In another thread Dancing Hoskuld mentoned the following
Which is one reason rightfuture and I want to look at the Stone Age events to see which ones can be used or converted to c2C
Although I haven't checked this to see what the settings are, couldn't the Great Beast event be moved to the prehistoric/ancient periods only.
Just been reading about the fire events. Are the chances of a fire event reduced if a city has been built adjacent to any water source (with the exception of maybe the oasis)? If the chances aren't reduced couldn't the Co-operation Tech be used to create a primitive fire fighting team, bucket chain style?
This then opens a new question, at what point is any form of container available from the tech tree to enable a bucket chain to be formed. I don't recall seeing a container tech available until pottery. Could the Sewing Tech make available a new resource of leather containers (Buckets or Water Skins) which could help with desert survival (reducing damage by half) as well as fire fighting? Alternatively Wood Carving could make available Wooden Containers (Buckets or Bowls)
Some suggestions for other events in the Prehistoric Era (and other eras too) follows:
Stampede - in a tile that has an untamed (no camp) animal resource like horse/bison/Deer/cattle/camels there be a stampede event that either damages any units in the same tile or spawns an animal unit of the same type as is on the tile (not so much on tiles with pigs/sheep/rabbits/kangeroos)
Predators - A worked animal resource tile that has no units on it experiences a predatory creature attack. The resource tile becomes unavailable until a military or Hunter/Ranger type unit is sent to the tile. If the Predator isn't dealt with by the start of the next turn the animal resource is destroyed and a Lion/Tiger/Cheetah/Sabretooth Tiger/Wolf/Shark/Killer Whale spawns on the tile.
Disease (land animals) - an animal resource tile (worked or not) within the players territory is affected by a disease if a healer (may need a veterinary promotion) is not dispatched to the affected tile within 2 or 3 turns the animal resource is destroyed.
I may have some more later on after I've sat and thought a bit more but have a think about these.