker groups for one turn rails.
 
Flippin flips, eh? :rolleyes:

Microbe...UP NOW
el_filet...ON DECK

We're hanging in there which is about as much as we can do right now...I still feel our time will come in this game.
 
Microbe, where art thou?

Another 12 hours and we'll skip.
 
Don't think we could do much, but why are we researching Nationalism? It gives no resell value as AI all get it. We can't afford to do min research. Set full research to some tech that we want to buy anyway, like Electricity.

Russian knights are sitting on the joint of our two lands. I had hoped we settle a town on it.

I fire a taxman.

Now here is some weed. I find three EXPIRED deals with our paying totally 163 gpt to the AI.
- We are paying 72gpt+saltpeter for incense to the Mongols
- We are paying 91gpt+dyes for wines to the Sumerians.
- We are getting furs+10gpt for ivory which if renegotiated would be much more.

I hoped this was the last turn and no one had forgotten about it, and then I checked and am depressed to find that all deals were made in Nad's turn. So we wasted more than 1000g on it. Please keep an eye on our gpt deals!

I cancel both lux deal with Sumeria, and trade 2 for 2 and get 1210g. Remember to check when it expires.

However, I'll keep the Mongols deal for another 3 turns, as in 3 turns our deal with Byzantines will expire so we could do some MA stuff.

We are building a regular musket in Caesaraugusta! Switch to market.

IBT some AI fight. Sumeria captures another Byzantine town.

(1)1060AD: Notice we have an ironworks city, which also has saltpeter. Hope it won't flip!

(2)1070AD: Sanitation shows up.

IBT Byzantines and Mogoles make peace.

(3)1080AD: Byzantines have ironclads. Russia has Sanitation. Russian stack moves out of our territory.

I cancel saltpeter deal with Mongols.

I could have bought ironclads but with Byzantines down to 4 cities I couldn't risk our rep, so I try an immediate steal on Byzantines and it succeeds! We take Ironclads.
Russia has monopoly on Sanitation but we buy it with dyes+ironclads+110gpt+16g. We could sell it to other 4 so it's still worth.
Ironclads+Sanitation+WM+86g+saltpeter to Mongols for Electricity.
Ironclads+Sanitation+WM+451g to Sumeria for Scientific Method.
Sanitation+Scientific Method+37g to Byzantines for Replaceable Parts. We do not have rubber! But Sumeria has one for sale.
Scientific Method+WM+1028 gives us Industrialization from Mongols.
Electricity+Industrialization+33g to Portugal for Nationalism. Then sell back Scientific Method for WM+8g+51gpt.

We are only paying net 92gpt to the AI and making 264gpt.

I had hoped to combine some gpt deal with MA vs Byzantines, but with Mongols making peace with Byz the plan had to be canceled. But it turned out to still work.

I think it's time to do some self-research so I start on Corporation in 11 turns. It's the only visible mandatory tech that AI has on us.

We need about 30gpt for the rubber, and we will be busy building factories and hospitals, so I do not buy it yet.

We should have started prebuild for ToE, but now it's too late.

We could buy Corporation by about 140gpt but I'd rather self-research it. We could do it in 11 turns.

(4)1090AD: Yup, double speed workers are nice!

(5)1100AD: Russia and Byzantines make peace.

Caesaraugusta market->settler. We need to settle the town to connect our land.

(6)1110AD: Russia declares on Byzantines again due to MPP.

(7)1120AD:

(8)1130AD: Sumeria demands TM+20g, sure. Portugal and Russia sign MPP. We complete ironworks. It can actually build ToE in 13 turns..I set to it for now.

(9)1140AD:

(10)1150AD: Russia gets Atomic Theory. Too bad we can't risk stealing it.

Summary: got 6 techs and have a decent income, but still long way to go. We are now building factories. We don't need all hospitals in all cities, but capital needs one and Antium could work those sea tiles.

We look much better than the beginning of my turns but I almost built zero military. We need to buy the rubber and start building artillery+infantry if we want to fight. All we just hope Mongols and Russia would fight each other later, which is very likely when Byzantine is gone. So we could buy the rubber after our factories are completed in a few turns.

Oh, do keep an eye on Byzantines. When it's down to one city I would MA with everything and exchange gpt for gold or techs so we'll stop the payment as soon as Byzantine is eliminated.

There is a settler which should settle on the spot.

And the last thing: ToE hasn't been built yet. Our Ironworks city could now build it in 11 turns if we let it steal a hills tile from Lugdunum. We could even rush a factory in it this turn and probably get it in 8 turns, but it needs about 500g to do so and we need to loan some money from AI. We may want to investigate AI cities to make sure. There are currently 2 Mongol cities and 2 Russian cities building wonders (two of them just started a few turns ago). The only decent shield city is Ta-Tu of Mongols, and Yakutsk so-so. So we may want to investigate first Ta-tu to see how it is doing (unfortunately it is building ToE, not Universal Suffrage). Again, this might require loaning some money. If we have a chance, loan more money to rush the factory and get ToE.
 
1150 AD (0):
ship byz horses for 110 g
give sum 35 gpt for 532 g (only one with enough money)
corp in 5 @40% science
buy factory in viroconium

IBT:
berlin: court->market
viro: fact->ToE, MM for 9 turns
lug: market->lib
pollution

1160 AD (1):
change ravenna to fact
send settler to pompeii (we can build the city when we need it, avoid flip risk)

IBT:
mongols & russians allie agains byz -> mongols declare on byz
russians got some ironclads
lutetia: duct->court
ta-tu completes Toe :cry:

1170 AD (2):
viro: change ToE to coal (should reach 80 spt)
reduce science (still 3)

IBT:
leipzig: market->court
syracuse: duct->granary
palmyra: market->walls

1180 AD (3):
worker turns

IBT:
cumae: fact->inf*
pisae: fact->inf*
viroconium deposed to russians :aargh:

1190 AD (4):
no more coal! :mad:
*buy rubber from sumerians for 16 gpt & 188 g
change lugdunum to inf

IBT:
sum & byz make friends
corporation comes in -> min. on AT
pompeii: hosp->inf
veii: fact->inf
palmyra: walls->barracks
sum start US

1200 AD (5):
not much

IBT:
byz want MPP, no

1210 AD (6):
steel cost most of our economy

IBT:
give temujin 28 g & TM
pompeii: inf->inf
cumae: inf->barracks (ups)
caesar: arty->barracks
russians start hoover
vladivostok builds US

1220 AD (7):
-

IBT:
veii: inf->inf
cumae: barracks->inf
lugdunum: inf->inf
palmyra: barracks->inf
sumerians start hoover

1230 AD (8):
change berlin market->inf
draft in veii

IBT:
pompeii: inf->inf
antium: fact->inf
pisae: inf->inf
caesar: barracks->inf
mongols start hoover

1240 AD (9):
draft antium

1250 AD (10):
change leipzig to inf

notes:
couldn't fire scientists, pc crashed
workers on iron near pompeii, some in lugdunum
russians start invasion on byz (i guess; caesarea first)
what way to go? if war -> mobilize (should have thought about that sooner)
or diplo (won't be an easy win in this case)
we got some money, we can buy a tech, maybe resell to byz.
EDIT:
lux deal with sumers expires, some others soon
settler in ravenna, if we need the connection to ex-german lands
 
el_filet said:
1150 AD (0):
1160 AD (1):
change ravenna to fact
send settler to pompeii (we can build the city when we need it, avoid flip risk)

Why not found where I left it?

ta-tu completes Toe :cry:

As I said, investigate it first before rushing the factory. This is highly expected.

viroconium deposed to russians :argh:

This is just too bad. I've never had a city with a small wonder flipped. It's no fun.
 
it's a city with flip risk, if we need it, we can build it anytime.

i didn't borrow enough money, wanted to investigate before i was unable to change build to coal. changed to coal without loss, but the money for fact is wasted, with the flip even more. my bad - sorry :wallbash:
 
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