TC01
Deity
One of the things deanej said he was working on for 3.0 was random events. I was also working on some random events for a modmod, and when I asked for help on one of them in the main C&C forum, he said that if I could get them working it would be something he didn't have to do.
Currently I've sucessfully coded four, am working on two more.
Coded Events: (completed events that work)
Uncoded Events: (events I have not coded but were suggested).
Credits:
-TC01
-apenpaap
-God-Emperor
-Kapkao
-GeorgiaBoy
This thread is partly for ideas, partly for requests, and partly a modmod (I haven't gotten it ready though, sorry). If you have an idea for a random event, post it here. If you have an idea about the ones I put above, post it here... I think you get the idea?
Currently I've sucessfully coded four, am working on two more.
Coded Events: (completed events that work)
Spoiler :
Ion Storm:
An ion storm has decimated an extraction facility near the colony of %s2_city.
1. Pay to have the facility rebuilt. (-20 Gold)
2. We cannot spare any resources to deal with this. (The Extraction facility is lost)
Tantalus Prison Colony: (Requires a jail in a city to trigger, will only trigger once per player)
Reports have emerged that the director of the Tantalus Penal Colony in the solar system of %s2_city, Dr. Tristan Adams, has been conducting illegal and unethical experiments on prisoners and staff using a dangerous "neural neutralizer".
1. Arrest Dr. Adams, destroy the neural neutralizer, and renovate the prison into a medical clinic for treating the injuries of Adams' victims. (-100 Gold, +2 Health in Jail, +1 Happy in all Cities)
2. Arrest Dr. Adams, but study the valuable pyschological and neurological data he collected in his experiments using the neutralizer. (-50 Gold, -(something) to the tech being researched)
3. Appoint Dr. Adams to the head of our Prison System. Use his techniques in all prisons to increase scientific research and make our prison system something to be afraid of! (+1 Research, +1 Commerce in Jail, -1 Health and Happiness in all cities)
Babel Conference: (Cannot trigger before Turn 50, only triggers once per player)
(If it's the Ent Era)
Local empires have agreed to come together at the Babel diplomatic facility, in neutral space for a conference. We have received an invitation from one of those empires, the %s1_civ.
(If it's any other era)
Major galactic empires have agreed to come together at the Babel diplomatic facility, in neutral space, for a conference. We have received an invitation from one of those empires, the %s1_civ.
1. Accept their invitation. (+1 with %s1_civ)
2. Accept their invitation and escort their ambassador to Babel on our flagship. (+2 with %s1_civ)
3. I don't have time for conferences. Refuse their invitation.
Radiation Dissipation: Requires a plot with a radiation cloud
Radiation clouds near the system of %s2_city have dissipated. They will no longer damage ships or impede travel through the area.
1. This is excellent news (Radiation Cloud is removed)
An ion storm has decimated an extraction facility near the colony of %s2_city.
1. Pay to have the facility rebuilt. (-20 Gold)
2. We cannot spare any resources to deal with this. (The Extraction facility is lost)
Tantalus Prison Colony: (Requires a jail in a city to trigger, will only trigger once per player)
Reports have emerged that the director of the Tantalus Penal Colony in the solar system of %s2_city, Dr. Tristan Adams, has been conducting illegal and unethical experiments on prisoners and staff using a dangerous "neural neutralizer".
1. Arrest Dr. Adams, destroy the neural neutralizer, and renovate the prison into a medical clinic for treating the injuries of Adams' victims. (-100 Gold, +2 Health in Jail, +1 Happy in all Cities)
2. Arrest Dr. Adams, but study the valuable pyschological and neurological data he collected in his experiments using the neutralizer. (-50 Gold, -(something) to the tech being researched)
3. Appoint Dr. Adams to the head of our Prison System. Use his techniques in all prisons to increase scientific research and make our prison system something to be afraid of! (+1 Research, +1 Commerce in Jail, -1 Health and Happiness in all cities)
Babel Conference: (Cannot trigger before Turn 50, only triggers once per player)
(If it's the Ent Era)
Local empires have agreed to come together at the Babel diplomatic facility, in neutral space for a conference. We have received an invitation from one of those empires, the %s1_civ.
(If it's any other era)
Major galactic empires have agreed to come together at the Babel diplomatic facility, in neutral space, for a conference. We have received an invitation from one of those empires, the %s1_civ.
1. Accept their invitation. (+1 with %s1_civ)
2. Accept their invitation and escort their ambassador to Babel on our flagship. (+2 with %s1_civ)
3. I don't have time for conferences. Refuse their invitation.
Radiation Dissipation: Requires a plot with a radiation cloud
Radiation clouds near the system of %s2_city have dissipated. They will no longer damage ships or impede travel through the area.
1. This is excellent news (Radiation Cloud is removed)
Uncoded Events: (events I have not coded but were suggested).
Spoiler :
Replicators: Requires a nutrition facility in the city, Replicators tech
Researchers working in the solar system of %s2_city have developed a new food replicator that tastes better, can replicate a wider variety of foods, and is more energy efficient.
1. Use the technology to increase local food production. (Nutrition Facility: +1 Food)
2. Sell the technology to other empires. (Anywhere from 50 to 150 gold is gained by you)
Xindi Attack: 2 civs, who don't have contact yet, and both are in ENT, TOS or movies era.
A timetraveling race from the 26th century tells you the people of civ B, a faraway empire, will destroy your homeworld during their century! They have offered to give us a weapon that can destroy their homeworld in a single strike!
1. We should be grateful that such a wise people has warned us! Ask for their help in constructing a doomsday weapon, and deploy a smaller test version of the weapon against their homeworld! (causes war between civs A and B, -3 diplopenalty between civs A and B, lowers the population in civ B's capitol by 1, civ A recieves a Subspace Weapon)
2. Thank them for their warning, but tell them we'll deal with it on our own. (Contact between civs A and B, -2 diplopenalty from civ A to civ B)
3. Why should we trust some people who claim they are from the future? (nothing happens)
Visit from Q: Requires a unit, TNG era
An unknown individual known as "Q" has arrived on our ship and claims to be "testing" the crew. He has acted arrogantly and mysteriously, but he may have some motive unknown to the ship's crew.
1. Throw him off the ship! (The unit is destroyed)
2. Try to pass his test without getting the ship destroyed. (Unit requires Level 5, gains XP).
V'Ger Attack:
A massive alien cloud is on a course for our homeworld! It has annihilated fleet sent by other races to stop it, and our forces are spread too thin. We are only able to dispatch one ship, our flagship. What should we have them do?
1. Try to communicate with the cloud. (Requires x_tech, +random amount of research)
2. Order the ship to destroy the cloud if possible. (your homeworld is destroyed).
Cetacean Probe Attack:
Sensors have detected a cylindrical shaped ship on course for one of our colonies. It has been shutting down all electronics it comes near. Our researchers have theorized it is trying to communicate with a long-extinct species of cetacean. What should we do?
1. Send a ship back in time to retrieve the cetaceans. (-100 gold, requires x_tech)
2. There is nothing we can do (your colony is destroyed).
Supernova 1: Requires an uninhabited solar system
Our scouts have detected a supernova in a solar system near our colony of %s2_city!
1. There is nothing we can do (the solar system is destroyed)
Supernova 2: Requires a city
Signs indicate that the solar system of %s2_city is going to go supernova and wipe out our colonies there!
1. Evacuate as many people as possible. (-50 gold).
2. There is nothing we can do. (-1 anger in all cities).
Researchers working in the solar system of %s2_city have developed a new food replicator that tastes better, can replicate a wider variety of foods, and is more energy efficient.
1. Use the technology to increase local food production. (Nutrition Facility: +1 Food)
2. Sell the technology to other empires. (Anywhere from 50 to 150 gold is gained by you)
Xindi Attack: 2 civs, who don't have contact yet, and both are in ENT, TOS or movies era.
A timetraveling race from the 26th century tells you the people of civ B, a faraway empire, will destroy your homeworld during their century! They have offered to give us a weapon that can destroy their homeworld in a single strike!
1. We should be grateful that such a wise people has warned us! Ask for their help in constructing a doomsday weapon, and deploy a smaller test version of the weapon against their homeworld! (causes war between civs A and B, -3 diplopenalty between civs A and B, lowers the population in civ B's capitol by 1, civ A recieves a Subspace Weapon)
2. Thank them for their warning, but tell them we'll deal with it on our own. (Contact between civs A and B, -2 diplopenalty from civ A to civ B)
3. Why should we trust some people who claim they are from the future? (nothing happens)
Visit from Q: Requires a unit, TNG era
An unknown individual known as "Q" has arrived on our ship and claims to be "testing" the crew. He has acted arrogantly and mysteriously, but he may have some motive unknown to the ship's crew.
1. Throw him off the ship! (The unit is destroyed)
2. Try to pass his test without getting the ship destroyed. (Unit requires Level 5, gains XP).
V'Ger Attack:
A massive alien cloud is on a course for our homeworld! It has annihilated fleet sent by other races to stop it, and our forces are spread too thin. We are only able to dispatch one ship, our flagship. What should we have them do?
1. Try to communicate with the cloud. (Requires x_tech, +random amount of research)
2. Order the ship to destroy the cloud if possible. (your homeworld is destroyed).
Cetacean Probe Attack:
Sensors have detected a cylindrical shaped ship on course for one of our colonies. It has been shutting down all electronics it comes near. Our researchers have theorized it is trying to communicate with a long-extinct species of cetacean. What should we do?
1. Send a ship back in time to retrieve the cetaceans. (-100 gold, requires x_tech)
2. There is nothing we can do (your colony is destroyed).
Supernova 1: Requires an uninhabited solar system
Our scouts have detected a supernova in a solar system near our colony of %s2_city!
1. There is nothing we can do (the solar system is destroyed)
Supernova 2: Requires a city
Signs indicate that the solar system of %s2_city is going to go supernova and wipe out our colonies there!
1. Evacuate as many people as possible. (-50 gold).
2. There is nothing we can do. (-1 anger in all cities).
Credits:
-TC01
-apenpaap
-God-Emperor
-Kapkao
-GeorgiaBoy
This thread is partly for ideas, partly for requests, and partly a modmod (I haven't gotten it ready though, sorry). If you have an idea for a random event, post it here. If you have an idea about the ones I put above, post it here... I think you get the idea?